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Reflex Editor - Digital Earthworks v0.8.2.13 Release - with splines, water.....

Started by mcm2boys, April 04, 2014, 12:31:49 PM

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mcm2boys

are these custom objects or rbw? where  do you see the z-NaN  error? Screen shot? i haven't seen the z-nan err before..

filip42



Here is the pic ...
The object is made in blender exported as collada (.dae)

mcm2boys

Ok thanks - that makes it clearer.. :)

The NaN means not a number. I guess that appears in the Y because there was a problem calculating the height off the gorund for the model. That might be because the original model from blender had some strange value in it's positional data, or the lib maker has done something to the Y data from the model.

You could try moving the model up and down and see if DE can calculate the height. If it can't then it is probably in the model somewhere. If you send me the model I can take it apart and check it to see where the data is wrong.


mcm2boys

Been busy over the last few weeks and it's now possible to place trees in the track using Reflex's eco system support. So you can now place full 3D trees and bushes around the track.

Note: In testing if less than 20-30 trees are placed on the track this can lead to the game crashing after the track has loaded - just at the point that your enter the track. You might also see trees with no collision so players can rider right through them. If you experience this then you probably need a few more trees and spread them around a bit.


Updated link is in the 1st post.

Have fun.

mcm2boys

I just had a thought as to why DE is crashing with too many trees/objects. I made a first stab at multithreading in DE in the last release. JamieT reported that he had problems with it so i took it out and uploaded again. If you downloaded the latest DE more than a couple of weeks back i would suggest trying to download it again now, and use the non threading version and see if this fixes the instabilities. 

The version number is the same - link still in the 1st post.


..and of course if this helps with the instability it would be good to hear about it.. :)

juniormx11

Can anyone help me? When i go to export my track once everything has been completed, it is absolutely nowhere to be found at all. My MVA Reflex folder is on an external hard drive as well as my entire steam library, and i cannot select my reflex folder at the beginning of the DE Startup because it does not allow you to select any other directory other than Program files?

Any further help would be highly appreciated..

mcm2boys

I am surprised to hear it won't let you change or select a folder outside of Program files, pretty sure i could when i tested, i will need to take another look at it.


You can edit the saved value of the Path that DE uses to find Reflex, if you can edit the registry.

In the registry find: HKEY_CURRENT_USER\Software\Strawberry\DigitalEarthworks\options

In the \options you see an option labelled: ReflexRootPath. Change this to the folder that contains your MXReflex.exe.

Now when you save a track DE should be able to put it in the Database folder of your Reflex installation.

juniormx11


juniormx11


mcm2boys

Are you running DE as administrator? Windows will save files to some other folder if a program without administrator access tries to write files to protected folders.

Are you running 64bit windows?

juniormx11

Tried running as admin and still no luck. And yes, i am running 64-bit windows.

Another minor problem, it wont allow me to place objects or environmental scenery... could the program, not being able to locate my steam or reflex library, be the cause for this also?

JamieT

The thing that will definitely fix it (if you're willing to do it) is install Steam, Reflex and Digital Earthworks all on the same drive.

mcm2boys

Yes, DE not finding the Reflex folder will cause those problems, without being able to find the game files it can't load and so can't display the objects in the track.


Small correction to what i said before, in the registry entry HKEY_CURRENT_USER\Software\Strawberry\DigitalEarthworks\options\ReflexRootPath

Add \Database\ to the end of the path to your Reflex install folder, use the complete file path including the drive letter etc..

..that might be why it didn't work 1st time.. :)

juniormx11

Feel like a pain in the butt, but still no luck with it guys :(
My track is on its final stages but isnt going to included any authenticity without objects and/or environmental objects.

Also, no matter if i have the alpha on or not on the RGB Map, it still shows up extremely reflective. Any help on that would also be great!

Sorry for all the drama fellas, really looking forward to resolving this minor issue and such a great program.

mcm2boys

Ok one last shot, do you have the following registry key?

HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam

if yes - does it have a value listed in there for InstallPath and does that point to your Steam installation on the external HD?

If not then create a value that does.

If it does have a value but isn't correct then - well change it.. :)


Is this a legit version of MXReflex - if not or it isn't registered through Steam then this won't work?

Laurie



mcm2boys


kidzorro

Hey guys,

My DE project suddenly has missing objects from the stock libraries, they don't appear when I load the scene and I can't add new stock objects.
Any idea what's going?  Thanks


Update: Nevermind, I accidentally deleted some files from the data folder. Restored them and now the objects are back... wuhu!

mcm2boys

Here's another update to DE, this will probably be the last for a while. Water is now used as objects with different sizes, and you can place as many as you want (there probably is a limit to how manyu but i don't know what that limit is), instead of a single water plane for the whole track. It's possible to add watert UV maps, but not needed since it seems to work without one. Each water object can be moved where you want so some high some low if that works for your track, and for people used to the earlier water system in DE, you don't need to make a water depth map any more - DE does that for you.

Another new feature is the possibility to use the stock RBW textures, for dirt, skies, reflection, lighting maps and tire tracks. A new button has been added to the terrain tab, so if the texture you have selected in the terrain tab supports stock textures, this new button will be active and clicking on it will open a selection window with  previews of all possible stock textures for you to pick from. The tire track system has been extended to use the stock textures as well as being able to add your own tire textures.

A few bugs have been fixed - hopefully people with Steam installed on other drives should now have no more problems - though that might chnage if Steam changes the way it handles this.

That's about it, link is in the first post..


Have fun.

karpuha

Unfortunately it does not work for me. I do not see objects. What did I do right?