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Reflex Editor - Digital Earthworks v0.8.2.13 Release - with splines, water.....

Started by mcm2boys, April 04, 2014, 12:31:49 PM

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mcm2boys

Reflex Splines are finally ready for you to try. Digital Earthworks has been updated to include laying out splines which means that custom tracks can now be raced properly online. There are some other tweaks and improvements to make the process of creating a track in DE a little easier.

You can download the new version of the editor here:
Link: DigitalEarthworks v0.8.2.23 22 Jan 2016

For this to work extra beta slots have been created, 8 for Sx tracks and 8 for National tracks. Modifications to the MXLeaderBoard file in the reflex root folder is also necessary to make these splined custom tracks to work online. If you don't already have Freeride beta slots installed then you will also need to install these from this post before starting Reflex, you need the bit about Beta DLC files. Once that is complete you can install these new files with the following:

-1 Download the 2 files from the links below.
-2 Identify the Reflex install folder, this is usually something like C:\program files\Steam\steamapps\common\mx vs atv reflex\
-3 Extract the files from the zip files, there should be 2 MXTables_DLC008a files and 1 MX07Leaderboards.bxml. To get around windows security you might need to copy these to your desktop first and not extract the files directly to your Reflex folders.
-4 Copy the MXTables_DLC008a.database and MXTables_DLC008a.package files to the \Database folder in the Refllx install folder from step 2.
-5 Copy the MX07Leaderboards.bxml file to the Reflex install folder from step 2. NOT the Database folder.

Start up Reflex and you should be ready to rip..

There are a lot of small improvements in this version of DE, as well as adding the splines, which make this a much more stable version than the last one. I have to say a big thank-you to JamieT and Al167 for their patience with testing and giving me feedback that has helped in a big way to make these improvements. Special thanks also goes to JamieT for providing the preview pictures - think of him every time you can see in DE what the object you want to place looks like..  :)


Links:
Extra Sx|Nat beta slots: MXTables_DLC008a.zip

Updated MXLeaderboard.bxml: MX07Leaderboards.zip This goes in the Reflex install folder NOT the database folder


Have fun
Laurie

kidzorro

Wow... you're an angel in the sky! Splines are just what we needed. I know I'm really motivated to send some quality tracks your way... Jamies' helping me out ;)

Nicely done and thanks for all the hard work on DE!

mcm2boys

If Jamies helping you out you'll be in good hands. Looking forward to running some new tracks.

Trauma157

Can anyone help me? when I click on digital earthworks link to download it goes into this infinite download that never finishes. I really wanna make more tracks and the version I had is all shut down and cant do nothing with. can anyone help me figure out how to download so I can continue making tracks! please and thank you very much!

mcm2boys

Have you tried a different browser? Which browser are you using?

Maybe you have zip files associated to the wrong action in your browser so that it tries to open it instead of download it?

You said it goes into an infinite loop when you try to download, what are the details of the steps in this loop?


wretchedbass

I was wondering if someone could help me out with this, I get this error when I compile my track. What would cause this?

Error: The funnel section of the spline has less than 2 nodes.
Error: There is an invalid spline in activity Supercross.
Compilation aborted because your track failed to pass the pre-compile check.

kidzorro

Quote from: wretchedbass on April 21, 2014, 02:14:42 AM
I was wondering if someone could help me out with this, I get this error when I compile my track. What would cause this?

Error: The funnel section of the spline has less than 2 nodes.
Error: There is an invalid spline in activity Supercross.
Compilation aborted because your track failed to pass the pre-compile check.


I had the same problem. You may have disconnected single nodes, they appear as squares along the spline.
Select each square and use the "Merge sections either side of the selected node" tool from the Activities tab.

mcm2boys

Pretty much what it says on the tin. The funnel on your spline uses one node which then joins directly to the main loop of the spline. Reflex needs for there to be at least 2 nodes in the funnel before it joins to the main loop. The compiler checks this before compiling to try to save some time you might waste waiting for the track to compile completely.

To fix this you will need to make a new funnel starting with the first actually (the only) node in your funnel and click out 2 new points along the funnel and then join it to the same node in the main loop and then delete the original funnel. To do that you will need to:

-1 Select the first node of the funnel.
-2 Click out 2 more points along the funnel
-3 hold the CTRL key down and click on the same node where the current funnel joins the main loop. This will join the new funnel to the main loop.
-4 Select the first node of your original funnel.
-5 Press the delete node button.
-6 Reposition the new first node of your new funnel back to where the first node of you original funnel was.

Should be good now, with 2 nodes in your funnel.

wretchedbass

okay thanks, now I have this..
Error: Startgate TO_StartingGate is not completely inside the spline..
Compilation aborted because your track failed to pass the pre-compile check.

but I have the spline wider than the gate and that still comes up

JamieT

Your spline needs to surround the start gate like this.... Also notice that the start line is place 1 node in, and not on the edge of the spline.


wretchedbass


wretchedbass

okay, that's squared away, but I'm getting this again;
Compilation aborted because your track failed to pass the pre-compile check.
Error: Section 0 of the spline has less than 2 nodes.
Error: There is an invalid spline in activity Supercross.
Compilation aborted because your track failed to pass the pre-compile check.


JamieT

Just add an extra couple of nodes in like you did before.  I think it's because your start line is now one node in (which it has to be) that the funnel technically now has less than 2 nodes.  I guess that node behind the start gate doesn't count.

wretchedbass

I added one before, now I get this;

Error: Section 1 of the spline does not link to other sections.
Error: There is an invalid spline in activity Supercross.
Compilation aborted because your track failed to pass the pre-compile check.

al167

I see the problem, you need to right click on the square on green line at the start line to select it. press the "merge sections either side of selected node"  button in the splines tab.
also add more nodes along the straightaway because if you crash it sometimes respawnes you to the next node, so someone may crash but respawn at the end of the straight and actually make time!!

heres a tip, use the right mouse to move nodes. as it wont create a new node and cause frustration.

heres how I done the Daytona spline


mcm2boys

A picture is worth a 1000 words, looks to me like Al's hit it right on the head..  :)


wretchedbass

I don't get this at all..

Error: No dropgate model has been found in the track. Place a dropgate and try again.
Compilation aborted because your track failed to pass the pre-compile check.



here is a link to my activity file if u wana look at it, I tried a spline on a blank project. I get the same errors.
http://www.mediafire.com/download/5b3qezlskf9uvgv/arenacross.activity

JamieT

Startgates in Reflex are made up of 2 objects - the surrounding structure which includes the doghouse etc. and then a drop gate, which is the piece that actually drops at the start of a race.

Looking at your picture, you're placing start gates from the "normal" objects section.  You should place a gate that is contained in the "grouped" section.

You can of course customize your gate by mixing and matching gate pieces, but I would leave that for another day as it's a bit more advanced, as they need to be properly aligned to make it look and behave correctly.  For now, you should place a gate which is already grouped up.  The 2 icons above the list objects on the left will switch you between normal, and grouped objects.

wretchedbass