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Reflex Editor - Digital Earthworks v0.8.2.13 Release - with splines, water.....

Started by mcm2boys, April 04, 2014, 12:31:49 PM

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sandbiter

Hello guys,

I've had some problems in the Reflex Editor for a long time now, and never found out the problem. I started a new track for Mx-bikes and Mx Simulator and I thought it'd be cool for MvA Reflex too. The Reflex Editor still doesn't work and I'd like to know how to solve this problem.
Whenever I open the editor I get this error: http://gyazo.com/8e4cf75796a649ac705a3e813d0e1b5a, even though I've downloaded the Physx software which is listed in the help panel. When I click on 'No' I get another error: http://gyazo.com/c2372c965d65b84d9b75b75f62b302e7, then when I click OK I get this error: http://gyazo.com/bb526db613e3427396bf5d212e94117d, now when I click OK the editor opens, but I can't do anything. Jamie T helped me but we can still not get it working.

I hope anyone can help me out so I can provide some tracks for the community and have fun making them.
Thanks in advance.

mcm2boys

Sorry to hear that DE is causing you so much grief.

Can you check these things and let us know what you find:

1) Which ver of windows are you using?
2) Are you running DE as administrator?
3) can you find the following files on your system?
- c:\windows\PhysXLoader.dll or c:\windows\system32\PhysXLoader.dll or 'DE_install_folder'\PhysXLoader.dll ?
- 'DE_install_folder'\v2.8.1\PhysXCore.dll and 'DE_install_folder'\v2.8.1\PhysXCooking.dll
-  'DE_install_folder'\RmxPhysics.dll

4) Enable the Logging option in DE and copy any error messages from the initialisation process that might show up.

5) If you know how to get to the registry editor, copy the following registry tree and post it here:
Local_Machine\SOFTWARE\AGEIA Technologies\

Hopefully that will give us some clues to get started..

sandbiter

Quote from: mcm2boys on May 04, 2014, 01:24:26 PM
Sorry to hear that DE is causing you so much grief.

Can you check these things and let us know what you find:

1) Which ver of windows are you using?
2) Are you running DE as administrator?
3) can you find the following files on your system?
- c:\windows\PhysXLoader.dll or c:\windows\system32\PhysXLoader.dll or 'DE_install_folder'\PhysXLoader.dll ?
- 'DE_install_folder'\v2.8.1\PhysXCore.dll and 'DE_install_folder'\v2.8.1\PhysXCooking.dll
-  'DE_install_folder'\RmxPhysics.dll

4) Enable the Logging option in DE and copy any error messages from the initialisation process that might show up.

5) If you know how to get to the registry editor, copy the following registry tree and post it here:
Local_Machine\SOFTWARE\AGEIA Technologies\

Hopefully that will give us some clues to get started..
1. I've window 7, 64 bits.

2. I've tried running it as administrator and normal. I get the same messages on both.

3. I found PhysXLoader.dll in both the C:/windows folder and in the installation folder. The PhysXCore.dll and PhysXCooking.dll are in the v2.8.1 folder too and  I have RmxPhysics.dll in my DE installation folder.

4. When I enable loggin I get this error and the window on the left changes from white to blue: http://gyazo.com/809166ee6e24e5ca1743e917e8539ff2

5. Here it is: http://gyazo.com/d2bb2384cfeda8852928b49ae977e91b

mcm2boys

Thanks, that does help. DE was built expecting 32bit windows, and so isn't looking for the registry key \SOFTWARE\AGEIA Technologies\PhysX_A64_Engines, it only looks for the 32 bit key: \SOFTWARE\AGEIA Technologies\PhysX_A32_Engines.

Could you do the same image capture on the \SOFTWARE\AGEIA Technologies\ PhysX_A64_Engines, then i can see what needs tobe changed to recognise the 64bit versions of the software.

What's interesting is that i know there are several other people using 64bit windows and have DE working, Al167 for instance - so it would be interesting to see how they got it working.


Depending on what's in the registry key for the 64 bit version of PhysX it might be possible to copy the \SOFTWARE\AGEIA Technologies\ PhysX_A64_Engines key entries and rename it \SOFTWARE\AGEIA Technologies\ PhysX_A32_Engines

Also the path for the dlls in the 2nd line of 3) should be:
'DE_install_folder'\PhysX\v2.8.1\PhysXCore.dll and 'DE_install_folder'\PhysX\v2.8.1\PhysXCooking.dll
'\v2.8.1\PhysXCore.dll and 'DE_install_folder'\v2.8.1\PhysXCooking.dll


Laurie

sandbiter

Quote from: mcm2boys on May 04, 2014, 09:52:09 PM
Thanks, that does help. DE was built expecting 32bit windows, and so isn't looking for the registry key \SOFTWARE\AGEIA Technologies\PhysX_A64_Engines, it only looks for the 32 bit key: \SOFTWARE\AGEIA Technologies\PhysX_A32_Engines.

Could you do the same image capture on the \SOFTWARE\AGEIA Technologies\ PhysX_A64_Engines, then i can see what needs tobe changed to recognise the 64bit versions of the software.

What's interesting is that i know there are several other people using 64bit windows and have DE working, Al167 for instance - so it would be interesting to see how they got it working.


Depending on what's in the registry key for the 64 bit version of PhysX it might be possible to copy the \SOFTWARE\AGEIA Technologies\ PhysX_A64_Engines key entries and rename it \SOFTWARE\AGEIA Technologies\ PhysX_A32_Engines

Also the path for the dlls in the 2nd line of 3) should be:
'DE_install_folder'\PhysX\v2.8.1\PhysXCore.dll and 'DE_install_folder'\PhysX\v2.8.1\PhysXCooking.dll
'\v2.8.1\PhysXCore.dll and 'DE_install_folder'\v2.8.1\PhysXCooking.dll


Laurie
Alright, thanks for the help.
Here is what I have in my \SOFTWARE\AGEIA Technologies\ PhysX_A64_Engines folder. I'll try to copy the key entries and rename it.
Yes, I found those dlls after I replied, and saw that all dlls are correct.

mcm2boys

Thanks for feeding this problem back, i will try to take a look at it and see if this can't be fixed in the future.

sandbiter

I couldn't copy the  \SOFTWARE\AGEIA Technologies\ PhysX_A64_Engines folder, so I just renamed it to  \SOFTWARE\AGEIA Technologies\ PhysX_A32_Engines, this didn't solve the problem, actually nothing changed.

Note that I have my DE installed on the D drive, this might be helpful for you. I'm installing it on the C drive now and I'll tell you if I have any luck.

--

That didn't change anything, I still get the same errors as on the D drive (yes I deleted the D drive version before installing DE on the C drive, I also tried to rename the folder in regedit again, but nothing has changed).

Thanks for all the help Laurie.

JamieT

Looks like the link to the PhysX software in the DE help file may be out of date.  I found this on the nvidia site : http://www.nvidia.com/object/physx-9.13.0725-driver.html

The one that's linked in DE only has support for XP and Vista (or so it says).

sandbiter

Quote from: JamieT on May 05, 2014, 11:22:24 AM
Looks like the link to the PhysX software in the DE help file may be out of date.  I found this on the nvidia site : http://www.nvidia.com/object/physx-9.13.0725-driver.html

The one that's linked in DE only has support for XP and Vista (or so it says).
I truly love you. You guys are a bunch of genious's. This worked for me, thanks a lot everyone!

mcm2boys

Good catch Jamie..

Looks like i might need to update the help file... I used the old link to make sure that the right version of PhysX was installed since i am using an older PhysX API, but i guess the newer one still works with the older API..

mototank

hey,
i was wondering if anyone could tell me what each of the spline line colors mean?
do they act as suggested lines for the AI or just boundaries?
also alot of the information in the start of this thread is very useful and would be great if it was posted here: http://www.twisteddirt.com/wiki/TwistedDIRTWiki
maybe with some extra details added such as hotkeys and what i asked before.
thnx =D

JamieT

Hey Jeff,

We have plans to update the wiki this week actually. There's a lot of info that just hasn't been written down yet, so hopefully all that will be in pretty soon.

As for the lines on the spline, the outer lines define the limits of the track. If you travel outside of these you will be reset. Moving inwards, the next set of lines are the AI boundaries. The AI will do its best to stay within these lines. The finish line also sits on this pair of lines, so you need to make sure the finish line stretches all the way across the track. The centre line defines the position where riders get respawned after going off the track.

mototank

thanks Jamie =D

Jenz

Hello everyone,

New to the scene here :)

I looked up Al167 custom track making video's. i downloaded his "building kit" but i used the latest version of Digital Earthworks: 0.8.2.7 instead of his 0.8.0.6

Now the problem is that i after i installed it and would like to run it (yes, i do run it as administrator)  i get the following error: "Necessary system files missing" - You need to install some extra software before you can run the editor, you can try to continue but the editor will not function properly. Do you want to close the editor and upgrade your system? - Yes - No -.

So i decided to go Yes and it just crashed with the message: Access violation at address 008EC29D in module 'DigitalEarthworks.exe'. Read of address 0000044D.

if i press No it pops up the error multiple times but then earthworks opens up but it is like it said not working at all.

Can somebody help me out here? I do have to say that my computer is a High-end pc and is updated.

Thank you very much and sorry for my crappy english.


Jenz

Hi,

Thx for your fast response and fix :)

It now starts up without any errors.

Big thanks.

mcm2boys

Digital Earthworks has had another update, this time it includes custom model support, water system and tractor track decals. You can find the updated link in the first post.

See JamieT's Reflex Surface Creator tool and the Reflex Lib maker tool if you're interested in making custom objects.

Have fun
Laurie

mcm2boys

Bug fix: When loading a saved *.track file custom objects were not being loaded, this has been fixed - no point building custom models if they can't be loaded by the editor!  :)


New link in the first post..

mcm2boys

Bug fix: The saved properties for custom objects wasn't being loaded with the track. This was only a problem if you use custom objects and set the properties to non default values.


filip42

Hi guys I have some trubles getting my objects to work eather I get in the DE  Z-NAN or it says that the object works but it isn't showning for me in the editor  :'(