• Welcome to Twisted DIRT Forums.
 

Modeling work (MX related)

Started by JvdL, May 10, 2009, 08:52:11 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

JvdL

Not really sure where this should go on these forums. So if I missplaced it, feel free to move it to where it belongs. :)

In anycase, 2009 CRF450 for MVA Unleashed. (7300 polygons total, including wheels)



mcm2boys

That's a very nice piece of work John, i'm surprised RBW haven't made you an offer yet.. :)


JvdL

Thank you Laurie. And well, I think my location is an issue with that. Seeing I'm Dutch.

mcm2boys

Tjonge, jonge, wouldn't you move to Phoenix if you got the call? :)

JvdL

hehe.. Weet ik nog niet. Misschien als ooit de gelegenheid komt :)

mcm2boys

Nou moeten wij alleen wachten..  :)

JvdL

Naja, kunnen ook gewoon zelf beginnen! Je bent al een aardig eind op weg in ieder geval! + Dan krijgen we ook eindelijk eens een game die wel voldoet aan onze eisen ;)

Bulldog

Darn it you two....I only speak English.  And I even have a hard time with that from time to time.   ;)

That's a great looking bike model!

Pete

JvdL

Quote from: Bulldog on May 11, 2009, 11:41:47 AM
Darn it you two....I only speak English.  And I even have a hard time with that from time to time.   ;)
HE *points at Laurie* started it! *whines like a little kid* :P

And thank you Bulldog. :) Working towards a new export later tonight.

But this is how it looks with bugged smoothing groups and a few mesh flaws due to export formats:


mcm2boys

Thanks for stopping it Pete, i was getting to the limits of my Dutch there.. :)

John can you point out the flaws for me, my eyes aren't what they used to be but that bike looks perfect as far as i can tell..

JvdL

It's mainly smoothing groups going fubar and causing strange light sources to appear. Take a look at the shroud for example. There is a very bright highlight there with the surounding plastic being caught in shadows. That highlight too should be shadow instead.

I'll post a newer screenshot once Yann arrives so we can re-export the fix I made earlier today. Pictures explain better than words do.

mcm2boys

I think i can see what you mean, the bright spot looks to me like it's on the mudguard, which might be a reflection. There are also shortcuts taken when rendering in real time that can cause these kinds of artifacts, not necessarily the model. I noticed that you also have the enhanced shaders active in that shot and that might cause some unexpected results as well.

I'm not saying that it isn't the model, just that there are a bunch of possibilities.

JvdL

#12
It is the model alright. As it's very very obvious when comparing the viewport of MAX and MS3D to eachother.
Almost looks as if the bike is placed in a sort of X-ray scene in MS3D.


I've solved this problem though.

Also, here are a few less spectacular tuff blocks.



Bulldog

#13
I don't know....the tuff blocks look pretty spectacular to me!  :)

Pete

JvdL

hehe, Thank you :D It's something DDMX and I have been working on.
Those textures were a pain in the ass to get to look right though. As there is like zero reference on plastic like fabrics wrinkling. :(

VRT_RIDEBLUE

Everything looks real sweet, to bad all we have to polish is a turd with poor net code, but what you are doing is the best we have had in years, Props to ya Messiah!  After playing iracing, there is no looking back for me. Messiah, you should send a resume to iRacing.com. You would have to move to the states, although I hear they are scanning tracks overseas now.

JvdL

iRacing rings a bell. Think they sent me a e-mail sometime telling me to visit their website and beta there game or something. Can't remember it very well anymore as it's been a good while ago!

Heres the finished H&H bike:


PS. Made a new logo for MVA2009 while at. Inspired on the MX vs ATV Reflex logo.

yzmxer608

In all honesty, that looks like a real bike.  I think it would be cool for a preview to import a track of yours in Max and do a render of the bike on a bike stand on the track somewhere.  Tell me that wouldn't look like a real photo!

Bulldog

Quote from: yzmxer608 on May 16, 2009, 11:50:29 AM
In all honesty, that looks like a real bike.  I think it would be cool for a preview to import a track of yours in Max and do a render of the bike on a bike stand on the track somewhere.  Tell me that wouldn't look like a real photo!

Yes it does look real.  Last Friday I was looking at that picture while eating my lunch and two of my co-workers asked me if I was looking to buy a new bike.....they both thought it was a picture of a real bike.   8)

JvdL

thanks for the awesome compliment guys! <3

We're working on the pink H&H kit now and the Geico. Both are almost done.