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Modeling work (MX related)

Started by JvdL, May 10, 2009, 08:52:11 PM

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JvdL


mcm2boys

You blow me away with these models, it's a shame they don't look exactly like that in game but maybe we can do something about that too in time..

JvdL

MX vs ATV lacks good shaders really  :'(

In any case, some more by showtime:
Quote from: UFO_ShowtimeWith the exception of cropping and resizing, these are completely untouched:





Okay, that's all you get...for now.
Quote from: UFO_ShowtimeA few more shots to whet your appetite.  8-) Notice the attention to detail...





Once again, with the exception of cropping and resizing, these are completely untouched.


mcm2boys

I take that back they do lok pretty good in game too, loos like i need to play with my settings..

JvdL

Make sure to grab the latest version of MVA2009 at MX-HQ. As I included a nHancer profile.

If you still have trouble with visuals, let me know.

mcm2boys

When i look at those Screen shots the tires look matt and the metal/plastics are shiny which i don't see..

JvdL

Can you tell me what graphic card you use?

I know ENB has some issues with anything that is not nVidia. :S

Bulldog

Quote from: MessiaH on May 31, 2009, 03:20:04 PM
Make sure to grab the latest version of MVA2009 at MX-HQ. As I included a nHancer profile.

If you still have trouble with visuals, let me know.

I have not been paying attention.....what is MVA2009?  Can you link it here please?

Thanks,
Pete

ToaDsiX


Messiah~

I have been lurking over in the other forums for a while watching the progress. Nice job on everything. You(and your teams) enhancements are incredible.

QuoteMake sure to grab the latest version of MVA2009 at MX-HQ. As I included a nHancer profile.

Is it out?? Don't see any links for it.

mcm2boys

#29
John,

I have a Radeon 3870 and the ENB seems to work, though i did have 1 crash when i first tried it out. I just don't seem to see the different matt/shiny surfaces quite as nicely as they seem to be in thos shots, especially from Showtime maybe i dont run high enough res or need to do something with the AA. One day i might take a look into int it.. :)


Pete,

You'll find most info about MVA here: 2009 http://gaming.mx-hq.com/forums/viewforum.php?f=34&sid=8cb6f7d1645545978b0a29fc3a890e34

I'll let John fill you in on the rest of the details..

JvdL

Quote from: Bulldog on June 01, 2009, 01:37:22 PM
I have not been paying attention.....what is MVA2009?  Can you link it here please?

Thanks,
Pete
There is a FAQ page for MVA2009. This should answer most of your questions. However, if you have any questions that were left unanswered feel free to ask me.

MVA2009 FAQ

Quote from: ToaDsiX on June 01, 2009, 07:08:30 PM

Messiah~

I have been lurking over in the other forums for a while watching the progress. Nice job on everything. You(and your teams) enhancements are incredible.

QuoteMake sure to grab the latest version of MVA2009 at MX-HQ. As I included a nHancer profile.

Is it out?? Don't see any links for it.
Thank you :)

MVA2009 isn't out yet. Laurie has acces to a special section of the forum to which only the development team has acces to for beta testing.

Quote from: mcm2boys on June 02, 2009, 02:28:17 AM
John,

I have a Radeon 3870 and the ENB seems to work, though i did have 1 crash when i first tried it out. I just don't seem to see the different matt/shiny surfaces quite as nicely as they seem to be in thos shots, especially from Showtime maybe i dont run high enough res or need to do something with the AA. One day i might take a look into int it.. :)
Hummm... Have a screenshot?



mcm2boys

I took a quick look at my settings and found the res at 800x600 so i upped it to 1280x1024 and things look a little sharper. I don't run MVA very often so i didn't take the time to set it up..

Bulldog

MVA2009 looks like it will really enhance the quality of MVA.  You said it isn't done yet.....can you disclose how far along you are with it?

Pete

ToaDsiX

QuoteThank you Smiley

MVA2009 isn't out yet. Laurie has acces to a special section of the forum to which only the development team has acces to for beta testing.

Ahh, right on. Will be looking forward to it. In the mean time I will try to stay upright with MX Simulator  ;D

JvdL

Quote from: Bulldog on June 02, 2009, 10:44:50 AM
MVA2009 looks like it will really enhance the quality of MVA.  You said it isn't done yet.....can you disclose how far along you are with it?

Pete
I know how far we are, and I know how much is left.

But when I state this in public. We'll have countless kids whining "Is it done yet".

So I'm sorry, but I'm going to skip on this one. All I can say is that we're keeping it pinned. ;)


author: UFO_Showtime
Quote from: UFO_ShowtimeShould go without saying at this point, but these are completely untouched:





Bulldog

It's understandable that you don't want to say how far along you are.  But hey.....you can't blame me for asking, can you?  I had not heard about this before and I'm excited!

Those new bike and rider models look incredible!  Great work!

Pete

ToaDsiX

QuoteThose new bike and rider models look incredible!  Great work!

Damn, even the carb vent lines are in there!

UFO_Showtime

#37
Quote from: mcm2boys on June 02, 2009, 02:28:17 AM
I have a Radeon 3870 and the ENB seems to work, though i did have 1 crash when i first tried it out. I just don't seem to see the different matt/shiny surfaces quite as nicely as they seem to be in thos shots, especially from Showtime maybe i dont run high enough res or need to do something with the AA. One day i might take a look into int it.. :)

Unless I'm wrong about my knowledge of video cards (entirely possible), a quick spec comparison tells me that your gfx card is categorically equal or superior to mine, Laurie...so you should be seeing similar results. :-\ FYI, I've got a 4-year old Radeon X800XL 512mb running @ 1280x1024.

Of course, I have everything set to its highest quality during screenshot sessions - but my problem lately is that Catalyst Control Center friggin lies to me and says that I'm at "optimal quality" across the board, whenever the screenshots I sift through clearly tell a frighteningly different story.  I'm assuming the problem originates with my drivers, but changing them out hasn't fixed the problem one bit.

Anyway, enough of my whining.  Here are some more untouched shots of MVA09 that I took before my vid card began going insane (a TD exclusive!):







And before anyone gets their hopes up, that next-to-last shot was more of a situational fluke.  I can't get that angle to function with any consistency at all.

mcm2boys

It is a later card and that should mean  higher spec, but the way thee guys change chips about i couldn't be sure. Maybe i need to turn my Catalyst settings up to more quality, but either way you take a very nice virtual photo. I love the realism you get out of the shots, like you've taken a photograph and put it through some photoshop 3D-izing filter.. .. and of course can't say enough about the models.

Out of curiosity what happens when try to use that angle and it doesn't work?


UFO_Showtime

Quote from: mcm2boys on June 11, 2009, 02:57:59 AM
but either way you take a very nice virtual photo. I love the realism you get out of the shots, like you've taken a photograph and put it through some photoshop 3D-izing filter.. .. and of course can't say enough about the models.

Thanks!  I like to think I have a certain style that comes through on my shots.  That probably sounds ridiculous, but I feel that an eye for art or photography translates equally in any version of reality.

Then again, every shot looks good when you're using a bike & rider model completely unparalleled in terms of quality.  Like you said, can't say enough about them (skins too).

Quote from: mcm2boys on June 11, 2009, 02:57:59 AM
Out of curiosity what happens when try to use that angle and it doesn't work?

Well, that angle is impossible to ride or race with because it generally has an object (i.e. a body part) blocking its view.  The only time I see daylight is for a half-second in the whoops (as seen above) or mid-air (as seen below). 



The rest of the time, I'm forced to ride around holding down the button for the "Look Back Cam", which I've since converted into a "Look Forward Cam".

I plan to tinker with that some more one of these days.  But, in the meantime, if you have any thoughts or suggestions on it, I'm all ears.