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Modeling work (MX related)

Started by JvdL, May 10, 2009, 08:52:11 PM

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mcm2boys

I think the cameras need a part of the rider/bike to look at unless it's a static camera. The process as far as i know of placing and directing the camera in each frame is to place it in space somewhere and then point it at something that you want to be in view. This would usually be the torso of the rider. So that is probably why you see a body part in the frame most of the time apart from when the torso is in an extreme position. Not sure if that really helps much you will probably still have to move the origin of the camera, which you already know.

QuoteThat probably sounds ridiculous, but I feel that an eye for art or photography translates equally in any version of reality.
I can see the style in your shots, they look very much inspired by photography. There's a high degree of attention to detail and going the extra mile, in terms of animating the rider and setting camera presets specifically to setup realistic poses to create those shots. It seems to have elevated the screenshot into a whole new artform..

UFO_Showtime

#41
Quote from: mcm2boys on June 15, 2009, 04:43:14 AM
I think the cameras need a part of the rider/bike to look at unless it's a static camera. The process as far as i know of placing and directing the camera in each frame is to place it in space somewhere and then point it at something that you want to be in view. This would usually be the torso of the rider. So that is probably why you see a body part in the frame most of the time apart from when the torso is in an extreme position. Not sure if that really helps much you will probably still have to move the origin of the camera, which you already know.

Maybe I'll try contacting the Rainbow guys to see if getting an Untamed-like helmet cam in Unleashed is even do-able (even though everything you said pretty much solidifies the answer as "no"). :-\


Quote from: mcm2boys on June 15, 2009, 04:43:14 AM
I can see the style in your shots, they look very much inspired by photography. There's a high degree of attention to detail and going the extra mile, in terms of animating the rider and setting camera presets specifically to setup realistic poses to create those shots. It seems to have elevated the screenshot into a whole new artform..

Thanks Laurie! :) I'm glad you see it that way.

JvdL



Do you spot it?

PS. Showtime. Poke me on MSN. I MIGHT have a solution.

JamieT

#43
Is it the corners of the number cut off?..cuz they look damn near perfect

JvdL

Quote from: JamieT on June 17, 2009, 07:08:01 PM
Is it the corners of the number cut off?..cuz they look damn near perfect
Yep. The game cut's the numbers so they fit on. Like you would cut your numbers in real life. :)

mcm2boys

If you mean 'can i see a problem with the model' when you say
QuoteDo you spot it?

Then having seen your attention to detail i doubt that i would be able to see any problems if i looked at it for a month, (unless the numbers being cutoff is it).

So what is it we should spot? :)

JvdL

No, the model has been improved. 4 major improvements, 6 smaller improvements. ;)

- New front wheel
- New back wheel
- Completely new swingarm
  (chain adjuster is modeled in for this one)
- Upgraded the plastic model
  (back fender now has every fold modeled in, side pannels now have the airbox holes modeled in and you can look through the bike on certain angles like in real life, hole and bolt for the rear shock has been cut into the plastics)
- Upgraded frame model (frame now offers a detailed and 100% accurate head and bottom)
- Chain is slightly curved now
- New cables and hoses
- New fuel cap
- Rescaled the fatbar to fit real life measures (was too small before)
- Slightly more detail at the top of the forks for FPV

mcm2boys

Now you mention it the tires do look like they have more knobbles on them, but that could be my imagination. I'm surprised that you can still find things to tweak on it, it already looks like a photograph to me, but keep up the good work. Any release date for MVA'09 yet?

JvdL

Correct. It used to have 5 rows, 30 - 34 knobs per row. These tires have 5 rows, 40 knobs per row (counted them on a real tire this time). The front tire has a different pattern now. It used to have a similar pattern from the rear. But now it has it's own unique pattern. In total it has 20 knobs more than the rear.

I have a date.. But not for public ;)

mcm2boys

#49
QuoteI have a date.. But not for public
I usually release and then release an update in a couple of days, a habit i think i need to change in the future. Looking forward to it - the release of MVA'09 that is...

This is probably a bad time to ask but the thing that really stops me playing MVA is the frame rate, i find after 20mins or so i start to feel nautious like i'm getting car sick. Did you find a way to up the frame rate? I think when we briefly spoke to Elliott about it he said it was hard coded to 30fps, but maybe all that digging in the settings files turned up something?

Bulldog

#50
Quote from: MessiaH on June 17, 2009, 01:35:25 PM


Do you spot it?

PS. Showtime. Poke me on MSN. I MIGHT have a solution.

I'm speechless.  I honestly don't know what to say.  Well, I guess one word would sum it up......."INCREDIBLE".

yzmxer608

Quote from: mcm2boys on June 18, 2009, 01:58:46 PM
QuoteI have a date.. But not for public
I usually release and then release an update in a couple of days, a habit i think i need to change in the future. Looking forward to it - the release of MVA'09 that is...

This is probably a bad time to ask but the thing that really stops me playing MVA is the frame rate, i find after 20mins or so i start to feel nautious like i'm getting car sick. Did you find a way to up the frame rate? I think when we briefly spoke to Elliott about it he said it was hard coded to 30fps, but maybe all that digging in the settings files turned up something?
So far I don't think we have found anything on it.  I wish it could be changed though, this is one of the things I just hate about this game.

ToaDsiX

Wow,

Those models are indeed incredible. Again, VERY nice work.

Bulldog

What about resolution settings?  It would be nice to be able to set the game to a true wide screen resolution.

Pete

JvdL

They are hard coded. The resolutions. There are a lot of traces of widescreen resolutions but no way to activate it. :(


Mhmm.. First person view eye candy?

Gaz (Break.) and I have been working on a new handlebar assembly for the bikes. A lot more detail, and a lot more to come!

Fixer

Quote from: mcm2boys on June 18, 2009, 01:58:46 PM

This is probably a bad time to ask but the thing that really stops me playing MVA is the frame rate, i find after 20mins or so i start to feel nautious like i'm getting car sick. Did you find a way to up the frame rate? I think when we briefly spoke to Elliott about it he said it was hard coded to 30fps, but maybe all that digging in the settings files turned up something?

The 30 FPS thing killed this game for me and I remember all the "discussions" where people said you couldn't tell the difference between 30FPS & 60FPS, I'm here to tell you (again) you sure as heck can!

If this could be fixed I'd probably play it but it's unplayable for me with a 30 cap. Any track that has a quick turn in it makes me want to vomit... :P