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Reflex Editor - Digital Earthworks v0.8.2.13 Release - with splines, water.....

Started by mcm2boys, April 04, 2014, 12:31:49 PM

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mcm2boys

Thanks for the kind words, without you guys DE wouldn't be 1/2 of what it is.. so thanks..

mcm2boys

Sorry to have to do this to the guys who have already d/l DE several times, but someone showed me another bug - trying to load a custom sky texture gives an error message. This has been fixed so yet version is now available in the 1st post.


Note: The 2 ppl who d/l v0.8.2.21 can you re-d/l it there was a small problem with it.


BeeAzEeOlly

Hey guys! So I've ran across an issue with 8.2.21. I had an ecosystem finished up on my track and then heard about the new version and what was added, so of course I immediately downloaded. Upon loading my track the ecosystem was wiped, every other object stayed, just the trees and bushes. Now I tried loading it manually and it just sits there, so I gave it time to load, aaaaaand I got nothing. So I attempted to create a new ecosystem from scratch, just added a few things here and there and when I go to compile the track it just says "Error saving ecosystem." If anyone has a fix for this I would greatly appreciate it. I never had this problem on previous versions of DE so I have no idea what it could be.

mcm2boys


mcm2boys

New version (v0.8.2.22) posted in the 1st post with a fix for the Eco system bug BeeAzEeOlly posted.


P.S. It's probably a good idea to save your tracks with different names at first - so don't overwrite your original track files - when you use a new version of DE until the bugs all get fixed and it gets more stable, so you don't risk losing stuff from your tracks.

BeeAzEeOlly

Thats probably not a bad idea, but thank you thank you thank you for fixing the bug. Finishing up my latest track as we speak. Theres another error Im getting saying the object (2751) a.k.a. that specific eco system object is out of bounds, it doesnt lock up the application it just throws the error message. Other than that the update is perfect, lots of things added to make track building life much more enjoyable. I really appreciate the effort you guys put into this!

BeeAzEeOlly

Last question for the night. Is it possible to have too many trees for the application to package? Ive hit a wall and it seems when I compile it for a beta it doesnt update my trees or objects.

mcm2boys

tbh i don't know if there is a limit on the number of trees in Reflex, DE has no limit iirc - how many are we talking about - trees and objects?

'out of bounds' messages are usually an error related to lists where something is trying to use an index into the list that is less than 0 or greater than the number of items in the list. Do you have 2751 trees?


So you didn't get the beta file packed in the end because of the error? When i tested the fix i was able to save trees to a beta track - which then worked in game but only had about 10 trees. It might be related to how much memory you have in your system, since DE doesn't put any limit on the number of trees and there are a lot of structures used when you save a track to a beta slot so you might just run out of memory if there's a lot of stuff in the track -  but that would normally throw some form of error from windows.

Darkslides19

Well... when i take "stock textures" they arent exported when you export as a .track file.. i think that causes DE to crash when i try to load a map that uses stock textures (they arent there and DE tryes to load them but there's nothing to load )

https://gyazo.com/00bfe2fc0f816277ae5b2c8b96c2b4b0 these are the only files i get when i export as .track (i used stock textures for sky, rgb, bump maps, etc.)

mcm2boys

The stock textures are not supposed to be exported with the track file, there is no need since they are already available from the game files. When i tested i spent a lot of time on the loading of tracks with stock textures and it worked in my tests - that doesn't mean the problem is not there but maybe somethng else is causing the crash? Can you watch the log and see what the last thing written to the log is before it crahses?

If you can send me the files that cause the crash via PM maye, your track secrets are safe with me, then i can take a look at the problem better..

I should say that DE shouldn't crash, so there is a bug in there somewhere..

TwizardT

so, i have the newest version of de. I made a test eco system with some trees and bushes (140 in total) and the game keeps crashing :(. Without the eco system it loads up fine

Darkslides19

Quote from: TwizardT on November 09, 2015, 03:55:01 PM
so, i have the newest version of de. I made a test eco system with some trees and bushes (140 in total) and the game keeps crashing :(. Without the eco system it loads up fine

I had that too.. i fixed it but dont ask me why.. i thimk i had bushes placed that were not working.. at the end i ended up remaking it..

mcm2boys

if you can send me the files or a link via pm, i can take a look for the issue..

Danwasaki

I don't know if someone else wrote this but I have a little problem...

If i place a model group in DE the object position controls are not shown.
If I click on an other object (like a bale) they are back and If I click on the grouped model they are away again.

When I restart DE and I click on the grouped model they are not away. When I click on an other qrouped model they are not shown again. (And so on and so on...)

Maybe someone can help me...

mcm2boys


Monster704

Hello,
I'm not sure if this is a bug but I'm encountering a big issue lately.
Everytime I try to export a track in DE it stops somewhere in the middle of the process - without any notification or error.
Most of the time this happens while "Processed asset" but not during a specific model, it stops randomly.
The interesting part about it is that this problem only occurs when I try to export tracks with a big (~1200-1500) amount of obects.
In about 30 tries of exporting the track it worked just 1 time and that was the first try after restarting my PC.
Is there anything I can do as I don't want to delete any of the objects?
Thanks in advance.

~Monster704

Edit: forgot to mention - running Windows7 64bit, 16GB ram, i7-2600K - 3,4GHz

mcm2boys

you could try checking the options and disable the Mutli-threading option - if it's enabled. It should be disabled by default but it doesn't always seem to be and can cause some issues.

If you can send me the track files i can look into it..

Monster704

Thanks for the tip but it already is disabled  :(
Also noticed that it always stops somewhere between 500 and 600 while processing assets.

LOGANYZ125

Quote from: Danwasaki on November 18, 2015, 01:18:35 PM
I don't know if someone else wrote this but I have a little problem...

If i place a model group in DE the object position controls are not shown.
If I click on an other object (like a bale) they are back and If I click on the grouped model they are away again.

When I restart DE and I click on the grouped model they are not away. When I click on an other qrouped model they are not shown again. (And so on and so on...)

Maybe someone can help me...


this is happening to me aswell

TwizardT

About the trees problem:
I needed to make a new .track file for the trees to work.
also i needed to place a lot more trees to make it stable, i think that ones you get above 350/400 trees you're okay :)

~TwizardT