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Messages - AUS_Twisted

#1
Name that track / Re: Name that Sx 08
November 23, 2009, 06:52:10 AM
Name that banned member 09, who do you think it will be? I think Shique is in the running, looks like we have a winner!
#2
Looks like spam to me going by his 3 posts, I changed his name for him lol
#3
Custom Objects / Re: Using Custom Objects.
November 07, 2009, 12:08:36 AM
I think this Guitar guy above is on drugs, his posts are as off topic as you can possibly get... looks like spam :p
#4
Track Creators / Re: MVA Track Project(s)
December 13, 2007, 10:00:35 PM
Yeah I totally understand why you did it and yes it does focus attention to a certain part of the track. I just thought it would be good to see a few pics without the blur.
#5
General Discussion / Re: MVA vs. MCM2 (and others)
December 13, 2007, 09:57:57 PM
MCM2 is better as a whole package to me.

* Better MP then all the others (Rider collision option)
* Track editor that allowed custom objects, even though adding custom objects at first was annoying until Jeff and Bruce made APM. Also the object scriptor by Jeff to render shadows in 3D Max finished things off nicely.
* Later on in MCM2's life Dillo Too by Laurie which pretty much let you change anything that MCM2 allowed in a track.
* MCM2 had a far better menu layout and it was also limited to 640x480 res.
* No framerate limit, well atleast not as low as 30 FPS (60 FPS would of been far better) I can easily see the skip between frames at normal speed on movies with 25 or 30 FPS if I focus on it (it's always far more noticeable in a 3D enviroment like games) this is why movies are coming out in HD @ 60 FPS etc because the animation is so much smoother, this will become the standard one day I'm sure.
* Replays, saving and watching replays after a race is such a needed feature for MP.
* Changing between player views while in a race, again like replays another feature that is needed for MP.
* The ease of using custom bike and rider skins.
* Preload control, the preload control in MCM2 is far better then the others as it gives you full control with analogue input. If you only needed a small, medium or large amount of preload is was fairly easy to control, in the newer titles they made it more for digital input (buttons etc) which actually gave analogue joysticks far less preload because it needed input with a instant reaction like thumb stick or buttons which actually takes control away from the player (It's like playing a race car simulator with one person using a keyboard or digital gamepad and another person with a wheel and pedals, who do you think will have far better control) This could have been fixed by adding 2 preload options, one for digitial and another for analogue.

I could go on with more, but those are the main things that make MCM2 a better package overall for me.
#6
Track Creators / Re: MVA Track Project(s)
December 11, 2007, 10:29:17 PM
Really nice looking track, post a few pics without the blur which is meant to be a depth of field effect on a camera using zoom and low apeture which you wont get much with wider angle shots like these.
#7
General Discussion MVA / Re: MX Untamed ON XBOX LIve
October 16, 2007, 03:55:30 AM
Quote from: VRT_RIDEBLUE on October 15, 2007, 08:22:38 PM
Would we see AUS_Twisted leading ?? 

lol I doubt it, 1st I'd have to buy a 360, 2nd I'd have to buy a screen for it and 3rd I really wouldn't have the time anyway. I'd need another dedicated room just for it as I have 2 PC's and the TV in the lounge gets used all the time by everyone for TV and movies etc, I'm barely able to start up the old Dreamcast in the lounge without someone complaining lol.

Oh yeah and the 4th thing, I've seen and heard of far to many 360's dieing. When people are on there 2nd and 3rd one there must be a serious heat issue with it's design.
#8
Quote from: Garasaki on October 04, 2007, 11:40:58 AM
Quote from: MDx_chris774 on October 03, 2007, 07:23:57 PMI made about 6 tracks for MVA, and released them, the reason that i gave up, making MVA tracks, was mainly because of placing objects.
and after testing the tracks, having to go back in the editor, and find the
objects floating.

This is indeed a frustrating problem, but it is also a known problem, and if you follow a particular workflow, it can be avoided.

The objects float when you go to the activitys tab then back to any other tab.  All you need the activitys tab for is creating your spline and AI tuning.  So, if you create your spline, and tune the AI, THEN start your object placement, you will never run into that problem.

So how do you tune the AI once objects are placed? (refix all object placement, that would need to be done several times lol) there's always some tuning needed once you place objects especially on the tighter tracks

I never bothered much with track making for MVA and lost interest in the whole thing pretty quick like most did (it was a frustrating experience to say the least), I've moved on to other things now like photography http://flickr.com/photos/10831485@N06/ so it doesn't bother me. But it would be nice to see a kick ass new MX game for PC like MCM2 was.
#9
LOL



Very low poly for a 2007 game, but I guess thats what happens with the low powered Wii console. I think the gameplay would last for about 5 mins for me.
#10
General Discussion / Re: Hello, i'm new here
July 05, 2007, 04:40:44 AM
lol, looks like your replying to a bot post as I see more posts of the same thing recently.
#11
General Discussion MVA / Re: TD MVA tools in the work...
November 06, 2006, 12:48:29 AM
Theres actually some pretty good engines out there that are free to use aslong as the devs go by the free license deal. Having realistic and Arcade physics is really such a easy option MVA has this but it's poorly done for multiplayer like the whole setup is. I've said this before but something like a NASCAR Racing 2003 package is what we need, it has a simple to use menu that gives you all the options you need and has Arcade or Sim physics so anyone can enjoy playing it.

Mentioning NASCAR Racing 2003 also makes me think of rFactor and how it's been designed for mods, theres allready a stadium truck mod in the works thats looking pretty good, so I wonder how it would go with 2 wheeled physics.
#12
General Discussion / Re: its dead
June 04, 2006, 06:14:51 AM
Quote from: VRT_TOMATO on June 02, 2006, 01:06:58 AM
A good game=A good forum

We have no good game at the moment.

I agree to, MVA is dead compared to MCM2 the first 5 months it was out.

The only "small" community I really see is for creating custom tracks, a lot of custom tracks with no where good to race them online, not to mention some of MVA's other big downfalls.
#13
I voted MCM2 all the way, MVA will never touch MCM2 in terms of the multiplayer community and all the extra features it has straight out of the box.

The only big difference is the MVA physics are better for the most part and the track editor is a lot better then Armadillo, but even then the MVA Editor has some really annoying bugs that Armadillo doesn't have.
#14
For the first 3 years of my PC gaming I used to buy games straight from a shop without reading any reviews or even trying a demo except for a few of them. Most of those games were played for a short time and put away for good, now I have a heap of PC game boxes in storage lol.

The last 7 years I've pretty much tried every game I've bought before buying it whether it's a demo or downloading the full version, if I like the game a lot I will buy it. I'm not one to try all the latest games etc, I mainly try and buy what interests me and stick with it for years to come as I prefer to get involved with 2 or 3 games then playing 50 different games a year. The last 2 games I've bought is one that Bruce mentioned above ;) and Operation Flashpoint, the next game I will buy is Armed Assault made by the Operation Flashpoint developers (Bohemia Studios). These guys are more dedicated to the hardcore gamers and mod/addon developers of the community, Operation Flashpoint (Bohemias 1st ever game released) has sold almost 2 Million copies on PC, thats pretty awesome for a simulation game. Armed Assault will have options for the casual gamer along with more support and options for the hardcore user, I really think including options for both the casual and hardcore gamer is what makes games a big success aslong as they have good gameplay to go along with it. Bohemia are a independant developer, so they choose what they want in there games.

Bohemia are so dedicated that they post the latest mod/addons for OFP on there website updated every week, I wish more developers thought like them.  http://www.bistudio.com/flashnews/2006/04_April/090406/flashnews_93.html
#15
Brings back memories of the MCM1 takeouts lol.
#16
General Discussion MVA / Re: Floating Objects
February 18, 2006, 01:26:37 PM
All objects seem to float above ground when you exit out of the editor and load your project back up, it's also like going to the Activity menu, everytime ya click on that your track scale gets set back to default everytime :(

And then theres the problem of the editor rendering objects shadows twice, once in the right spot under the object and a 2nd time elsewhere on the map.
#17
General Discussion MVA / Re: online play
February 17, 2006, 01:37:36 AM
Yeah I had exactly the same problem Pete, I had AUS_Twisted on gamespy years ago and I ended up deleting that name on gamespyid.com and remade it in MX vs ATV  as you cant login to a previously made gamespy name with MX vs ATV. Like most people would agree, lets go back to MCM2 with updated physics and a few other things. MCM2 and the zone scene will never happen again, well not anytime soon thats for sure.
#18
General Discussion MVA / Re: Game Crashing
February 13, 2006, 11:17:02 PM
Ya a LOD option for the terrain like MCM2 has would make a huge difference for slower PC's.
#19
General Discussion MVA / Re: any news on the bikes?
February 11, 2006, 01:18:31 AM
Whens the patch due out, 2012? lol
#20
General Discussion MVA / Re: pain in the but
February 04, 2006, 06:15:13 PM
I'll be honest and say that I've allready lost interest in the game because of the very poor multiplayer interface and all the left out options we had in MCM2 :( A lot of people are feeling the same way that I've been racing with and talking to on TS or Vent.

The whole reason why I loved MCM2 so much was because of tournaments in the zone, that was a good feeling before racing a main and was half the excitement for me even before the race started.