Revision history for TopdownTexture


Revision [192]

Last edited on 2011-05-29 09:05:47 by DirtTwister
Additions:
In Reflex your really selected by using a texture called a [[MaskMapTexture Mask Map]]. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the [[MaskMapTexture Mask Map]].
Deletions:
In Reflex your really selected by using a texture called a [[MaskMapTexture MaskMap]]. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the [[MaskMapTexture Mask Map]].


Revision [191]

Edited on 2011-05-29 09:05:34 by DirtTwister
Additions:
In Reflex your really selected by using a texture called a [[MaskMapTexture MaskMap]]. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the [[MaskMapTexture Mask Map]].
Deletions:
In Reflex your really selected by using a texture called a [[MapMaskTexture Map Mask]]. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the [[MapMaskTexture Map Mask]].


Revision [168]

Edited on 2011-05-16 18:46:15 by DirtTwister
Additions:
In Reflex your really selected by using a texture called a [[MapMaskTexture Map Mask]]. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the [[MapMaskTexture Map Mask]].
I created a tool to help create the Topdown texture. It reads your Mask Map and dirt textures and then creates the topdown image.
Deletions:
In Reflex your really selected by using a texture called a [[DetailMaskTexture Detail Mask]]. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the [[DetailMaskTexture Detail Mask]].
I created a tool to help create the Topdown texture. It reads your detail mask (MaskMap) and dirt textures and then creates the topdown image.


Revision [161]

Edited on 2011-05-16 18:36:37 by DirtTwister
Additions:
I created a tool to help create the Topdown texture. It reads your detail mask (MaskMap) and dirt textures and then creates the topdown image.
Deletions:
I will be releasing a tool that will create this image from your .Track file. It reads your detail mask and textures and creates the topdown image.


Revision [137]

Edited on 2011-05-14 08:27:22 by DirtTwister
Additions:
CreateTopdown
Deletions:
[CreateTopdown]


Revision [136]

Edited on 2011-05-14 08:27:04 by DirtTwister
Additions:
Tools:
I will be releasing a tool that will create this image from your .Track file. It reads your detail mask and textures and creates the topdown image.
[CreateTopdown]


Revision [68]

Edited on 2011-02-12 20:03:35 by TestUser
Additions:
Sample Top Down texture from Lost Meadow:
Deletions:
Sample TopDown texture from Lost Meadow:


Revision [67]

Edited on 2011-02-12 20:03:19 by TestUser
Additions:
Supercross Top Down textures should be 1024 x 1024.
National Top Down textures should be 2048 x 2048.
Deletions:
Supercross TopDown textures should be 1024 x 1024.
National TopDown textures should be 2048 x 2048.


Revision [66]

Edited on 2011-02-12 20:03:06 by TestUser
Additions:
{{image url="/images/reflex/wiki/LostMeadow_Top_Down.jpg" title="Sample TopDown image from Lost Meadow" alt="Sample Top Down image from Lost Meadow"}}
Deletions:
{{image url="/images/reflex/wiki/LostMeadow_Top_Down.jpg" title="Sample TopDown image from Lost Meadow" alt="Sample TopDown image from Lost Meadow"}}


Revision [65]

Edited on 2011-02-12 20:02:52 by TestUser
Additions:
====**Top Down Texture**====
The Top Down texture is what would normally be your rendered texture. This is what you see in the distance, but it can affect what you see close up.
Deletions:
====**TopDown Texture**====
The TopDown texture is what would normally be your rendered texture. This is what you see in the distance, but it can affect what you see close up.


Revision [64]

Edited on 2011-02-12 20:02:20 by TestUser
Additions:
====**TopDown Texture**====
The TopDown texture is what would normally be your rendered texture. This is what you see in the distance, but it can affect what you see close up.
In Reflex your really selected by using a texture called a [[DetailMaskTexture Detail Mask]]. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the [[DetailMaskTexture Detail Mask]].
Deletions:
The topdown texture is what would normally be your rendered texture. This is what you see in the distance, but it can affect what you see close up.
In Reflex your really selected by using a texture called a Detail Mask. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the Detail Mask.


Revision [63]

Edited on 2011-02-12 20:00:25 by TestUser
Additions:
In Reflex your really selected by using a texture called a Detail Mask. Each change (R, G, B, and none) select 4 from four textures. We are calling the textures Overlay_Base, Overlay_R, Overlay_G, and Overlay_B. You can read more about it in the section on the Detail Mask.
National TopDown textures should be 2048 x 2048.
When we have suggestions on the best way to create this texture we will put it here. For now you can create them like you are used to, but I would recommend not using a lot of shadows and keep them far more subtle and lit consistently (no high contrast shadows) then you may be used to doing.
Deletions:
National TopDown textures shoudl be 2048 x 2048.


Revision [62]

Edited on 2011-02-12 19:48:31 by TestUser
Additions:
The topdown texture is what would normally be your rendered texture. This is what you see in the distance, but it can affect what you see close up.
Supercross TopDown textures should be 1024 x 1024.
National TopDown textures shoudl be 2048 x 2048.
Sample TopDown texture from Lost Meadow:
{{image url="/images/reflex/wiki/LostMeadow_Top_Down.jpg" title="Sample TopDown image from Lost Meadow" alt="Sample TopDown image from Lost Meadow"}}
Deletions:
The topdown texture is what would normally be your rendered texture. This is what you see in the distance, but it does affect what you see close up, so you really don't want to have shadow
{{image url="/images/reflex/wiki/LostMeadow_Top_Down.png" title="Sample TopDown image from Lost Meadow" alt="Sample TopDown image from Lost Meadow"}}


Revision [61]

Edited on 2011-02-12 17:21:31 by TestUser
Additions:
{{image url="/images/reflex/wiki/LostMeadow_Top_Down.png" title="Sample TopDown image from Lost Meadow" alt="Sample TopDown image from Lost Meadow"}}
Deletions:
{{image url="/images/reflex/LostMeadow_Top_Down.png" title="Sample TopDown image from Lost Meadow" alt="Sample TopDown image from Lost Meadow"}}


Revision [60]

Edited on 2011-02-12 17:21:07 by TestUser
Additions:
{{image url="/images/reflex/LostMeadow_Top_Down.png" title="Sample TopDown image from Lost Meadow" alt="Sample TopDown image from Lost Meadow"}}
Deletions:
{{image url="/images/reflex/LostMeadow_TopDown.png" title="Sample TopDown image from Lost Meadow" alt="Sample TopDown image from Lost Meadow"}}


Revision [59]

The oldest known version of this page was created on 2011-02-12 17:20:39 by TestUser
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