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====**Chrome LUM Map Texture**====

The Chrome Lum Map image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.

**Sample CRM LUM files from selected tracks: **

||[[http://dirttwister.com/images/reflex/wiki/Crm_Lum/GrassLand_crm_lum.zip Grassland]]||[[http://dirttwister.com/images/reflex/wiki/Crm_Lum/Kingston_rnd1_crm_lum.zip Kingston Round 1]]||
||[[http://dirttwister.com/images/reflex/wiki/Crm_Lum/LostMeadow_crm_lum.zip Lost Meadow]]||[[http://dirttwister.com/images/reflex/wiki/Crm_Lum/Manchester_rnd2_crm_lum.zip Manchester Round 2]]||
||[[http://dirttwister.com/images/reflex/wiki/Crm_Lum/Moto448_crm_lum.zip Moto 448]]||||
||[[http://dirttwister.com/images/reflex/wiki/Crm_Lum/SugarRidge_crm_lum.zip Sugar Ridge MX]]||[[http://dirttwister.com/images/reflex/wiki/Crm_Lum/Halifax_crm_lum.zip Lago Dell Orlo (Truck map with snow)]]||

**Chrome LUM Alpha Channel: **

The Chrome Lum Map texture's seems to be critical to getting your textures to look the best that they can. The Alpha channel is pretty much a flat render of your displacement map.

**Techniques:**

[[JvdlChromLum Jvdl's Advice on creating the ChromLum Map]].

Example Chrome Lum Alpha Channel from Lost Meadow:

{{image url="/images/reflex/wiki/LostMeadow_LUMCRM_Alpha.jpg" title="Sample Chrome Lum Map Alpha channel image from Lost Meadow" alt="Sample Chrome Lum Map Alpha channel image from Lost Meadow"}}

**Chrome LUM Main Image: **

Some of the Reflex tracks don't do anything in the main image, some put quite a bit of detail. The only obvious thing at this point with the main image is that putting a white line here will put a white line on your in game texture. Putting a white line on only your Top Down texture will not display a white line in game.

**Techniques:**

[[JvdlChromLum Jvdl's Advice on creating the ChromLum Map]]

Here is the Lost Meadow Chrome Lum Map image:

{{image url="/images/reflex/wiki/LostMeadow_LUMCRM.jpg" title="Sample Chrome Lum Map image from Lost Meadow" alt="Sample Chrome Lum Map image from Lost Meadow"}}
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