Chrome LUM Map Texture


The Chrome Lum Map image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.

Sample CRM LUM files from selected tracks:

GrasslandKingston Round 1
Lost MeadowManchester Round 2
Moto 448
Sugar Ridge MXLago Dell Orlo (Truck map with snow)

Chrome LUM Alpha Channel:

The Chrome Lum Map texture's seems to be critical to getting your textures to look the best that they can. The Alpha channel is pretty much a flat render of your displacement map.

Techniques:


Example Chrome Lum Alpha Channel from Lost Meadow:

Sample Chrome Lum Map Alpha channel image from Lost Meadow

Chrome LUM Main Image:

Some of the Reflex tracks don't do anything in the main image, some put quite a bit of detail. The only obvious thing at this point with the main image is that putting a white line here will put a white line on your in game texture. Putting a white line on only your Top Down texture will not display a white line in game.

Techniques:


Here is the Lost Meadow Chrome Lum Map image:

Sample Chrome Lum Map image from Lost Meadow
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