Revision [88]
This is an old revision of ZoneFiles made by TestUser on 2011-02-13 07:04:56.
Zone File Textures
There are four zone file images that control various aspects of the game. We don't know the details but we have confirmed a few things and have some guesses. SX should be 512 x 512 and Nationals should be 1024 x 1024. These should be Indexed BMP files with a 16 color palette of which only 4 or 8 colors are used depending on the zone.
The information below is our best guess at this time. In some cases we just listed what tracks are currently using them for. We don't know what Zone 0 is for yet, Zone 2 & 3 are most likely mapped to something different on some tracks. We need to identify what the defaults are and provide a method to change them when making a track:
- Zone 0 (8 Colors) - Unknown & Reset
- 1 -
- 2 - Lost Meadow, Moto 448, Grassland, Kingston 1, Manchester 1 - Normal Dirt
- 3 - Kingston 1 - Sand, Sugar Ridge Sand mix of 2 of 3 with 3 being like Splatter Brush
- 4 - Moto 448 - Water
- 5 -
- 6 -
- 7 - Reset*

- Zone 1 (4 Colors) - Friction
- 0 - ?
- 1 - Normal
- 2 - water/sand
- 3 - super mud/snow - When used on a normal track it feels like you have lost a lot of power.

- Zone 2 (8 Colors) - Particles
- 0 - Base Dirt
- 1 - Dirt 1 (R) - Moto 448
- 2 - Grass (B) Lost Meadow, Mud Compound/TD Test Track - Mud Moto448
- 3 - Clean Water - Halifix
- 4 - Muddy Water - Moto448
- 5 - Rock (G) Moto 448
- 7 - Snow
- 0 - ?

- Zone 3 (8 Colors) - Sounds
- 0 - Dirt
- 2 - Carpet
- 3 - Muddy
- 4 - Carpet 2 - Muffled Dirt
- 5 - Snow
- 6 - Wood (SX) /Leaves (Moto 448)
