Revision [77]

This is an old revision of ChromLumTexture made by TestUser on 2011-02-12 20:39:49.

 

Chrome LUM Map Texture


The ChromLum Map texture's seems to be critical to getting your textures to look the best that they can. The Alpha channel is pretty much a flat render of your displacement map. As soon as we have a recommended way to create this image we'll put it here.

Example ChromLum Alpha Channel from Lost Meadow:

Sample ChromLum Map Alpha channel image from Lost Meadow

Some of the Reflex tracks don't do anything in the main image, some put quite a bit of detail. The only obvious thing at this point with the main image is that putting a white line here will put a white line on your in game texture. Putting a white line on only your Top Down texture will not display a white line in game.

The ChromLum Map image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.

Here is the Lost Meadow ChromLum Map image:

Sample ChromLum Map image from Lost Meadow
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