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My comments on MTX ...for now

Started by VMX_krazyman821, November 26, 2004, 03:35:31 PM

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Bulldog

I could hardly run the demo on my 1.4Ghz Pentium 4 with 384 MB of SDRAM set to 640x480 resolution.  And the track textures looked like crap on that machine with a 64 MB NVidia GeForce MX graphics card.  On my laptop with a 3.2 Ghz Pentium 4, 512 MB RAM it ran ok at 800x600 resolution.  Overall I think it is a fun game.  The physics are much better than MCM2 or MXU in my opinion.  I think it just lacks in the ability to create tracks and run them on-line.  Will I buy it?  Maybe....not sure yet.

Pete

ElDiablo (Paul)

#21
Well...after a LOT of reflecting (and having NEEDED a diversion from MCM2) my opinion will probably take the un-popular route (imagine that! lol). I'm going out on a limb here and saying that I absolutely LOVE the game and think its WAY better than MCM2... EXCEPT for the following-

1) No custom tracks, skins or objects etc...
2) You have to subscribe to gamespy to avoid annoying popups
3) No chatting in-game
4) Gamespy is not nearly as 'friendly' as the Zone (IMHO)

The "dropping out of the sky" that you speak of only happens when you hit the unintended parts of jumps. You will notice that sometimes the outsides of jumps have much more verticle lips than the intended line. True..it is a LITTLE unrealistic. But bare in mind that if you were hitting such a verticle lip in real life...that you wouldn't be going as far as if you'd hit the right line. Hence, I say...it's a LITTLE gay..but I have NEVER found an MX game that I thought was perfect.

Just look at what we've been able to do with MCM1 and MCM2. Especially MCM2, with the help of Laurie and the TD crew things that were never meant to be available...ARE! Even though Rainbow provided us with a version of the editor that they used...we were able to take it further and add custom objects, custom skys, animations, traction maps, etc... all those things were not built into the game and were not made available to us in the game by the developers. MCM1 had almost EXACTLY the same type of editor as MTX and NO provisions were made for making or importing user made Nats outside of the in-game editor. Yet we were able to make Nats and import them into the game and it was one of the most exciting times in the history of MCM. Just think back (if you can) to how many people were online back then! Track downloads were WAY WAY WAY more back then as well.

My point is...if someone will just take the time and explore the file format who has the ability (like Jeff, Bruce and Laurie) to figure out how to open certain documents and do some more exploring...we might have the NEXT mx game for us all right here!

As for adding tricks...*#*#*...with some 300 possible tricks and variations...do you really NEED to add tricks? No offense to Laurie who made a totally cool Sik Trix editor...but MCM2 had what...16 stock tricks?

;D
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Kazam

agree 100% on this

we had an awsome time last night racing online paul...  and again today and tonight   awsome racing  and soooooo close.
this game is going to have a big community if u ask me, and it will really kick in when we are going to add tourney's  125cc and 250cc :D

This game has a big future ahead of itself

Bunny

Oh, I've been wanting to know, can you save replays from online races, or are there any?
Aaron | Bunny0St33l | Bunny06



mx_sk8rkid_69

i was wondering i got 1.4 gh 256 ram and nvidea gforce mx 440 and if i look closely the tires arnt perfectly round u know like u cant see almost a hexegonal shape to em?
i thinkin about going and buyin a raedon 9800 pro  will that smooth out the tires and other graphical errors i see?

Kazam

thats not a graphics error... that is cutting the poly's down on a bike to get more FPS on a game
game producers cut down the poly count of models so they can create bigger levels/tracks/worlds

Mglmstr

#26
Good answer kazam!!!  I couldn't have said it better myself.  I guess you could also add if the bikes were 3/4 of an inch, like the MCM series, you wouldn't even notice the polys in the tires, but since the bikes are big in MTX you notice all the little flaws... :-) 

I have but one thing to say...  So listen up!!!   MX games with more than 8 riders are right around the corner.  Even more than 10 riders.  I saw 24 riders on a 1.9ghz 512 ram, budget geforce 4 card running pretty darn smoothly the other day.  The game was also running in a window and that hurts performance.

Don't expect super pretty bikes.  I personally would rather have ok looking bikes with more riders on the screen than great looking bikes and less riders.

Kazam

i agree!!  come on with 24 rider heats !!! 

Ok Mglmstr, there are a few bugs in the game i think.

the obvious one is crashing for no reason at all. There are some jumps where you crash when you land just like every other jump.
Weird stuff but Eldiablo, Tech, Deeznuts and i have been having the same problems.

is that fixable

Mglmstr

#28
We made the original game for the console.  fairly bug free without crashing, I think... :-)  Aspyr did the port.  I'd give them a break...  I've never developed on the PC, but I imagine with all the different PC configurations it would be a pain in the @ss to get it perfect.  MCM has the same issues.  People found out what those issues were, then stayed away from the type of hardware that was causing their issues. 

I just got the PC version of MTX so i'll give it a go pretty soon.  I've been playing Flatout lately.  Awesome game in my opinion!!!

Kazam

i am glad you joined us again m8...  now to find a way to convert mcm2 tracks to MTX!!!

Mglmstr

Dude, I swear you must work here.   We're looking into that as well.

Kazam

if you need any help  i will try my best to help out man...   u got msn?

51

#32
the brakes in this game are effing horrible...its sad that precision braking techniques to this day have not been duplicated for a MX game...i think developers need to look hard at other racing games out there and follow suit. make it realistic. i think the way the rider looks on the bike is decent yet theres weird crossup action where it looks like the guy is gonna high side just going off a simple jump. the whip is gross and extremely accelerated. cornering is pretty cool as long as theres a berm present...otherwise good luck getting any traction with those powerslide brakes and dead clutch. clutch seems to work for the start but seems to slow you down on the track. some things are cool like riding low and fast and scraping speed in sections. couple other things i thought were retarded are like if you land on your back wheel ALOT of the time you will crash like your chain was mashed up into the rear sprocket or something...? adjusting pitch doesnt seem to be really there. rider doesnt seem to be able to move up or back on the bike much. braking into corners and the bike wants to do a stoppie...every whoop section is exactly the same...sx tracks suck for the most part...textures (at least indoor) are puek. the starts are nice...trying to time them and all...i guess with all the unrealistic features of rider and bike dynamics this one goes in the trash for me...

oh one more thing...are there replays??? i cant seem to figure this one out.

VMX_krazyman821

#33
So...I guess you like it then? lol!!  The more I play it,I see it's flaws.However,I do like it,It's a fun game.The brakes are not perfect,but they are better than MCM2,just because that game lacks any brakes at all.I agree,the whip is horrible,however, it looks real in the replays.Sometimes on jumps,you look like you are going to clear a triple....and it just drops you out of the sky.The AI is way better than MCM2,for the most part,they do compete with you and it is fun block passing and taking away someones line!I can corner just fine and it's fun squareing off a turn,something MCM2 cant do.The SX tracks are kinda easy and I agree that the textures SUCK on track.Imagine what we could do if we can figure out how to render tex for this game.The Nats in this one have some nice elevation and real cool step-up floater jumps.I think the racing is competitive and that is a welcome change.I do however feel that MCM2 is the better game here only due to it's expandibility(Track making,Tricks,Textures,Objects).This game(MTX)will no doubt get boring real fast if there is no expandibility for it.I tried to fool with the editor and couldnt really figure it out too well.I wonder if there is a how to somewhere?
Right now,this game is a welcome change because it is something new.It will get old for sure,but it does not suck or anything....but it sure is not MCM2.Personally,I hate the way the bike reacts in MCM2 at times.The best in MCM2 in the way bike controls is that you can control pitch in the air(Brake stop,Panic rev).I dont understand why this is missing from MTX!!But in MCM2,if you were blitzing through whoops,you could not "drift" to change lines or else you would skip diagonally and crash into a bale.Also MCM2 allows you to jump a single map if you had the speed,something I always hated and you can crash way too easily.The stunts in MCM2 are way better than MTX IMO.If these 2 games combined alot of their good points,MTX would be the clear winner here.I actually am not playing both games to nit pick them,I just enjoy racing and having fun,so if that means one day it's MCM2 or playing MTX the next day,then I am fine with that.I love em' both.I am curious to hear how many other people feel about this game.
Oh.Btw,I was snooping around the games folders and came across folders for Washougal and Budds Creek.I unlocked every nat so far but I have not run across these maps,I guess they are hidden somewhere?
Anyway,thats about all my comments for now.Peace out!!! 8)
MCM & MVA Trackmaker Expert
          - Noel- :)


51

can you not do replays in career mode or what...?

Oxy


AMA_DirtTwister

I'll reserver my comments for MTX until I've played the real version for a while.  I only have the demo.  I just wanted to comment that someone said that MCM 2 doesn't have brakes.  MCM 2 does have brakes and they work fairly well.  Most people don't realize that you have to pull back on the joystick when using them to make them effective.

My ideal would be to have independent front and back brakes.

Bruce
AMA_DirtTwister - http://dirttwister.com

cR

I agree on that!

(Kinda off-topic, just came up my mind: There are these car steers as controllers... arent there any bike steers as controller... I once had a bended steer from my bike so I ripped my car-steer controller and a joystick to see if I could fix something up, but I never finished that...  :-\ )

VMX_krazyman821

I said the thing about the brakes Bruce,but I use a keyboard,so maybe it's different with a stick? What I meant was that the brakes in MCM2 take a long time to slow you down if your carrying alot of speed into a corner,you cant square a turn as in MTX.
MCM & MVA Trackmaker Expert
          - Noel- :)


metal_miracle

cr i did see a handel bar steering in twmx gone look for it