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green screen !

Started by psou, July 25, 2012, 10:55:19 AM

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psou

Ok sorry i know understand


Quote
Compiling package file.
Added asset Custom_HFTRN.material
Added asset Custom_DISP.texture
Texture packed for Height map
Added asset Custom_TopDown.texture
Texture packed for Top down
Added asset Custom_DetailMasks.texture
Texture packed for RGB Mask
Added asset Custom_CHR_LUM.texture
Texture packed for Chrominance luminance map
Added asset Custom_LightSLM-9000003.texture
Texture packed for Spherical light map
Added asset Custom_SPH_REF.texture
Texture packed for Spherical reflection map
Added asset Custom_ShadowMap.texture
Texture packed for Shadow volume map
Added asset Custom_Base.texture
Texture packed for Base texture
Added asset Custom_Dirt_R.texture
Texture packed for Texture R channel
Added asset Custom_Dirt_G.texture
Texture packed for Texture G channel
Added asset Custom_Dirt_B.texture
Texture packed for Texture B channel
Added asset Custom_BaseBump.texture
Texture packed for Base bump texture
Added asset Custom_Bump_R.texture
Texture packed for R channel bump texture
Added asset Custom_Bump_G.texture
Texture packed for G channel bump texture
Added asset Custom_Bump_B.texture
Texture packed for B channel bump texture
Added asset Custom_DEF.texture
Texture packed for
Added asset Custom_Sky.texture
Texture packed for
Compiled texture for Zone 0
Compiled texture for Zone 1
Compiled texture for Zone 2
Compiled texture for Zone 3
Compiled Zone data
Added asset Custom_Zones.packdata
The Zone data has been added to the package
Beta_Track_Slot_1.dx9.package has successfully compiled.
Beta_Track_Slot_1.dx9.scene has successfully compiled.
Track compiled successfully.
Saving track fileset
(0)Processed asset:Editor_Default_White
(1)Processed asset:Editor_Default_Black
(2)Processed asset:Editor_Default_BlackAlpha
(3)Processed asset:Editor_Default_Gray
(4)Processed asset:Custom_DriveOn
(5)Processed asset:Custom_Collision
(6)Processed asset:Custom_DetailMasks
(7)Processed asset:Custom_TopDown
(8)Processed asset:Custom_DISP
(9)Processed asset:Custom_SPH_REF
(10)Processed asset:Custom_LightSLM-9000003
(11)Processed asset:Custom_CHR_LUM
(12)Processed asset:Custom_ShadowMap
(13)Processed asset:Custom_DEF
(14)Processed asset:Custom_Bump_B
(15)Processed asset:Custom_Bump_G
(16)Processed asset:Custom_Base
(17)Processed asset:Custom_Dirt_R
(18)Processed asset:Custom_Sky
(19)Processed asset:Custom_BaseBump
(20)Processed asset:Custom_Particles
(21)Processed asset:Custom_ReflectionMap
(22)Processed asset:Custom_Dirt_B
(23)Processed asset:Custom_Dirt_G
(24)Processed asset:Custom_Bump_R
(25)Processed asset:Editor_Default
(26)Processed asset:HFT_GenericTrack_Default
(27)Processed asset:HFT_Deform_Default
(28)Processed asset:VehicleTrack_Generic_ATV
(29)Processed asset:VolumeFog
(30)Processed asset:VehicleTrack_Generic_MX
(31)Processed asset:VehicleTrack_Generic_Slip
(32)Processed asset:Custom_BaseBump
(33)Processed asset:Custom_SKY_DOME
(34)Processed asset:FMX_BV_Fog
(35)Processed asset:Editor_Default
(36)Processed asset:HFTerrain_4d_cl_s_xtra
(37)Processed asset:HFT_Track_Default
(38)Processed asset:HFT_Deform_Default
(39)Processed asset:HFB_4tex
(40)Processed asset:Template_Luma_Sky_Daytime
(41)Processed asset:VolumeFog
(42)Processed asset:Custom_Sky
(43)Processed asset:Custom_BaseBump
(44)Processed asset:Custom_HFTRN
(45)Processed asset:Editor_Default
(46)Processed asset:HFT_Deform_Default
(47)Processed asset:HFT_Track_Default
(48)Processed asset:VolumeFog
(49)Processed asset:Custom_BaseBump
(50)Processed asset:Custom_SKY_DOME
(51)Processed asset:FMX_BV_Fog
(52)Processed asset:Editor_Default
(53)Processed asset:Custom_Zones
(54)Processed asset:Custom_Collision
(55)Processed asset:Custom_DriveOn
(56)Processed asset:Custom_Particles
(57)Processed asset:Custom_Particles
Track fileset saved succesfully.

Psou

al167

ive seen faults like that when you try and load a .track file that was created in the old compiler.

JamieT

My friend has just tried out Digital Earthworks, and he has the same problem that's happened here, a green screen with a black bike & rider when he gets into the game.

He has an AMD Radeon HD 6570 graphics card, on Windows 7 64-bit.  He has DirectX 11, he's installed the PhysX drivers, and has updated the graphics card driver.  He has a legit copy of Reflex, so a pirate copy isn't the problem.

He has tried the compiler, and everything works fine, it's just the editor that he's having trouble with.

I wondered, Laurie, if you had figured out anything that could be causing this to happen, since the last public release?

mcm2boys

I don't think we came to any firm conclusion, but when i looked at the files psou sent to me, the textures were in the wrong places. It also ran green on my system, so i tried re-organising the textures and everything worked properly again. So i think it is an issue with the textures used. However, when a new track was created with the editor and compiled by psou it was also green. Though i can't check the process he used it is fairly simple so it leaves me thinking that there is some issue there somewhere..

Why the compiler doesn't have the problem, i'm not sure but there are differences in the code - for instance there are different default texs for missing user supplied textures, the editor generates it's own, whereas the compiler uses those in the default file set..

I would suggest playing with the texs - i think that's where a solution is but the source of the problem - i'm not sure.

JamieT

#64
Ok I think I've figured out the problem.

I opened up the .track file and noticed this on float values....

[AmbientDirectionalLight]
Angle=70,000000
Direction=0,000000
BackLightColor=0,808,0,906,1,000,0,000
BackLightColorIntensity=0,441000

There is now a comma where there should be a point.

This was taken from a track that was newly created in the editor, and then saved.

It would explain the "green" as the three values taken for BackLightColor,   are: 0, 808, 0.  I assume that 808 will be read as the maximum, and be set to 1.


I went back and checked PSou's files he sent me, and the problem has occured there too.  The only "points" that appear in the file, are those that are at the end of a file name for an image, all the rest are now commas.


Edit:  Just to amend a point from earlier.. When my friend used the compiler, he said that the first time, it worked, and then afterwards when he used it for the second time, it didn't work.  So it seems an issue with both the compiler and the editor.  I haven't looked at his .track file from the compiler, but I assume that it will be a similar problem to the editor.

mcm2boys

Thanks Jamie, that tells me all i need to know.. It is because your frien and psou are using localisations of windows that use a comma as a decimal separator. I thought i had fixed that since there was a similar problem with Dillo Too but something must have changed - maybe when i updated to a newer compiler..

Great detective work.. :)


JamieT

Great :)

I thought that the language thing could have been the issue.  I saw that you mentioned it earlier in the thread so I was trying to get my friend to change his language localisation to see if it would help.  Unfortunately, his computer wasn't changing as we expected, so I still couldn't get him going with the editor.

I'm so glad that it's all figured out now, and you know what to do :)  I think it was just by pure luck that I was alert enough this morning, and managed to spot it. :P

psou

Hi !
I have a break on the track editor because I too difficult for me and I am so bad in English :/  .
But I wait forward to the official release of the track editor. (I hope that it will be easier used for frenchy as me:).
In any case congratulation for your work.

Ps: have you an idea of the date of release of track editor?

Thank you psou

JamieT

Hi Psou,

There is no release date yet, but I think it is very close.  Mcm2boys might be able to tell you more.
If you found the editor difficult to use, then I don't think it will be any easier in the future.  You did a good job on your track you were working on.  Al167 has some nice tutorial videos here that may help...
http://www.youtube.com/user/rrreeexxx167/videos?flow=grid&view=0

The next release will also feature objects for your tracks. :)

-------------------------------------------

Salut Psou,

Il n'ya pas de date de sortie, mais je pense qu'il est très proche. Mcm2boys pourrait être en mesure de vous en dire plus.
Si vous avez trouvé l'éditeur difficile à utiliser, alors je ne pense pas que ce sera plus facile à l'avenir. Vous avez fait un bon travail sur votre piste sur lequel vous travailliez. Al167 a quelques belles vidéos tutoriel ici qui peuvent aider ...
http://www.youtube.com/user/rrreeexxx167/videos?flow=grid&view=0

La prochaine version comportera également des objets pour vos titres. :)

mcm2boys

There has been a change to the localisation setup in the new compiler, so it should now be fixed..