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Sik Trix Unleashed ..

Started by mcm2boys, January 26, 2007, 05:31:57 AM

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mcm2boys

Well here it is.



To install just unzip the file into any folder, and it will find MVA by itself.

**New version released - 26-Jan 2010**
Sik Trix Unleashed v1.07 [1.19mb]


Have fun
Laurie

Fixer


mcm2boys


RKipker

How do you actually use this Laurie/Bob?  I mean which buttons activiate the tricks?

RKip 8)
Randall Kipker
Attack Life... it's Going to Kill You Anyway!
1800C for "Custom"

mcm2boys

I'm not sure what you mean by activate the tricks Randall. You can view the tricks in the editor by pressing the green button on the toolbar, that will make it loop through the current trick something like it would show in the game. Or to put a new trick you've edited into the game you press the blue button on the 'Edit tricks' roll out. If the trick doesn't show in the game you might need to check the 'Save to Common.pak' option in the 'setup' roll out to force the editor to write to your games common.pak.

Is that what you needed to know?


Laurie

daek

The Editor is not working for me it just gives me a serious error warning which says There was a problem loading the Models. I would be very happy with some quick responses because I have really been waiting for something like this. :)

Thanks. daek.

UFO_Showtime

Wooooohooooo!   

Thanks, yet again, Laurie.  You're awesome!

EDIT: Actually, I'm getting the same error as Daeko. :-\ Any thoughts?

Fixer

Laurie will probably need to know some basic system specs including video card.

Do you have any custom or modified *.paks in the "data" folder?

Dirtbikekid1990

i dont get that error message that you get daek..... but mine doesnt have the drop down part selection box..... :(

UFO_Showtime

Quote from: Fixer on January 26, 2007, 04:32:37 PM
Laurie will probably need to know some basic system specs including video card.

Do you have any custom or modified *.paks in the "data" folder?

Actually, I have many custom and modded .paks in the Data folder.  I'll try removing those and see if that fixes the problem.

Laurie might remember I already went through hell with the original Sik Trix.  Hopefully that won't be the case this time. :P

VRT_JPRLisbon_

#10
good job Laurie  :D


The red line helper to make a smooth gif dont work for the bike , or im missing some setting ?


Tricks are working fine in game here.


beauproctor888

hay all having a problem i cant get the tricks in the game can sum ppl shed sum light on this

GHeTTo_RaceX

Wow, thanks a lot for your work man.  I'm gonna try it as soon as possible.

z400jt

#13
The bike movements won't tween. I've been working on some whips but everytime i go to tween the rider lays over and the bike stays up and down. Any ideas why??

One other thing though, didn't one of the mcm2 versions have a lock hands to bars option so that the riders hands were always attached to the bars?? Do you think you could do that for this one? mayb one for the riders feet too?

Other than that bike tween glitch great work Laurie, thanks!

mcm2boys

#14
Sorry Showtime, daek, i can only think it doesn't like some custom textures you might have in the common.pak unless you are using custom models ???

I would think if you go back to stock it would be ok. It only uses the common.pak and tex.pak..

Do you need to mod the common.pak to get textures into the game or do add-in PAKs work for you?

The trick editor uses an add-in pak by default - $siktrix.pak - but it can also write to the common.pak if you check the box in setup.


I got a chance to make a few changes and the bike tweening now works and the List of parts shouldn't disappear when you change the bike. The new version is available from the first post.


Laurie

TIP: you can change and view the new skins by clicking on the skin name in the list then click on the gray button and select a skin to replace it.

mcm2boys

At the moment there isn't an easy way to share tricks or build your own trick list from other peoples trik paks, there are different ways of doing it so i thought i'd wait to hear from you guys what you would like to see happen.

I could add a system to save out individual triks, either 1 at a time or as paks, i could make a special format trik pak that only STU can read encrypted if you want, although once installed they can still be ripped so i'm not sure it's worth going the extra mile.


any ideas??

Laurie

mcmx

i want to edit the backflip , but its not in the editor and you cant import it... what can i do to get it into the editor , theres nothing in the help file eather

MX45

This works great for me Laurie. I havnt exported and tried a trick yet, but the tool itself is amazing.

"help file - whats new? - Its all new"  lol

A few things though. Can the bike be made to animate in those stock tricks with no bike animation? I notice the button is greyed out unless the stock trick already has bike animation. Also, like the mcm2 version, I hope for 3dmax-like view navigation with the combination of ctrl, alt, and the mouse. How about some simple hot keys? ctrl+z doenst seem to work. On that note, if the undo went back unlimited or a set number of steps, that would be great to. As is it is undo/redo. All just suggestions :D

Now I can get to work on a mva music video!
http://www.mxshortbus.com/images/YMCAmcm.WMV

Mike | If you never fail....you will never succeed.[/color]

z400jt

now with v1.3 i still cant tween the bike and copy paste doesnt work anymore...

Just letting ya know

suzuki98

when i edit the bike trick and save it does not save the trick in game.  the rider does what the new trick is but the bike does the stock trick.  is it not possible to edit the bike trick.