• Welcome to Twisted DIRT Forums.
 

News:

MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

Main Menu

Sik Trix Unleashed ..

Started by mcm2boys, January 26, 2007, 05:31:57 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

mcm2boys

i have the same problem on my desktop pc, it won't read addin PAKs, it also has the no-cd and update patch.. however, my laptop can use addin PAKs and it has nocd but i can't remember if it has the update patch.

Desktop - win200, AMD, Radeon x800
Laptop - winxp, Intel, nVidia 2 go (mx400-based i think)


and sorry  but i don't know why there is a problem..


Laurie

Shadow

Any news on solving that fork separation? Also I ran into another problem the other day, I was trying to do a scrub out of the ragdoll and while the rider seemed to be touching the bike in editor, he was floating about a feet over the bike in game.

mcm2boys

I have some ideas for the fork searation but need time to try them out.. a release of UE2 comes before that so.. not sure when

The floating i'm not sure what the problem is but i can take a look at the same time.

Laurie

Shadow

Hey, has there been any progress regarding the fork separation and/or the floating?

mcm2boys

I got sidetracked by some stuff in UE2 so I haven't spent much time on SikTrix.

I tried a couple of things but it didn't make any difference and that's as far as I got, i don't expect to get time to get back to it any time soon. Sorry to disappoint..

Shadow

Sad to hear that but no worries, you've done more for the game than I probably ever will..

atte96

my computer gives an error and it's got this text:access violation at address 0046a014 in module 'SikTrixUnleashed.exe'. Read of address 000002F8. and it won't shut down in a red switch! what have i done wrong?

Shadow

#47
Hey Laurie, have you had any time to check the fork separation issue in siktrix?

Not sure if you've known this already but I recently figured out why the forks separate. Here's the thread I made in mxhq considering it. Perhaps this will give you some info on how to solve the problem eg limiting how much the handlebars can turn/rotate so it will never go 'out of bounds' and cause the fork separation.

mcm2boys

Thanks for the nudge Shadow, i've been busy adding a test rider to UE2 so i had forgotten about siktrix. Your comments in that thread have given me a few ideas for things to look at so i will probably take another look into these problems after i have fixed and released the next version of UE2.

I would like more info about the tweaks you made going back and forward between the game and siktrix to solve the problem and keeping the rotation in limits that you talk about..

Shadow

Sorry for the late reply :-[ Forgot about this almost completely until today when I saw a reply in the mxhq thread.

Not really sure what more info I could tell you. What I wrote in the thread is pretty much all I did.
I just moved the forks to a random direction in siktrix (moved in one frame and tweened only the forks a few frames to both directions from the changed frame), saved the trick, went in game and checked how it affected the fork animation. The first direction made the separation noticeably worse so I thought what happens if I move the forks to the opposite direction and lo and behold they separated less. Then it was just repeating the whole process lots and lots of times.

mcm2boys

That helps explain it a little more, I suddenly got real busy at work so i haven't had a chance to do anything on anything else for a while, but i will try to take  look when things calm down a bit..

JvdL

I've been playing in siktrix with Air movement for REV. Seems to work fast and accurate.

The only problem I encountered is the fork separation. But this was already mentioned by Shadow on how to fix this. I'm using his method and it seems to do the trick. :)


Now, towards my question. Changing the animations for general bike/rider control means a lot of repetitive work. To reduce some of this work, would it be possible to "flip" animations? As in when the rider is leaning to the left, would it be possible to flip the movement around making him lean towards the right side instead? i have not found such function in Siktrix and I'm not asking for such function either. As it simply is not worth the effort seeing it will only be used on rare occasions.

What I am asking for though is this: Is it possible to read the MOT files in some sort of editor in which I can read the co-ords of axis in plane numbers/text?

mcm2boys

I don't know any editors for these files, RBW probably has one but i believe that they are proprietary formats so there is no std editor.

I could add a reflect function about each of the 3 axis I'll try and take a look at it some time soon. I think i'll try taking a look at some ideas about the fork separation as well. I'll let you know when i have something..

JvdL

Thank you very much for your endless support Laurie. It's greatly appreciated <3

mcm2boys

After a very long delay i think i finally have something to fix the fork separation issue. I have added a modifier that only affects the handlebars when they are moved. Hold the SHIFT key down while you rotate them and they will rotate about a line between the headstock and the front wheel axle. If you get the wheel out of the static alignment, then dab the ALT key while you do this to set it back to it's static position. This isn't needed for the ATVs only the bikes.

Sorry it took so long, but hopefully with the interest that REV has generated a few people will be building tricks again and might find this useful.

Thanks to Shadow for feeding back the information on what he worked out about the problem and giving me a nudge to produce the update.

I have used a newer compiler for this version so it's possible that some new bugs have crept in because of that, I have done some testing and everything seems ok to me, but I haven't had time to really thoroughly test it.


The download is available from the updated link on the first post.. :)