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TD MVA tools in the work...

Started by BPh, March 22, 2006, 07:52:57 PM

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BPh


mcm2boys

I'm still working on a new editor, i have the terrain, sky, objects (just) and trees loading. I now want to clean it up a bit and add some shadowing then the TD guys need to put it through some beta and then who knows..

That's all i got for now..

Laurie

BPh

It's already great.
What do you mean with "objects (just)" ?

mcm2boys

QuoteWhat do you mean with "objects (just)" ?

I've been working on displaying the objects and they have brought in some new formats since MXU and we are trying to work these out. I have some displaying but not all, i thought i had worked out the last format (=just) but something is still wrong ..


Laurie

Fixer

Quote from: BPh Designs on March 23, 2006, 08:01:05 AM
It's already great.


The stock editor is pretty good but... a lot of people want to use custom objects,skies, multiple tile splining, shadows that don't suck, support for all the in-game objects and settings that don't work in the editor, such as the lighting settings that are too dumb, removing or replacing the gates in Nationals that creators hate -etc. also if you could export-import *.scn and *.eco files that would be huge. I think Laurie wants to make an editor that supports all the basic stuff then build UP from there.

VRT_JPRLisbon_


The_Trevinator


VRT_JPRLisbon_

would like know if dillotoo for mxa will let us work (import) 513 maps , pov-ray maps and maybe 1920 textures or more, when released or in the future?   (257 and no povray not good enauf for me  :( )

VRT_JPRLisbon_

"not good enauf for me" ,i mean 257 works , i have some tracks here with 257 but would be better 513 for nats lol  ;D

BPh


mcm2boys

I have most of the objects displaying now, just a few inverted alpha texs giving me problems. The trees are displaying and you can delete objects (no adding yet). Shadows are working but still like D2. It is in test with the TD guys while i catch up on some of my day job work.. :)

I want to add (stock) object placement and then I will release something..


Laurie

Garasaki

Do you mean tools to help with object placement?  Cause placing those things one by one, by hand, SUCKS!

I would love you if you release something to help with that, soon!

mcm2boys

I mean just actually placing objects in the track and making sure all the texs get loaded in the PAK etc, but it will have the same D2 'orient to last object' for bales and banners like D2 had so you just have to click the bales around the track and they all line up with each other.


Laurie

VRT_JPRLisbon_

#13
'orient to last object'  , thats very good thing, help alot ,
and the costum objects is very good also , thx :)

MX45

Good to hear there is progress  ;D

Mike | If you never fail....you will never succeed.[/color]

cR

Quote from: VRT_JPRLisbon_ on April 13, 2006, 05:57:12 PM
'orient to last object' , thats very good thing, help alot ,
and the costum objects is very good also , thx :)

Custom objects eh?

So you TD guys figured out the object files? That's awesome and makes me come to a request... could you supply us with some wireframes for the bikes?

VMX_D-Dub

wireframes for the bikes would be awesomeee.

the new d2 sounds even awesommmerrr <3





BPh

ZZZZZZZZZZZZZZZZZZZ  8)
Any screenshots for us ?

mcm2boys

Sorry this has slowed up a bit, but i don't have so much time anymore, i'm still working on it but i have been distracted by other TD projects for a couple of weeks.

While it could support custom objects, there aren't any at the moment and there is also a problem with collision since the collision files haven't been worked out yet so all custom objects would be ride through unless you can find a stock object that is very similar in size and shape.


As soon as I have a screen shot i will post something..


Laurie

The_Trevinator