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**Contest Track teaser pics**

Started by DBR_Dodgy, July 28, 2004, 01:12:56 PM

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DBR_Dodgy

ok i thought id start a thread for peeps to show there progression on there contest tracks.

ive not touched dillo since last december and man i feel like a noob.
anyway heres what ive come up with so far, a simple layout some nice swells and pleanty of off camber stuff to keep the speed real.
just  a start to clear the cobwebs  ;D

Ian.





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Daniel Ahlgren

yo thats dope Ian!! make the whoops bigger so its more of a chalenge

DBR_Dodgy

trust me there a challange, the off camber entry makes you work hard on the right entry line and they fall away over the hil making you brake as you come to the end to hit the table top right,  size wise in game there a nice size i dont wana get carried away with size hehehe.

Ian.
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VMX_GravityX2

Guess I better start on mine. :o
hehe.
Lookin' good Dodgy.

Jonneh | VMX_GravityX2 | X2 Designs*
R.I.P - Jamie Murphy - Canadian Armed Forces
R.I.P - 'Dimebag' Darrell Abbott - Damage Plan
R.I.P - Dave Williams - Drowning Pool

Daniel Ahlgren

ah ok bro but you gotta keep me updated ;D

DBR_Dodgy

"update"     im still here  :D

Ian.
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Daniel Ahlgren

#6
nice bro!!! ;) but i realy want to thank you bro, you got my lazy ass to starting working on my contest track lol ;D
well i´ve been sitting now for like 2 hours and been working on this *#*#*er :)
well tell me what you think of it so far
pic removed

DBR_Dodgy

dont thank me, ill blush  hehe.

track after 2hrs looks smooth, im guessing its running left to right as its shown?

Ian.

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Daniel Ahlgren

Quote from: DBR_Dodgy on July 28, 2004, 05:41:26 PM
dont thank me, ill blush  hehe.

track after 2hrs looks smooth, im guessing its running left to right as its shown?

Ian.



yes sir ;)

tw0_f0ur_

looks good myth. when u hit displace in max, blur it 0.1 it makes it look better,and thats what dillo does, with the dispsmooth off, but with dispsmooth on its a 1.5 blur
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

Daniel Ahlgren

24 i never use blur anyware i dont use it in max because i want it to look like that and in dillo i remove every posebal blur there is lol ;)

VMX_Burn

Both your entries are lookin pretty cool. That is some major rhythm ya got there Myth.  :o Hey Ian did you use terragen for that terrain? I decided I would start on a track but using totally different way of making the terrain. I might post a pic if I get it done soon.

Oh and if anyone says 'but I thought u quit..' the fact is mcm2 was goin downhill and it wasnt really worth the effort for me. Now TD is back up properly theres an incentive to go about makin another track. Hopefully this will top any previous ones I have done, although the time limit is gonna cut me back big time.

This post was brought to you courtesy of Adam aka VMX_Burn

Daniel Ahlgren

hmm burn the bes way to do a hilly terrain is just to *#*#* around with a brush in diff levels (white/black) and then blur em all together and then for the path use a black soft brush and then set the layer type to mulitply and the opacity that fits yout style for the track and then hold Ctrl+Click the layer you have the path on and it will select the whole path that you have just done and then just press the layer that you have your "hillyterrain" on and gaussion blur and the path is perfect

DBR_Dodgy

yeah i just generated a randem terrain in TG and loaded it into dillo playing with the grid res  and   displacement strenght till i was happy with the size and shape then just placed a path and now im almost done on the jumps.

Ian.

ps.    i blured the TG terrain by  4.5 pixels  in PS before i put the jumps on then i dont have to use the blur in dillo cos that kills everything.
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tw0_f0ur_

i hate dillo blur , like ian said it ruin everything. And myth i was talking about if ur gonna render texture in max use the blur
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

Daniel Ahlgren

lol no ;) like i said before lol i want it this way (i guess you dont know what mcm2 is based on ;))

DBR_Dodgy

mcm2 is based on my C drive  :P

Ian.
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tw0_f0ur_

haha lol Ian, myth im just telling u no need 2 get mad
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

Daniel Ahlgren

#18
update ;D
pic removed

tw0_f0ur_

very nice, but i think your working on just making the disp and not making sure it rides fine.. in other words, i think ur rushing your project. like with my old project, i had a sweet dispmap and i rushed it and it came out like poop
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st