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**Contest Track teaser pics**

Started by DBR_Dodgy, July 28, 2004, 01:12:56 PM

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Daniel Ahlgren

ok 24 your al wrong now again lol:P im tabin in and out of dillo and when im tired of it i go in to max and make a render and lol im not rushing anything
this is just a base and im a most a FMX dude and we go for the reality facotor and we could basacly pull together a good track in a day and still make it realy good well thats something for you to think about next time you say anything to the MYTH ;)

DBR_Dodgy

looks wise its crisp, looks nice,    im not a big SX guy i can never seem to get the rythem right  makeing it or riding lol

if i was riding that track like most close rythem SX i end up just hitting everything like a whoop section.  lol

Ian.
Click Pic To Visit TEAM-DBR       

Metz

Hey Ian  ;D Looking good man! .. you better keep on it, ill be looking for it soon!

tw0_f0ur_

riding in dillo is different from ridingin mcm2 i hope u know
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

VMX_SKYmx99

I always test mine in dillo.  I think my contest track is the only one I have used MCM2 to test.  All my others were tested 95% in dillo.  They turned out ok I think.  ;)

VMX_SKYmx99

Here's mine.  Nice tight, rutted SX.  Way different from my past tracks.  And yes I know the bales are too big.  I've got smaller ones to put on it. ;)




DBR_Dodgy

looking nice, i realy like the dirt color looks kinda loamy,  i guess thats why there so many ruts lol cos of the soft terain, hehehe.

Ian.
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thormx985

tff_thormx (Dave).

I like to ride my Motorbicycle. MCgrath on alessi's "there Dads kinda crazy"

MX45

Hey Sky, make the dirt more natural looking overtop of the grass. Like as if it was dumped there, and settled naturally. A little more overspill here and there, more random.

Mike | If you never fail....you will never succeed.[/color]

DBR_Dodgy

yeah i agree the edge of the track looks to "man made" if that makes sence lol.
deffinatley randomise the outer edge.

Ian.
Click Pic To Visit TEAM-DBR       

DBR_Dodgy

#30
ok i just spent the morning tweeking my dispmap till it rides good in game.
ive thrown some Tearragen textures on it so i can get a good feel to what i like dislike blah blah you know the score.
theres plenty of off camber sections tables and doubles at angles and the brakes are needed to keep a good line.

off the start is some flowing up and down sweepers leading to some small whoops/braking bumps then a angled launch.




that leads into a table top on a hill side running into an off camber over a hill whoop section.




after the whoops if ya lined up right sets you into another table.




then your lead into a set of down hill doubles and some more braking bumps up to a tight left jump turn type thing




then your thrown into a tight right hand table thats short and steep. which is a cool stylee jump.




then its up and round to a drop off and over the finnish line double.



lap times at the mo are about 55 to 60 seconds,


Ian.
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VRT_RIDEBLUE

you guys have til aug 31st to upload, tons of time ;D

VMX_Burn

Thats looking really awesome Ian, maybe you could erode away parts of the track so it doesn't follow the terrain exactly..
I been working some more today, but even at this rate I doubt I will finish it by the deadline lol.

This post was brought to you courtesy of Adam aka VMX_Burn

VMX_SKYmx99

KX and Dodgy,

I know what ya mean.  I was going for a look like turf was placed right up to the edge of the dirt, but it's not working for me.  I need to redo that.  Mike is started placing your objects last night.  I love those things bro.  Perfect size.  I like how you have different colors with the same logo too.  :)

DBR_JIX_

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DBR_Dodgy

thankx guys, ive actualy added a copletely new section another 4 bends and started laying jump combos onto it.
after an afternoon of running it 50' od secs a lap was a tad short.

Ian.
Click Pic To Visit TEAM-DBR       

cR

Just started working on the base of the track ive put on paper, here a pic of the paper version, and the base in 3d max.





Gonna spend alot of time on the on- and offtrack disp, and tex. The tracks gonna be High Def. More soon...?

cR

Updated pic whit clearer view...


DBR_Dodgy

great attention to detail.  what track is it? is it a rep?

Ian.
Click Pic To Visit TEAM-DBR       

Daniel Ahlgren

very clint! is it gonna be flat or hilly?