Revision history for GettingStarted


Revision [151]

Last edited on 2011-05-15 18:13:51 by DirtTwister
Additions:
**Paint Programs:**
~-[[http://www.photoshop.com/ Photo Shop]] - Supports extended BMP format
~-[[http://www.gimp.org/ GIMP]] - Supports extended BMP format
~-[[http://www.corel.com Paint Shop Pro]] - Does not support extended BMP format, need to use a tool like DXTBmp along with Paint Shop Pro
~-[[http://www.btinternet.com/~mnwright/programs/dxtbmp.htm DXTBmp]] - Tool that will let you create/edit extended format BMP files. It's easy to use. You just drag your BMP file to the DXTBmp icon and it will display the main image and alpha. You can then edit the image or alpha in the paint program of your choice. (Thanks jvdl for pointing out that this handy tool is available).
**Displacement Map/Height Map editor:**
Reflex requires a higher resolution displacement map. You need to be working in at least 16 bits in order to get smooth results. The Reflex Track Compiler reads in a 24 bit bitmap. The old MCM 2 type of displacement maps that are gray scale are 8 bits stored in a 24 bit format, and they have very large steps between each of the 256 levels.
When working with an existing 256x256 MCM 2 type of displacement map and you resize it so that it is the correct size in the 2048x2048 Reflex world you will end up with stair steps. Those need to be smoothed out. I will be releasing a tool that will enable to you look at your displacement map and try various degrees of smoothing. There are other tools that will let you edit Displacement Maps/Height Maps and they are listed here. As we identify ones that work well I will add them to the list.
~-[[http://www.daylongraphics.com/products/leveller/ Leveler]] - Terrain editor.
Deletions:
Paint Programs:
~[[http://www.photoshop.com/ Photo Shop]] - Supports extended BMP format
~[[http://www.gimp.org/ GIMP]] - Supports extended BMP format
~[[http://www.corel.com Paint Shop Pro]] - Does not support extended BMP format, need to use a tool like DXTBmp along with Paint Shop Pro
~[[http://www.btinternet.com/~mnwright/programs/dxtbmp.htm DXTBmp]] - Tool that will let you create/edit extended format BMP files. It's easy to use. You just drag your BMP file to the DXTBmp icon and it will display the main image and alpha. You can then edit the image or alpha in the paint program of your choice. (Thanks jvdl for pointing out that this handy tool is available).


Revision [150]

Edited on 2011-05-15 18:03:03 by DirtTwister
Additions:
~[[http://www.photoshop.com/ Photo Shop]] - Supports extended BMP format
~[[http://www.gimp.org/ GIMP]] - Supports extended BMP format
~[[http://www.corel.com Paint Shop Pro]] - Does not support extended BMP format, need to use a tool like DXTBmp along with Paint Shop Pro
~[[http://www.btinternet.com/~mnwright/programs/dxtbmp.htm DXTBmp]] - Tool that will let you create/edit extended format BMP files. It's easy to use. You just drag your BMP file to the DXTBmp icon and it will display the main image and alpha. You can then edit the image or alpha in the paint program of your choice. (Thanks jvdl for pointing out that this handy tool is available).
Deletions:
[[http://www.photoshop.com/ Photo Shop]] - Supports extended BMP format
[[http://www.gimp.org/ GIMP]] - Supports extended BMP format
[[http://www.corel.com Paint Shop Pro]] - Does not support extended BMP format, need to use a tool like DXTBmp along with Paint Shop Pro
[[http://www.btinternet.com/~mnwright/programs/dxtbmp.htm DXTBmp]] - Tool that will let you create/edit extended format BMP files. It's easy to use. You just drag your BMP file to the DXTBmp icon and it will display the main image and alpha. You can then edit the image or alpha in the paint program of your choice. (Thanks jvdl for pointing out that this handy tool is available).


Revision [149]

Edited on 2011-05-15 18:01:48 by DirtTwister
Additions:
[[http://www.btinternet.com/~mnwright/programs/dxtbmp.htm DXTBmp]] - Tool that will let you create/edit extended format BMP files. It's easy to use. You just drag your BMP file to the DXTBmp icon and it will display the main image and alpha. You can then edit the image or alpha in the paint program of your choice. (Thanks jvdl for pointing out that this handy tool is available).
Deletions:
[[http://www.btinternet.com/~mnwright/programs/dxtbmp.htm DXTBmp]] - Tool that will let you create/edit extended format BMP files. It's easy to use. You just drag your BMP file to the DXTBmp icon and it will display the main image and alpha. You can then edit the image or alpha in the paint program of your choice.


Revision [148]

Edited on 2011-05-15 18:01:09 by DirtTwister
Additions:
Paint Programs:
The first thing is you need a paint program. This will let you create your [[DisplacementMaps displacement map]] and textures.
Several textures required for making Reflex tracks require using an extended BMP format (BMP's with alpha channels). Some programs support them and some do not.
[[http://www.photoshop.com/ Photo Shop]] - Supports extended BMP format
[[http://www.gimp.org/ GIMP]] - Supports extended BMP format
[[http://www.corel.com Paint Shop Pro]] - Does not support extended BMP format, need to use a tool like DXTBmp along with Paint Shop Pro
[[http://www.btinternet.com/~mnwright/programs/dxtbmp.htm DXTBmp]] - Tool that will let you create/edit extended format BMP files. It's easy to use. You just drag your BMP file to the DXTBmp icon and it will display the main image and alpha. You can then edit the image or alpha in the paint program of your choice.
Deletions:
The first thing is you need a paint program (ie. Gimp, Paint Shop Pro, or Photo Shop). This will let you create your [[DisplacementMaps displacement map]] and textures.


Revision [47]

Edited on 2011-02-04 16:51:13 by TestUser
Additions:
The first thing is you need a paint program (ie. Gimp, Paint Shop Pro, or Photo Shop). This will let you create your [[DisplacementMaps displacement map]] and textures.
Deletions:
The first thing is you need a paint program (ie. Gimp, Paint Shop Pro, or Photo Shop). This will let you create your [[DisplacementMaps displacment map]] and textures.


Revision [46]

Edited on 2011-02-04 16:50:59 by TestUser
Additions:
The first thing is you need a paint program (ie. Gimp, Paint Shop Pro, or Photo Shop). This will let you create your [[DisplacementMaps displacment map]] and textures.
Deletions:
The first thing is you need a paint program (ie. Gimp, Paint Shop Pro, or Photo Shop). This will let you create your DisplacementMaps and textures.


Revision [45]

Edited on 2011-02-04 16:50:38 by TestUser
Additions:
The first thing is you need a paint program (ie. Gimp, Paint Shop Pro, or Photo Shop). This will let you create your DisplacementMaps and textures.
Deletions:
The first thing is you need a paint program (ie. Gimp, Paint Shop Pro, or Photo Shop). This will let you create your displacement map and textures.


Revision [40]

The oldest known version of this page was created on 2011-02-04 16:39:28 by TestUser
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