Revision history for DirtTextures
Additions:
{{image url="http://dirttwister.com/images/reflex/wiki/LostMeadow_dirt.jpg" title="Lost Meadow dirt" alt="Lost Meadow dirt"}} {{image url="http://dirttwister.com/images/reflex/wiki/Kingston_rnd1_dirt.jpg" title="Kingston Round 1 dirt" alt="Kingston Round 1 dirt"}}
{{image url="http://dirttwister.com/images/reflex/wiki/LostMeadow_dirt_bump.jpg" title="Lost Meadow dirt bump" alt="Lost Meadow dirt bump"}} {{image url="http://dirttwister.com/images/reflex/wiki/Kingston_rnd1_dirt_bump.jpg" title="Kingston Round 1 dirt bump" alt="Kingston Round 1 dirt bump"}}
{{image url="http://dirttwister.com/images/reflex/wiki/LostMeadow_dirt_bump.jpg" title="Lost Meadow dirt bump" alt="Lost Meadow dirt bump"}} {{image url="http://dirttwister.com/images/reflex/wiki/Kingston_rnd1_dirt_bump.jpg" title="Kingston Round 1 dirt bump" alt="Kingston Round 1 dirt bump"}}
Additions:
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Grassland_Dirt.zip Grassland]]||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Kingston_rnd1_Dirt.zip Kingston Round 1]]||
Deletions:
Additions:
====Dirt and Bump Textures====
** Sample Dirt/Bump Map images from selected tracks: **
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/GrassLand_Dirt.zip Grassland]]||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Kingston_rnd1_Dirt.zip Kingston Round 1]]||
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/LostMeadow_Dirt.zip Lost Meadow]]||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Manchester_rnd2_Dirt.zip Manchester Round 2]]||
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Moto448_Dirt.zip Moto 448]]||||
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/SugarRidge_Dirt.zip Sugar Ridge MX]]||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Halifax_Dirt.zip Lago Dell Orlo (Truck map with snow)]]||
** Sample Dirt/Bump Map images from selected tracks: **
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/GrassLand_Dirt.zip Grassland]]||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Kingston_rnd1_Dirt.zip Kingston Round 1]]||
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/LostMeadow_Dirt.zip Lost Meadow]]||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Manchester_rnd2_Dirt.zip Manchester Round 2]]||
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Moto448_Dirt.zip Moto 448]]||||
||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/SugarRidge_Dirt.zip Sugar Ridge MX]]||[[http://dirttwister.com/images/reflex/wiki/Dirt_bump_map/Halifax_Dirt.zip Lago Dell Orlo (Truck map with snow)]]||
Additions:
You need to start with your [[MaskMapTexture Mask Map]] and paint that to pinpoint where you want your textures to go. Your base texture will be used where ever you paint black. The Channels R, G, and B are then used to tell when to use the other textures. A typical scenario might be that you have your base dirt, and then use a secondary dirt for your R channel. This can be mixed and blended with the base dirt, possibly to highlight areas or to better define the edges of the track. You can use your B or G channel for the grass area and then use a secondary off track texture to show different grass, dirt, or rocks. For best results you are better of blending these in different ways.
Deletions:
Additions:
The dirt textures are key to how your track looks. When you are on your bike in Reflex you are looking at a giant circle surrounding you that is made up of textures layered together based on your [[MaskMapTexture Mask Map]], base texture, and R/G/B channel textures. In addition there are several bump mapping layers which we currently are not using. In Reflex the ruts/dozer tracks that you see at the start of a race are applied using a loft (a model and a bump map of the ruts/dozer tracks that follows a path) which mimics the spline path.
Deletions:
Additions:
Each channel has a corresponding Bump Map Texture. This texture is used to give your dirt texture depth (ie bumps). You can read more about bump mapping [[http://en.wikipedia.org/wiki/Bump_mapping here]]. These textures like the dirt texture can be different sizes. The normal size for Reflex is 1024x1024 or 512x512.
Deletions:
Additions:
====Dirt Textures====
There are 4 Dirt Textures. They can be used for Dirt, Grass, Rocks, etc. The normal size is either 1024x1024 or 512x512, but probably any power of 2 size is ok.
====Bump Map Textures====
Each channel has a corresponding Bump Map Texture. This texture is used to give your dirt texture depth (ie bumps). You can read more about bump mapping [[http://en.wikipedia.org/wiki/Bump_mapping here]].
There are 4 Dirt Textures. They can be used for Dirt, Grass, Rocks, etc. The normal size is either 1024x1024 or 512x512, but probably any power of 2 size is ok.
====Bump Map Textures====
Each channel has a corresponding Bump Map Texture. This texture is used to give your dirt texture depth (ie bumps). You can read more about bump mapping [[http://en.wikipedia.org/wiki/Bump_mapping here]].