Revision history for DetailMaskTexture
Additions:
====**Map Mask Texture**====
The Map Mask Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Map Mask image. You paint in your Map Mask image where you want those textures to go.
The Map Mask image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.
** Map Mask Alpha Channel:**
The alpha channel on the Map Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use use some percentage of white. Dell Lago Orlo uses 50% white where there is snow and Moto 448 uses 128 where there is water.
{{image url="/images/reflex/wiki/LagoDellOrlo_detail_mask_alpha.jpg" title="Sample Map Mask Alpha Channel image from Dell LagoOrlo" alt="Sample Map Mask Alpha Channel image from Dell LagoOrlo"}}
** Map Mask main image **:
Here is the Lost Meadow Map Mask image:
{{image url="/images/reflex/wiki/LostMeadow_Mask.jpg" title="Sample Map Mask image from Lost Meadow" alt="Sample Map Mask image from Lost Meadow"}}
The Map Mask Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Map Mask image. You paint in your Map Mask image where you want those textures to go.
The Map Mask image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.
** Map Mask Alpha Channel:**
The alpha channel on the Map Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use use some percentage of white. Dell Lago Orlo uses 50% white where there is snow and Moto 448 uses 128 where there is water.
{{image url="/images/reflex/wiki/LagoDellOrlo_detail_mask_alpha.jpg" title="Sample Map Mask Alpha Channel image from Dell LagoOrlo" alt="Sample Map Mask Alpha Channel image from Dell LagoOrlo"}}
** Map Mask main image **:
Here is the Lost Meadow Map Mask image:
{{image url="/images/reflex/wiki/LostMeadow_Mask.jpg" title="Sample Map Mask image from Lost Meadow" alt="Sample Map Mask image from Lost Meadow"}}
Deletions:
The Detail Mask Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Detail Mask image. You paint in your Detail Mask image where you want those textures to go.
The Detail Mask image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.
** Detail Mask Alpha Channel:**
The alpha channel on the Detail Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use use some percentage of white. Dell Lago Orlo uses 50% white where there is snow and Moto 448 uses 128 where there is water.
{{image url="/images/reflex/wiki/LagoDellOrlo_detail_mask_alpha.jpg" title="Sample Detail Mask Alpha Channel image from Dell LagoOrlo" alt="Sample Detail Mask Alpha Channel image from Dell LagoOrlo"}}
** Detail Mask main image **:
Here is the Lost Meadow Detail Mask image:
{{image url="/images/reflex/wiki/LostMeadow_Mask.jpg" title="Sample Detail Mask image from Lost Meadow" alt="Sample Detail Mask image from Lost Meadow"}}
Additions:
The alpha channel on the Detail Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use use some percentage of white. Dell Lago Orlo uses 50% white where there is snow and Moto 448 uses 128 where there is water.
Deletions:
Additions:
{{image url="/images/reflex/wiki/LagoDellOrlo_detail_mask_alpha.jpg" title="Sample Detail Mask Alpha Channel image from Dell LagoOrlo" alt="Sample Detail Mask Alpha Channel image from Dell LagoOrlo"}}
Additions:
** Detail Mask Alpha Channel:**
Deletions:
Additions:
** Detail Mask Alpha:**
The alpha channel on the Detail Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use white.
** Detail Mask main image **:
The alpha channel on the Detail Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use white.
** Detail Mask main image **:
Additions:
Here is the Lost Meadow Detail Mask image:
Additions:
~- Overlay_Base texture - Paint black where ever you want your main dirt texture to be. Normally most of your track path will be this color.
~- Overlay_R texture - Paint Red where you want your red channel texture to be. This would normally be an alternate dirt.
~-Overlay_B texture - Paint Blue where you want your blue channel texture to be. This seems to be typically a grass texture or off track texture.
~-Overlay_G texture - Paint Green where you want your green channel texture to be. This seems to typically be rocks or an alternate grass texture.
~- Overlay_R texture - Paint Red where you want your red channel texture to be. This would normally be an alternate dirt.
~-Overlay_B texture - Paint Blue where you want your blue channel texture to be. This seems to be typically a grass texture or off track texture.
~-Overlay_G texture - Paint Green where you want your green channel texture to be. This seems to typically be rocks or an alternate grass texture.
Deletions:
-- Overlay_R texture - Paint Red where you want your red channel texture to be. This would normally be an alternate dirt.
--Overlay_B texture - Paint Blue where you want your blue channel texture to be. This seems to be typically a grass texture or off track texture.
--Overlay_G texture - Paint Green where you want your green channel texture to be. This seems to typically be rocks or an alternate grass texture.