Revision [198]
This is an old revision of MaskMapTexture made by DirtTwister on 2011-06-03 14:48:10.
Mask Map Texture
The Mask Map Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Map Mask image. You paint in your Mask Map image where you want those textures to go.
The Mask Map image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.
Sample Mask Map images from selected Reflex tracks:
Grassland | Kingston Round 1 |
Lost Meadow | Manchester Round 2 |
Moto 448 | |
Sugar Ridge MX | Lago Dell Orlo (Truck map with snow) |
Mask Map main image :
- Overlay_Base texture - Paint black where ever you want your main dirt texture to be. Normally most of your track path will be this color.
- Overlay_R texture - Paint Red where you want your red channel texture to be. This would normally be an alternate dirt.
- Overlay_B texture - Paint Blue where you want your blue channel texture to be. This seems to be typically a grass texture or off track texture.
- Overlay_G texture - Paint Green where you want your green channel texture to be. This seems to typically be rocks or an alternate grass texture.
It is possible to mix your R, G, B textures. Moto 448 uses Blue and Green together to mix grass and leaves.
Here is the Lost Meadow Mask Map image:

Mask Map Alpha Channel:
The alpha channel on the Map Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use use some percentage of white. Dell Lago Orlo uses 50% white where there is snow and Moto 448 uses 128 where there is water.
