Revision [184]

This is an old revision of MaskMapTexture made by TwistedDirtAdmin on 2011-05-29 08:54:55.

 

Mask Map Texture


The Mask Map Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Map Mask image. You paint in your Mask Map image where you want those textures to go.

The Mask Map image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.

Mask Map Alpha Channel:

The alpha channel on the Map Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use use some percentage of white. Dell Lago Orlo uses 50% white where there is snow and Moto 448 uses 128 where there is water.

Sample Mask Map Alpha Channel image from Dell LagoOrlo

Mask Map main image :


It is possible to mix your R, G, B textures. Moto 448 uses Blue and Green together to mix grass and leaves.

Here is the Lost Meadow Mask Map image:

Sample  Mask Map image from Lost Meadow
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