Revision [89]

This is an old revision of DetailMaskTexture made by TestUser on 2011-02-13 22:21:48.

 

Detail Mask Texture


The Detail Mask Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Detail Mask image. You paint in your Detail Mask image where you want those textures to go.

The Detail Mask image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.

Detail Mask Alpha:

The alpha channel on the Detail Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use white.

Detail Mask main image :


It is possible to mix your R, G, B textures. Moto 448 uses Blue and Green together to mix grass and leaves.

Here is the Lost Meadow Detail Mask image:

Sample  Detail Mask image from Lost Meadow
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki