Revision [70]
This is an old revision of DetailMaskTexture made by TestUser on 2011-02-12 20:18:41.
Detail Mask Texture
The Detail Mask Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Detail Mask image. You paint in your Detail Mask image where you want those textures to go.
The Detail Mask image is 1024 x 1024 for an SX track and 2048 x 2048 for a National.
-- Overlay_Base texture - Paint black where ever you want your main dirt texture to be. Normally most of your track path will be this color.
-- Overlay_R texture - Paint Red where you want your red channel texture to be. This would normally be an alternate dirt.
--Overlay_B texture - Paint Blue where you want your blue channel texture to be. This seems to be typically a grass texture or off track texture.
--Overlay_G texture - Paint Green where you want your green channel texture to be. This seems to typically be rocks or an alternate grass texture.
It is possible to mix your R, G, B textures. Moto 448 uses Blue and Green together to mix grass and leaves.
