Revision [49]

This is an old revision of Textures made by TestUser on 2011-02-05 11:51:51.

 

Texture Overview

Making tracks not only requires the terrain you also need to create the grass, rocks, and dirt that cover the terrain. That is done with Textures. Textures are key to making your track look good, assists in letting the rider know where to go, and enhances the look of jumps, whoops, bumps, ruts, etc by being rendered with shadows.

MakingTextures Overview of how to create textures
RenderingTextures Overview of how to render textures

MX vs ATV Reflex Specific Textures/Masks

TopdownTexture The Topdown Texture - Describes the Top Down Texture and it's alpha channel
DetailMaskTexture The Detail Mask Texture]] - Describes the Detail Mask it's use of RGB channels and it's alpha channel
LumCrmTexture The LUM CRM Mask - Describes the LUM CRM Image and it's alpha channel
SoftnessTexture The Softness Definition Texture - Describes the Softness Definition Image and it's alpha channel
ShadowMask The Shadow Mask - Describes the Shadow Mask
Dirt01Texture The Dirt 01 Texture - Describes the Dirt 01 texture and it's alpha channel
Dirt02Texture The Dirt 02 Texture - Describes the Dirt 02 texture and it's alpha channel
Grass01Texture The Grass 01 Texture - Describes the Grass 01 texture and it's alpha channel
Rock01Texture The Rock 01 Texture - Describes the Rock 01 texture and it's alpha channel
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki