• Welcome to Twisted DIRT Forums.
 

custom objects question

Started by MotoMaster, February 05, 2005, 03:36:30 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

MotoMaster

sorry for such a "newbie" question  :-[ , but how do I import custom objects in armadillo?

tw0_f0ur_

export it as a slt in 3d max with UNIbastard
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

cR

put them in C:\MCM2\Track Editior\Usermodels\, make sure to use APM, it's in the download page on this site.

MotoMaster

#3
I cant seem to see how to load the new objects  :(

cR

Well... they should be where all other objects are...

tw0_f0ur_

in the usermodel folder. nd you should have mcm2 installed on C:\Mcm2
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

MotoMaster

ok....  C:Mcm2/TrackEditor/UserModels  is where i put the objects, so do I just unzip custom objects into that folder, then open armadillo and wammmm, there they are? I did that and when I open my project in armadillo all i see are the stock objects.

DBR_Dodgy

when choosing the objects in dillo, are you choosing from the "custom" objects list?

Ian.
Click Pic To Visit TEAM-DBR       

MotoMaster

I do now  :-[ that was it.. thanks for all your help.

MotoMaster

ok, it worked but i noticed this, when i try and place a new object in armadillo it causes it to crash but if i use dillo2 it works fine. is this just a bug with armadillo?

VMX_SKYmx99

Yes.  You need to get the Armadillo updat.  It's in the downloads section here at TD.

MotoMaster

ok.. i did that and armadillo stilll crashes

v_hoOk~

NOT under c:/PROGRAM FILES/mcm2


PUT it as C:/MCM2

this means YOU have to reinstall MCM2 direectly under the C drive....

and it may be crashing just because it is a bad object...


MotoMaster

that seemed to fix it. I reinstalled to c drive. thanks for help.

1 more question  :) do i install new stadiums in the same folder, usermodels folder then put in game through custom tab in armadillo?

DBR_Dodgy

yes.  all "custom objects" ie any that arnt the stock ones, go into the usermodels folder and pick them from the custom objects window in dillo.

Ian.
Click Pic To Visit TEAM-DBR       

MotoMaster


MotoMaster

if the object is bad, would this cause the game to crash? since installing a few objects when I save and bundle and try track in game it kicks me to desktop

aaron.270

Did you get APM from the downloads page and used that?

MotoMaster

yes, but i wasnt sure how to use it. do i need to install the objects with it?

DBR_Dodgy

there should be a help file i think,  but basically,        lay all your objects out in dillo and save your project, then Alt Tab out BEFORE BUNDLING

then open APM and select your .PRJ file and set anysetting that you want sun direction lighting blah blah the hit process. 

when its done Alt Tab back into dillo and hit BUNDLE     dont save again just hit bundle.

Ian.
Click Pic To Visit TEAM-DBR