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NEW GAME! Moto-XXX NIRVANA – Attention Developers!

Started by AMA_King, December 12, 2004, 02:08:39 PM

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AMA_King

NEW GAME!  Moto-XXX NIRVANA – Attention Developers!

This message is intended to collect a WISH LIST for the next MX game that we get from a developer who is paying attention to the MX game community...  I will start with a few ideas that the rest of you can add to...

Obviously, we need the following...

TRACK EDITOR: 
WOW, this can be a whole subject by itself.
I think we all want an editor similar to the one we got w/ MCM2!

Butt - I'd also like to see:
- MCM2 Track imports
- A "stock" object library
- User object import function
- A "re-paint" option or method for re-skinning the existing "stock" and "imported" objects
- SX Track Editor + dispmap IMPORT / EXPORT function

Basically - we're going to want everything the user community has already given us, or an "open" environment that will allow the user community to create MODS, like most FPS games provide!

Other ideas:
- Deforming terrain – ruts, berms...
- Traction effects – ice, mud, sand, water?
- Water effects – river crossings, little creeks, mud bogs, waterfalls, etc.
- Weather effects – rain, snow... this also ties into HEALTH (see SIMULATION MODE below)


RIDER & BIKE SKIN TEMPLATES:
- MCM2 type templates – that can be used with Photoshop, PSP, etc.
- Must NOT be limited to "IN GAME" selections (ala MTX)

OPTIONS, options and more options....
So many cool things can be included, what do we want to see MOST?
I'd like to see a check box system or drop down lists for some of the following items.

SAM – Select-A-Mode - Arcade, Gamer, Simulation

ARCADE:
Beginner mode - like MCM2 and MTX – as they are now.

GAMER:
Medium mode – options for turning on traction maps, weather effects, deforming terrain.

SIMULATION:
Fully adjustable suspension – front and rear, steering head angle / fork tube attitude (whatever you want to call it).

Vision effects...need a tear-off?  Mud, dust, water, etc.

Health & Fatigue... like many FPS games.  If you crash, you loose a little energy and or health.

What else do you want? 

cR

- All bikes should be real bikes. Honda, Yamaha, Kawasaki, Suzuki and KTM should all be in there.
- Fell of your bike? Rider walks to the bike like in Superbike series.

Got more ideas I'll post them later

HaB Stealth0

#2
- Online racing, lobbys like mcm2
- Multiplayer over LAN, see other players custom skins and bikes

other than that i think u covered most of the awesome ideas!

cR

- more then 8 riders... look at real races and see how many bikes are at the funnel  :o

metal_miracle


cR

true, for the europe gp's

I have SN on the phone now, his idea is supermotard.

HaB Stealth0

if they do make a game, make beta versions for the public to test

cR

Yeah that would be awesome.

- Supermotard should be there.
- Fuel, the more fuel you put in you'r bike the heaver it is, wich will affect acceleration.
- Rider health, if you injured your wrist for example, it will affect steering.
- Bike health, the more you crash the harder it is to control your bike, damage should be visible.
- Rear and front brake controlled seperatly.
- Abitilt to use manual or automatic gears.
- Create a rider.
- All tricks parts, gear, etc. should be avaible to you all the time as long as you have made enough cash in career.
- Getting sponsors, price money in freestyle events.

HaB Stealth0

QuoteNEW GAME!  Moto-XXX NIRVANA
just wonderin, is this an actual game going to be made or wat?

tw0_f0ur_

i think its more twords the devolpers of game to show what we want in MX games
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

BombX3

tear offs :D and a decent whip, and i just ask that it is realistic :-*

VMX_Blue

-Play usermade tracks online
-Bikeswitcher
-AMA stock tracks

VMX_D-Dub

Realistic FMX Tracks ! Maybe some reps here and there (X-Games X, IFMA, Gravity, Moto-X Championships (x qualifiers) etc)






ElDiablo (Paul)

a REALISTICALLY GEARED CAREER MODE!!! Maybe with some damn depth...like 50's, 65's, 80's, 125's & 250's. Possibly even age classes...but DEFINATELY at least seperate amatuer and professional classes. Maybe structure the career mode around performance/finance/sponsorships/expenses... like in real life. IF you can't make the actual ride and race 100% realistic...this will allow people to get more involved in the career and make the whole game more involving and realistic.

Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

cR

Quote from: VMX_ElDiablo on December 27, 2004, 12:14:18 AM
a REALISTICALLY GEARED CAREER MODE!!! Maybe with some damn depth...like 50's, 65's, 80's, 125's & 250's. Possibly even age classes...but DEFINATELY at least seperate amatuer and professional classes. Maybe structure the career mode around performance/finance/sponsorships/expenses... like in real life. IF you can't make the actual ride and race 100% realistic...this will allow people to get more involved in the career and make the whole game more involving and realistic.

I couldn't have said it better! Been talking about that with some guys on msn to.

Kazam

for offline racing (career) u can have bike damage and rider damage!  but online... NO! that would ruin the fun of close online racing. Maybe even a realistic collision option... not that u just hit a wall or get bounced off 20 feet (MTX). Make it so u can really hang into each other and do some bar2bar battles..  For the brakes..; Leave the brakes on 1 button... not front and rear sepperate.

As for track editor...  Something far more complicated then Dillo...  Make use of Wireframe tracks (3Dmax style) maybe that you can select a number of nodes and then have an option on the right to elevate those nodes.

Objects. Maybe make it so u don't have to run other programms to make them work... like APM or MOA

Textures. Bigger texture maps. Makes more detailed stuff. Better vegetations.

Rider. Fully be able to cotumize it. Weight, Length. Be able to let them work out in a gym ??? e.g. muscle strength, stamina.

more to post later :D

metal_miracle

i think that  it needs to use bump map not wire frame cuz in games like mtx and nfs you see the sharp edges of the polygons..

Bunny

Aaron | Bunny0St33l | Bunny06



cR

Quote from: metal_miracle on January 07, 2005, 02:54:47 PM
i think that  it needs to use bump map not wire frame cuz in games like mtx and nfs you see the sharp edges of the polygons..

I think you are confusing somethings there... bumpmap is like a displacement map (used for creating tracks) that a renderer uses to cast depth on a texture..., I guess you meant displacement map tho, but that's 'wireframe' to, the MTX tracks are modeled from scratch, the MCM2 tracks basicly is a plane with 256x256 (for example) segments with a displacement map on it that tells each segment how heigh it should be... I hope this makes a bit of sence, hard to explain.

metal_miracle

cr it was what i ment but the point is that wireframe like on mtx you can see square terrain

and i think dispmaps gets a smoother better looking surface.