• Welcome to Twisted DIRT Forums.
 

News:

MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

Main Menu

Playing a copy

Started by pedrolicassali, October 19, 2014, 10:22:42 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

pedrolicassali

Hello guys, I'm playing a copy of mx vs atv supercross and first impression was not the best. Game lost grip,  there  is no need of brakes to make corners and preload is  very hard  to use. At least there are 6 dlc folders inside game folder with oem vehicles but they didn't appear in the game yet.

JamieT

To unlock the OEM bikes there will be a small download to unlock them after they've been purchased.

How long did you spend playing the game?  Have your impressions changed since you played abit more and unlocked upgrades to the bike?  How do the in-air physics feel compared to Reflex?

pedrolicassali

Game changed a bit when I unlocked some bike upgrades but bike drifts a lot at corners and preload system is annoying, some times it works, some times not. Don't know about the 450s, but on the 250s you have to use clutch a lot.

some pictures  ;)






every track have a freeride mode











50cc is back

JamieT

Cool, thanks for the pics!  Yeah the drifting around corners is something I noticed on the videos, along with what you said about no braking needed...  It also seems like the bikes doesn't lean into the corners, its mainly steering with the bars from what I've seen.  Is that something that's true, or is it a case of the players not using the "reflex stick" ?

pedrolicassali

JamieT it is something true in this game. Reflex stick is very sensitive and makes bike drift away instead  of lean the bike. There are some preset settings that you can use reflex and steering at the same stick, it remind me unleashed which I used to play a lot.

pedrolicassali

some presets have manual shift.


it look like this, but even if I stay in the same gear, bike's sound keep shifting lol


another bike


Seven gear

cloead

It's something..

Nothing like Reflex, which was a letdown

More like Alive, but with less sim and more arcade feel.  Bike drifts in the corners, have to use the clutch constantly, and preload is like any other preload system (inconsistent). 

The tracks are pretty cool, which helps.  Whipping/scrubbing seems next to impossible.  It gets a little easier once you upgrade the "chassis" but again, nothing like reflex.  Just watch Nordic's "Whip it Wednesday" video lol.  If the devs cant do it...

Bummer.  Makes me wonder who they were "listening" to when they posted things like "BRINGING BACK THE MUCH REQUESTED PRE-LOAD!!"

You can literally case a huge jump, clutch + preload where you case it, and bunny hop to the next landing.  Bikes are like pogo sticks in this game.

blairfoxx

Quote from: cloead on October 30, 2014, 02:40:16 PM
It's something..

Nothing like Reflex, which was a letdown

More like Alive, but with less sim and more arcade feel.  Bike drifts in the corners, have to use the clutch constantly, and preload is like any other preload system (inconsistent). 

The tracks are pretty cool, which helps.  Whipping/scrubbing seems next to impossible.  It gets a little easier once you upgrade the "chassis" but again, nothing like reflex.  Just watch Nordic's "Whip it Wednesday" video lol.  If the devs cant do it...

Bummer.  Makes me wonder who they were "listening" to when they posted things like "BRINGING BACK THE MUCH REQUESTED PRE-LOAD!!"

You can literally case a huge jump, clutch + preload where you case it, and bunny hop to the next landing.  Bikes are like pogo sticks in this game.

This is the truth, also things like the Speedo, no gate picks, no heats... not even practice laps, this game is seriously lacking in so many ways and contains so many "unpopular" elements.

pedrolicassali

Quote from: cloead on October 30, 2014, 02:40:16 PM
It's something..

Nothing like Reflex, which was a letdown

More like Alive, but with less sim and more arcade feel.  Bike drifts in the corners, have to use the clutch constantly, and preload is like any other preload system (inconsistent). 

The tracks are pretty cool, which helps.  Whipping/scrubbing seems next to impossible.  It gets a little easier once you upgrade the "chassis" but again, nothing like reflex.  Just watch Nordic's "Whip it Wednesday" video lol.  If the devs cant do it...

Bummer.  Makes me wonder who they were "listening" to when they posted things like "BRINGING BACK THE MUCH REQUESTED PRE-LOAD!!"

You can literally case a huge jump, clutch + preload where you case it, and bunny hop to the next landing.  Bikes are like pogo sticks in this game.
Exactly what I think. The funny thing is that some codes are almost the same. Villopoto, Mcgrath and Carmichael have been there since Reflex lol Devs didn't even "clean" it

JamieT

Quote from: PLL27 on October 31, 2014, 09:02:07 AM
Exactly what I think. The funny thing is that some codes are almost the same. Villopoto, Mcgrath and Carmichael have been there since Reflex lol Devs didn't even "clean" it

Wait... what?  Do you mean you can still race against those guys in single player mode?  Seems unlikely to me.  :-\

pedrolicassali

Quote from: JamieT on October 31, 2014, 10:07:30 AM
Quote from: PLL27 on October 31, 2014, 09:02:07 AM
Exactly what I think. The funny thing is that some codes are almost the same. Villopoto, Mcgrath and Carmichael have been there since Reflex lol Devs didn't even "clean" it

Wait... what?  Do you mean you can still race against those guys in single player mode?  Seems unlikely to me.  :-\
I mean, those names still in bxml files since reflex

JamieT

Ahh ok :) got ya.  That sounds about right  :P

pedrolicassali

Tried change some files between Alive and Supercross and got wreck avoidance working on supercross  :)
gonna test some other files and see what happens..

al167

#13
 ??? ??? ???
just completed both east and west 250 titles on ps3, and totally agree with cloead. you hit the nail on the head!
ive only played for about 4 hrs and I totally hate it...not sure what they where thinking when they made it.

maybe im calling it too early and its like  mx sim and it needs 10+ hrs before it becomes enjoyable, but there's just too many arcade features staring me in the face that tells me otherwise..... (in air steering, no need for brakes, crazy clutch boost, pogo stick preload...)


maybe its just that mx simulator has set the bar too high in the physics department for me to play these sort of games anymore. (you'd probably notice I don't even play reflex much anymore)

if this was a car racing game, it would be like going from games like asetto corsa and rfactor2 back to Mariokart!!

al167

Quote from: PLL27 on October 31, 2014, 11:38:03 PM
Tried change some files between Alive and Supercross and got wreck avoidance working on supercross  :)
gonna test some other files and see what happens..
are you moddingh the xbox version?

pedrolicassali

Quote from: al167 on November 01, 2014, 10:32:40 AM
Quote from: PLL27 on October 31, 2014, 11:38:03 PM
Tried change some files between Alive and Supercross and got wreck avoidance working on supercross  :)
gonna test some other files and see what happens..
are you moddingh the xbox version?
I'm swapping files with Alive, files that are almost the same with different values.

JamieT

Quote from: al167 on November 01, 2014, 10:27:09 AM
there's just too many arcade features staring me in the face that tells me otherwise..... (in air steering, no need for brakes, crazy clutch boost, pogo stick preload...)

^These are the exact reasons why this MVA just doesn't do it for me.  I'm yet to play it, but seeing the videos, and hearing comments, it confirms all my suspicions.

They said they wanted to get back to the roots of the MVA series with regards to gameplay, and they hit the nail on the head there, so I can't fault them in that regard.  They definitely executed their game plan.

Personally, I just think the MVA series moved away from that style of gameplay in Reflex and Alive, and people learned to love the changes and more realism they brought in.  People may go back to loving that classic gameplay style, but for some people that just won't cut it.  Like you said yourself Al, once you play MX Sim and start to enjoy more realism, it's very hard to go back.  When you experience a gourmet food experience, it's hard to swallow a McDonalds... :)

Granted, MVA has never been as realistic as MX Sim, so the jump to authenticity hasn't been huge, but it has grown to be more realistic in a lot of areas.  I'm just really disapointed that all the things I saw as progress has been un-done.

al167

maybe  laurie might get into physic's modding for this one ;D ;D

JamieT

Quote from: al167 on November 01, 2014, 08:26:29 PM
maybe  laurie might get into physic's modding for this one ;D ;D

LOL There's way too much to fix! :P Count me out! ;)

mcm2boys

No physics modding for me, you can never win with that - no 2 people have the same view point on physics, my agenda is always to build tools that allow  people to add more content and that's where i stop - let the devs take the heat for whaever physics decisisons ae made..

I feel this version has actually moved more towards reality, the tracks are narrower, the power from the smaller bikes seems slightly down on Reflex (i don't do consoles so my point of reference is Reflex the last PC title) and control has to be more accurate, if you are not smooth you will lose speed on the corners and holding your line is more difficult, the backend comes round if you get on the power too early and whips ad scrubs are more technical to get right. To me this is less arcade and more realism.. but i seem to be the only one who thinks so..

I like the game, it's not so different from Reflex to me, but i'm not elite racer, if i was one of the devs i would have set it up so you can't use clutch and preload a the same time, that's when you get the pogo effect, but to be honest that is a very slow way to go - but is your instinctive reaction at first - it's much faster to roll the lip of the jump you case, clutch down the next section then preload if you need it to get back into rythm, and it doesn't look so weird either. So the pogo effect is really for noobs only - which makes me wonder why they left it in since the idea was to let people get back in the game quicker which it doesn't.. I would also have put some kind of clutch burn system in there because i abuse the clutch all the time to squeeze a few extra mph out over the AI..

Finally, unless something changes in the PC version custom tracks will be possible (using the same tools we use now to make Reflex tracks) so that also opens up a new world for the both fun runners and MX purests alike in the future..

Like it or not this is the next step into the future so we might as well get used to it - because the next game will most likely be built on this platform and then some..  :)