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Reflex Editor - Digital Earthworks v0.8.2.13 Release - with splines, water.....

Started by mcm2boys, April 04, 2014, 12:31:49 PM

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ElDiablo (Paul)

Problem SOLVED! It was a spline issue...sorta temperamental things, splines! Anyway...thanks especially to DS19 for going the extra mile to help out an old track creator with a  'bug' to do something 'new'!

Now that I can ride (and TEST) my creations...might have to whip up something worth releasing! So far just messing around with my current SX experimental track. Trying some new obsticles and experimenting with different styles of whoops, etc... might turn out good...might not! lol Fun begins now!!!
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Darkslides19

Quote from: ElDiablo (Paul) on May 03, 2017, 02:46:48 PM
Problem SOLVED! It was a spline issue...sorta temperamental things, splines! Anyway...thanks especially to DS19 for going the extra mile to help out an old track creator with a  'bug' to do something 'new'!

Now that I can ride (and TEST) my creations...might have to whip up something worth releasing! So far just messing around with my current SX experimental track. Trying some new obsticles and experimenting with different styles of whoops, etc... might turn out good...might not! lol Fun begins now!!!

Sounds good :) Hope to see a "dank ass track" from ya soon :P Have fun!

ElDiablo (Paul)

Here's a spline question...is it possible to have an either-or spline where the rider can take either path? I'm thinking of creating a natural that has two possible paths that take different directions around a land mass and would like to make sure people can't go on the offtrack area between the paths. Anyone know if that is possible? Anybody try it yet?
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Darkslides19

Quote from: ElDiablo (Paul) on May 07, 2017, 11:07:16 PM
Here's a spline question...is it possible to have an either-or spline where the rider can take either path? I'm thinking of creating a natural that has two possible paths that take different directions around a land mass and would like to make sure people can't go on the offtrack area between the paths. Anyone know if that is possible? Anybody try it yet?


ElDiablo (Paul)

Awesome...thanks! I figured that it might be possible. What is the AI behavior like with this type of spline? What happens when you drive in the middle of the 2 splines?
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Darkslides19

As for the AI.. dont try to mess with it haha.. AI usually sucks at customs and i have yet to find yout a good way to "teach" them riding a track...

Between the splines on a split section you basically also get an offtrack -> you cant cut across sections. Howwever, if you do want this to be possible then just create 1 wide spline :)

~Ds19

ElDiablo (Paul)

Well...I spent a couple hours placing objects and then tried launching the game and as you might expect I'm going to say...the game crashed!

Any tips for objects you can't place in a NAT? I placed some real bales, a few leaning trees, a couple of the fmx tire stacks and then some tree facades. I would imagine that it's one of the models causing the game to crash or possibly the way they were placed? I rotated the leaning trees to make them look less like they were...leaning. Scratching my head as to what I can get away with and what may be causing the issue(s).

Also...is there a tree model that looks like a normal tree one might find in a forest or in the Midwest?
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Darkslides19

Might be trees.. not 100% sure but i think i had a similar problem with placing trees as an normal object.. For trees etc there are eco systems: www.youtube.com/watch?v=ufnfkWN6ZlA
other things might be a startgate (if no splines are in)

~Ds19

ElDiablo (Paul)

Well...it was the tree facades. When I reopened the track in DE they were all "dropgates"! Not sure what is up with that...but that explains it. I wound up deleting them all and re-exporting the beta and it worked fine. But the problem now is...the leaning trees. I think I'll have to delete them as they aren't even touching the ground. Probably a problem with the axis point somehow. But in any case...it's very difficult to SEE them properly in DE and so I can't really tell what they are going to look like in game. I like the way they look aside from the fact that they aren't at all natural in their placement and defy physics currently! lol

I will watch the video you linked...thanks again DS19!
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

Umm...PROBLEM! I don't have an ECO SYSTEMS tab!? WTH?! I have the latest version of DE but no eco systems tab? How is that even possible?
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

WTH? I d/l'd it from the first post and yet my link says version 0.8.2.7? What is going on!?
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

Hmmm...it's working fine now. NO IDEA how the heck I could've downloaded the wrong version from the first post in this thread. But it's now 8.2.23. So all is well!
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

NEW PROBLEM! The editor upon load gets a failed message (something like reflex.dll failed to load, you may need a new version for this version of DE). However after clicking that away the editor DOES go ahead and load. BUT...now I can't export my track with the new eco system (with trees placed)????
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

Thanks for sending the file DS19 but what I need is the OTHER dll that is simply "REFLEX.DLL" as this seems to be an older version that will not load. At this point I am flat dead in the water without a newer version of this DLL file. I actually DO find both dll's in the C:/program files (x86)/DigitalEarthworks/plugins folder but the date on the reflex.dll is 4/3/2014 while the other is 1/22/2016. So I tried to reinstall DE and the dll files remained the same. No joy in mudville!!!
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

UPDATE: I tried deleting the 'reflex.dll' from the plugins folder and then DE runs fine without the error message. HOWEVER...it appears to export the BETA track fine...but it isn't. The track has older deleted models (leaning trees) which I have since deleted (since getting the eco tab working with the install of 8.2.23). So I believe I still need that dll file to get things working properly.
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Darkslides19

haha I saw the "old version" issue a few times :P  Just keep your eyes in the forum and you find the newest versions :)

ElDiablo (Paul)

So...does anyone have a WORKING version of DE who could send me the reflex.dll please?!
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

Okay...so I uninstalled DE and deleted the folder, then reinstalled. When it opens it already knows the last track and previous track versions and it WILL open the track with all the trees AND it appears to be exporting the track as well. But when I go into Beta01 it is the previous version without trees (just bales and a couple tree object models that I had placed quickly). So I switched beta slots to 02 and exported. When I try to run that one in game, the game crashes! There are 8 beta slots...so nothing got uninstalled that needs to be redone in the game files. So now I guess I'm stuck with releasing a track without eco files OR just not releasing anything at all. Since I don't like unpolished stuff and that's really NOT what Twisted D.i.R.T. is about...I guess I'm left with nothing unless someone has an idea how to FIX this?
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

UPDATE(again): So I was sent both dll's from the forum and was able to load and get the track working sort of...but now when it exports (or tries to) it fails saying that Environment Failed to export...see the log. Here's the info in the log which conversely seems to be spline related? I'm baffled!!!

Error: Couldn't fetch Count first lap flag for spline.
Compiling spline 1 failed.
(Error) The database and package files failed to compile.
Track failed to compile.
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

ElDiablo (Paul)

by the way...the spline has been working FINE up to now. Not sure what the deal is...but I think it's eco-related. ANYBODY????
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc