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Post pics of tracks in the works for reflex!!

Started by Wolfie619, November 25, 2012, 02:33:28 PM

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pulse

Just started to get back into reflex.
havent touched it since the very first compiler came out.

heres what I got into works.
Gopher Dunes replica


JamieT


DirtTwister

Dusting off some of the stuff that I played with early on.  Here is a more refined version of Valley Ride.  I'm trying out over/under jumping stuff in this video.  I have a few more tweaks to the terrain that I want to do.


135Lance

That track looks like a lot of fun to play. :)
135twitch on steam

mcm2boys

Valley ride is looking good there.. Some of the terrain textures look like light rocks, how did you get that to work..? I'm liking the mud/grass textures too it makes you realise what a big step up the Reflex engine is over MCM2 (or was that an Unleashed track first?)..

DirtTwister

#85
It's an MCM 2 track.  It's the first track that I tried to use friction maps on in MCM 2.  It seemed appropriate for Reflex, so that is why I used this track in all the early experimentations. I've changed the displacement map quite a bit from the MCM 2 version.  You can do a lot more at 2048x2048 then 257x257.

I'm hoping that KawaDuck might resurrect Pleasant Farm MX and bring that to Reflex.

The textures are using the Kingston dirt textures and Bedford bump maps.  I blend/mix them up using the RGB Mask.  The softness is set fairly high also in different parts of the tracks.   Up on top of the two ridges I use a more rocky texture with gray painted on the chromlum to try to make it look like snow covered rocks.  The track is fairly slippery all the way around.  Mistake possibilities are high and you are rewarded for keeping up your momentum.  I think you should be able to do a crash free race, but it will be tough not to have to use the reflex controls to recover from mistakes.

I'm working on a few tweaks to give some options and then I'll start tidying up the spline and textures.  I don't plan to put many objects on it.

The AI don't seem to like it much.  I need to play around with that.  I wish we knew who the AI guru was with Rainbow.

JamieT

Looks good Bruce!  :)  You can tell it has that MCM2 style to it.

I think Mike did a lot of AI tweaking at Rainbow.  They could do all their editing on the fly though, whilst the AI was riding on the track.


mcm2boys

Great work as always, i saw the preview last night on youtube. Good to see you've been kieeping yourself busy over the summer. Looks like a little but of custom stuff creeping in therebe interested to hear how you achieved that next time we chat.. :)


gokitty199

https://www.youtube.com/watch?v=L2iVgILYZ3g

little track i started working on. trying to make the track feel naturally built into the hilly enviorment. im not sure if i should try to give the track some ruts and breaking/acceleration bumps or leave it silky smooth and make it erode fairly quick. and not sure if to leave it sandy like it is and adjust drag/slip or make it a tacky clay like track.


135Lance

Looks good JamieT. Whats the name of this track? How long till release? Keep up the awesome work. ;D
135twitch on steam

filip42

OMG Jamie ..... This is awsoooommmmeeeee  :o :o :o !!! Can't wait to play it !!   ;D ;D


nt816nt

Just got the game the other day and decided to make a couple..
This is my first one trying to make myself familiar with Earthworks.
I do have a lot of great tools at my hands but not sure how to incorporate into this game yet..

JamieT

Hey Nick!  Welcome back to the MVA community :-)  Looking good!

gary664

#96
Ive been working on a track with Leveller for awhile now.. Just thought I'd throw a screen shot out there for just a small taste!

https://www.dropbox.com/s/s3kuucpel0npcr9/MFFpic1.PNG?dl=0






Pic fixed by Fixer :)

Darkslides19

Looks good.. Gotta get some sweet bms on there ;)


Darkslides19