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UE2 v9.1.17 released - updated

Started by mcm2boys, August 01, 2007, 07:51:58 AM

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mcm2boys

The next version of UE2 is now available for download. The program comes in a ZIP file which you can unzip wherever you like on your computer, and UE2 will find MVA and the files it needs. If you haven't used the official MVA installer or have moved your MVA installation from it's original folder without re-installing it, you might have problems starting UE2.

The ZIP package contains:
  UnleashedToo.exe - program files
  UnleashedToo.chm - help file
  d3dx8d.dll - program support file
  xbxgrph.dll - program support file

If you want to use custom objects in your tracks you will need to put the files (either the PAK files or the individual DXG, DXT, DXM and COL files in a folder called 'CustomModels' in your '%MVA%\Media' folder.

If you need help then ask here, i don't have the time to trawl all the MVA sites like i used to, but i do check in here most days.

You can grab Unleashed Too v9.1.18 here..  Update  31 Nov 2007


Have fun
Laurie


GHeTTo_RaceX

Quote from: mcm2boys on August 01, 2007, 07:51:58 AM
If you haven't used the official MVA installer or have moved your MVA installation from it's original folder without re-installing it, you might have problems starting UE2.

I can confirm this point. If you get those error like in the following shots, you'll have to reinstall your game so the windows registry will be edit correctly.






RaceX

Nikhil


VRT_JPRLisbon_

#3
Good job Laurie  ;D



did a fast test , the #Orient objects to terrain# does?t work well , the objects go to up and down but they stay on horizontal instead of orient to the terrain, just tested this with bales.

Trees placement have a problem , just tested with nat15 veg yet , the trees i place on U2 are not the same trees i see in game , but will try other nat veg later.

Limit distance from last object is a very good tool to place fences and bales also .

mcm2boys

Thanks guys,

As you have found there are still quite a few bugs..

hmm i'll take a look at the orientation stuff. The veg worked when I tested it, i got the same trees in game that i placed in UE2. Are you placing the Nat15 trees or are you placing a different Eco set and then changing the eco to Nat15 ?

Laurie

VRT_JPRLisbon_

I tested again but is the same , here is 2 pics that show the diference between the trees i place in the editor and the tress i see in mxa.
The nat15.esb is from a test pak i did just with 1 tree\bush of each , i didn?t changed nothing , it?s from nat15 veg of the stock editor.

UE2 placement


Mxa

Nikhil

When I try to export a tile, the box that comes up says open rather than save. When I try hitting open anyways, the box closes as if the tile has been saved, but when I look where I saved it, nothing is there.

mcm2boys

I hope to take a look at these problems on monday..


Laurie

mcm2boys

I just got a chance to look at the TILE saving and it worked ok for me. So i'm not sure what's going wrong on your PC. Did you enter a file extension, because it will use your file extension if you add one otherwise it appends '.tile'



Laurie


Nikhil

Well, I retried, and found it sort of works. I've tried to break down exactly what I do into a few steps:

1. Import an mva project with a perimeter tile and central tile.
2. Right click on any tile and hit export.
3. Box comes up to save, but I can't choose the filename or the directory I save to. It has to be the default ones. If I try to change it I get an error box.
4. Hit the save button (which reads open).

Now after this, if I go into the folder I saved the tile in, I don't see a tile file. There's nothing to indicate a tile has been saved. However, if I try to import a tile, there's no tile to select in the box, but if I hit open anyways, it will load the tile I previously exported.

The problem is that I'll have 3-4 tiles I'll need to import separately. Without the ability to export all those tiles, then import them as I choose, I can't piece together my track. I'm limited to the original perimeter and central tiles.

VRT_JPRLisbon_

#10
The export tiles and import is working here , just tested it now.

Try this :
1?create a new Text file (eg A.txt) and Rename it to A.tile
2?now export your tile to A.tile
3?import A.tile to where you want.

On the export box we see open on the buton but works , i used a .txt file but is possible use other file also.
Here i can save\open tiles from any folder.


This is new for me , cause i didn?t read the readme info of the old version  :-X , but this tiles thing is really interesting , now we can make tracks with 25 maps lolllll wooooo ;D , usualy my textures are around 20 or 30 minuts to render but next time will be 4 hours ? 20min x25 ? lol  .
This is not HD tracks but Super HD tracks  ;D
Good job Laurie and Td people .

Nikhil

#11
Thanks, that worked great. Only thing I had to change was when I saved the tile in UE2, I had to name it A.tile.txt.

Also, when you import the central tile, the wrong tex appear, so you have to import the tex separately.

mcm2boys

I have fixed these problems now and the updated program is available from the original link at the top of this thread.


Laurie

VRT_JPRLisbon_

Thanks by your UE2 update Laurie.

I did a fast test but i have a problem now , after save the pak  ,  when i load the track in mxatv the game crash to desktop  :'(
The trees problem and Orient objects to terrain work good in the editor now .
Il test more later .

VMX_SKYmx99

I ordered a new pc that will be in tomorrow and I can't wait to check out UE2.  My only question is will it run on Vista?

Fixer


mcm2boys

It also runs ok on my Vista but i haven't tested it very much, just started it up really. I do however have a ATI gfx card, i think some people had problems running MVA under Vista using nVidia gfx card but if UE2 will have the same problems i don't know..

You will probably need to install MVA for UE2 to find it, even though MVA will run if you just move the files otherwise you might get the MVA not found error from UE2..



JPR
I'd be interested to hear what you did on different if anything on the quick PAK that didn't work


Laurie

VMX_SKYmx99

Hmmm... I'll find out soon if it works or not.  My new pc will have an Nvidia Geforce 8800.  I hope it runs MVA. :)

VRT_JPRLisbon_

Now its working , the problem was the old trees of my pak , i imported again my nat15 esb file (with this the old trees disappeared )  ,  i placed some trees again and now work .

mcm2boys

JPR
I was hoping it would be something that simple.  :)

Sky
I think Paul [ElDiablo] and Bruce had problems in the beginning but i think new nVidia drivers seemed to have fixed their issues..



Laurie