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D2 Error

Started by Gamergull, May 18, 2007, 12:10:17 AM

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Gamergull

Yeah, I know that I ask a lot of questions, but this will probably be my last one before I'll be able to release my adventure freestyle world.
OK, it's 2 questions. Meh.
1. Why do I get an error every time I try to export a track with custom objects in D2? I already read some other topics, and I checked that the textures were the right size. All I wanted to do was add a "ride through" property to my custom plants.
2. Is it possible to add that property to an object without using DilloToo?

mcm2boys

it would help to know what the error message says. :) D2 shouldn't have any problems with custom objects..

I don't think there is any other way to add RIde Thoguh to an object.

Gamergull

It was an access violation error (or something like that). I checked the log file, and it happened after the color maps were added.

VRT_JPRLisbon_

#3
Some objects have errors , sometimes the errors are on the name and textures names and the names inside the slt file , open it with text to see.

Gamergull

Well, do I open the .prj or the .env file in Dillo Too?

Also, my custom objects don't seem to have errors. They work just fine in MCM2. I had one unexplainable error with my custom car, and I already deleted it.

MDx_Wayne

Dillo2 will open either the prj or the env.? I open the prj file the first time to bring in the track work that I've done in D1.? After saving in D2 as a env file, I then open the env file only so to not loose any updates I've made in Dillo2.? Dillo2 doesn't update the prj file so after the initial opening of the prj in Dillo2, there is no reason to open it again.? Just use the env file after that.

mcm2boys

Sorry i've been away for a couple of weeks. Wayne is bang on the money, i think he probably uses D2 a lot more than i do.. :)

Vehicles can be a bit tricky since they need to have the spline added before you pack the track otherwise it causes problems. Also the model needs to built a certain way so that the game can find the wheels and the body of the vehicle. Extreme is our expert in custom vehicles for MCM2 he might be able to get your car started..

Laurie

Gamergull

OK, then, I'll play around with Dillo Too and see if I can make everything work. Thanks for the help, everyone. *inserts thumbs-up emote here* .

I wish there was a way to increase the frame rate, though. 3 FPS is quite hard to work with. Meh.

mcm2boys

Is the track very object heavy? or do you have a lot of trees? or a very old system? Most modern systems should run much higher than 3fps even with a lot of objects, unless D2 has a problem recognising your gfx card and is using the software renderer instead.

You could remove some stuff while you work and then add it back in for the final Packing, eg the trees.


Laurie

Crashnburn11

i continue to have this problem in D2 97.4, on objects that work fine if you place them in the regular editor.  It freezes right after the color map for me aswell.  I'm going to go look for a different version of D2 and give that a try.

mcm2boys

You could try asking over at MDX racings forums there is still a strong mcm2 community over there, perhaps if can get me a sample track and object i could take a look at the problem. But it's been a long while since i worked on D2 and i tried to compile it the other day and something is definitely wrong so it might take me a while to get it up again..


Laurie

MDx_Wayne

Normally my frame rates inside D2 run between 20 and 30 FPS and my machine is no powerhouse by a long shot.  My current project only runs at 2 FPS, which is tough to use, but it does have 800 objects.  You can improve your FPS a little by dialing down your resolution on the OPTIONS tab.

Gamergull

Thanks :) .

It runs at 6 fps now :S . I only have about 150 objects, and they're mostly simple polygons.

I've even solved my previous problem with the exporting error :) . Yay!

Crashnburn11

Quote from: mcm2boys on June 15, 2007, 02:36:57 AM
You could try asking over at MDX racings forums there is still a strong mcm2 community over there, perhaps if can get me a sample track and object i could take a look at the problem. But it's been a long while since i worked on D2 and i tried to compile it the other day and something is definitely wrong so it might take me a while to get it up again..


Laurie
well, it does it with any custom object for me: any of the td ones, from mcm factory, from extremes site.  Would it be a problem with my system maybe? i never had this problem with my home pc, but my laptop has integrated graphics, and maybe d2 cant handle that? i dont really know.  ive just been placing the objects in d2 and exporting the scn, running through apm, and using dillo to pack it, but it would be nice to not have to do all that.

MDx_Wayne

That seems like the long way around and maybe it is necessary, but I place objects in D2 and pack from D2 directly to an .ENV file.  Just be sure to answer NO when it asks you if you are ready to release.  If you say YES, you will not be able to reopen the ENV file.  Saying NO, you can reopen as much as you want to.

VRT_JPRLisbon_

off topic:

Wayne you know what sup with mdxracing.com site ?
its off for me since 1 or 2 days ago.

MDx_Wayne

You probably already got the email from MD, but there are some Domain Name issues and he won't be able to get them sorted out until Monday.? Some of these places are not open over the weekend.? So we will just need to sit tight until then.

mcm2boys

Hey Crash

can you post the PACK log?

Do you have all the models/textures present on the laptop? I think you should be told if D2 can't find a textures, but one possible issue is that it can't find one of the textures. They should also be in TGA format either 24bit or 32bit otherwise D2 won't be able to convert them and that could be an issue ..


Laurie

Crashnburn11

yes i have all the textures, i have even checked my filed against the SLT files.  it happens with every single object for me.
here is an example pack log i just made:
Packing - C:\mcm2\TrackEditor\ctv2\dis\nat.env
6/27/2007 4:26:14 PM
-----------------------------

Saving Scene file
Saving Terrain file
Saving Spline file
Modified EcoSystem file found replace existing file
Building color maps
Saving color maps [3]
Saving user model Textures [3]

VRT_JPRLisbon_

Looks like dillotoo974 doesnot found textures of the objects on your pc ,  after <Saving user model Textures [3]> dillotoo write the names of the textures , next is the objects . . . . . .

Try dillotoo97.2 maybe works on your pc
http://www.twisteddirt.com/download.php?file=files/mcm2/other/DilloToo972.zip