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Texture Matching?

Started by Gamergull, May 14, 2007, 02:54:30 PM

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Gamergull

I'm going to make an overpass object for my new city-based enduro. The problem: How can I make sure that the size, color, and texture of the object will match the size, color, and texture of the connecting road texture in my world? I want to keep the ambient lighting in Dillo at 60 (it takes place at night; how unusual :P ), and I don't want to go though the process of trial and error.

I'll try to get an example screenie up soon, to show what I mean.


This topic can be deleted. I fixed the problem myself. I forgot about changing the sun color.