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height map question

Started by dklr, March 07, 2005, 04:55:09 AM

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dklr

how do i get really tall maps to be more smooth?

tw0_f0ur_

dude stop asking stupied questions. check the smooth button in dillo
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

cR

Search and read for tutorials... then if you really don't know, ask.

VMX_SKYmx99

I don't see why that was a stupid question.....

Check the smooth filter button in dillo.  Or use more blur in spots on your map in Photoshop. 

DBR_Dodgy

Quote from: tw0_f0ur_ on March 07, 2005, 04:56:07 AM
dude stop asking stupied questions. check the smooth button in dillo

dont use the smooth button in dillo, its better and more accurate to blur the parts of your map manualy in whatever photo proggy you use.

using the filter in dillo kills jump and burm surfaces.  imo.

Ian.
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mcm2boys

If you're not going to use the smooth option in Dillo then you want to export your DispMap.tga in POV-RAY Tga format, it looks like greeny/red contours when you view it in image processing software. Dillo can read these and creates much smoother 3D terrains than the normal gray TGAs. This is because each pixel in the TGA converts in steps of 1/64000 (* Grid Strength) feet, whereas a gray TGA converts in steps of of 1/256 (* Grid Strength) feet.

You can export these kind of TGAs from 3D programs (terragen, leveller) but they are very difficult (impossible really) to work with in an image processing prog like PS or PSP.


Laurie