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Hidef track problem

Started by tw0_f0ur_, September 02, 2004, 11:02:06 PM

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tw0_f0ur_

hey. well i made a hi def track.. made it a stunt, added tex,saved and bundeling,  then made a sx version.. save it without bundeling.. took the tdf file and changed the name to the hidef track name then edited the ini file so it would rear the tdf file.. changed the filesets.. then went to amp, processed it through amp and then took the env file from the quarries folder and put it into the nats folder... then i tryed to play it and it would load half way then go back to the main screen ( in mcm2) it would be all wired looken like a different font...and the mouse cursor wasnt there...  any help? with whats wrong
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

AheadBMX_6

I don't know what your doing wrong but try using D2 for the spline. It is much easier then editing the tdf.. file and all that *#*#*. Just make your stunt version like regular. Place all of your objects and everything and save it and run it through APM. Then make a new SX, spline it, and import the spline into D2 on your stunt version.

tw0_f0ur_

ah ha! thank you, now it works..
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

TMD_ NemesisX2

Could i see an in game pic of your track two_four? Even if it's just *#*#*ty temp textures.

AheadBMX_6

Sik is it a SX or a Nat.? Lets see some pics :P The texs should be really really really clear.

tw0_f0ur_

its nothing special.. its a local track...
no objetcs placed yet.. heres some teasers


Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

Kazam

post some better screens please.

and BMX,  what ya use for ur textures ?

AheadBMX_6

Looks sik.

I use PSP and PS for the base texs.  Then stack a bunch of layers and start erasing and tweeking. I also just started using POVray for shadows and it kicks ass I give it an A+ :)