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MXU Trees not displaying properly in game

Started by VMX_SKYmx99, August 28, 2005, 08:21:32 PM

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VMX_SKYmx99

I placed my MXU trees in D2.  They looked just fine in there.  When I went into MCM2 to test it, they were not showing up until I would get right up to them.  I have all my GFX settings at the highest quality.  Can anyone give me an idea of what happened please? :)




mcm2boys

Do you have the latest MXU ECO.RES and EST files? This is caused by bad mapping on the lower tree LOD or using the wrong billboard TGA for the trees.


Laurie

VMX_SKYmx99

hmmmm......  I thought I did.  I'll download em and see.  Thanks Laurie.

MDx_Wayne

I can see this is a 6 month old thread, but I am having the same problem and the est files are new and well as the eco and global.res files.  For some reason the wrong billboard is getting used as only the LOD is screwed up.  When I get close to them, they look great.

What is missing?

mcm2boys

It's got to be an EST problem or the billboard texture is missing from the ECO.Res - i thought that second one would cause the track to blow up on loading so my guess is the first.


Laurie

MDx_Wayne

What sort of EST problem would you envision?  I just did download new EST files from the site here.  Any other thoughts on what I might try to fix this?

Thanks in advance!

MDx_Wayne

Okay, I've got new info.  The only ECO systems that fail are MXU_nat11, 16, 18 and 21.  These use either SpringtimeBillboard.dxt.tga or rescuetreesBillboard.dxt.tga.  They are the only ECO systems that use those billboard files.  Evidently, thay are not in the ECO.RES file (I assume that's where they should be).  My ECO.RES file is dated 10-15-2005, is there a newer one that I should have?

Or do I have a different problem?

Thanks again.

mcm2boys

That looks like the same eco.res that i have from the date and it has both those textures in it. hmm .. check out the ULeft,URight,VTop and VBottom values for the trees in the Est's. I'll need to take a look at them myself but it will probably be a couple weeks before i get a  chance..


Laurie

MDx_Wayne

#8
Could I get a copy of the TGA's so I could determine the appropriate coordinates to use?  Or is it possible to determine the coords without the TGA?  I really don't think that guessing will get me there.

Thanks.

mcm2boys

I just re-read the first post. If they are showing up in D2 then there is another problem which i don't understand..

if you set the U,V to 0,1 0,1 you will see the whole Billboard TGA in D2 or in game if it shows at all.


Laurie

MDx_Wayne

0,1 0,1 isn't the ticket on these.  Each tree or bush in the EST looks at a specific section of the billboard for its LOD view.  The LOD does show up in D2 it's just blurred and distorted.  Either the billboard is faulty or the U/V is looking in the wrong spot.

Take a quick look at what MXU_nat11 looks like on your computer.  Close up it looks great, the low detail view looks corrupt.

I may have to pick another EST, but I tyhought 11, 16, 18 and 21 looked the best. 

Do these work for anyone out there?

mcm2boys

QuoteEach tree or bush in the EST looks at a specific section of the billboard for its LOD view.  The LOD does show up in D2 it's just blurred and distorted.  Either the billboard is faulty or the U/V is looking in the wrong spot.

I know, if you set them to 0,255,0,255 (255 not 1 - sorry) then the billboard will show th whole texture and not just it's own part. Then you will see what the whole texture looks like. After that you can see if the Est alues look roughly right or not.

If they don't show up right in D2 either then it's obviously the UV mapping, i'll check it out when i get some time.

Laurie