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Dillo2 MXU tree shadows ?

Started by Missy_X, January 03, 2006, 01:54:46 AM

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Missy_X

Hello,

I seem to have this problem of my mxu tree shadows being off .. it doesn't start at the base of the tree. I made a screenshot and uploaded it :



Could anybody explain me why i'm getting this and how to fix it please ? Thanx

mcm2boys

Sorry but this is a problem with the way D2 renders shadows, the only way to fix this is to export the shadow map, then load it into PS or PSP and then use a white brush to erase the unwanted shadow area. You can then use PS or PSP to blend the new shadow map with the texture.

Since this is a known problem maybe someone can come up with some better fixes..

Laurie

Missy_X

What's weird is that it only happens to the MXU trees and not to the stock ones for as far as i can tell .. doesn't happen with objects (bales and stuff) either

mcm2boys

It's because the MXU trees are set up to sit lower into the ground, this is just the way Rainbow made the objects. D2 renders the underground part of the tree as well and that's what causes the extra shadow. It does the same thing with fence posts..

Laurie

Missy_X

Oh i see, well thanx for explaining :) Can't believe that everybody who uses those trees and casts shadows on them goes through the whole "edit tree shadow" process .. i'm even more impressed by some tracks out there now lol

mcm2boys

Yeah from what i've read, a lot of the old timers seem to think that because a track looks good it must be easier to make them these days 'with all the new tools' ..  :)

There's still a lot of work needs to be done..  ;D

Laurie

The Loz

A lotta people seem to have figured out the 3DS Max object/tree shadows... That stuff is waaaay over my head! Still I always liked how D2 uses the actual tree models for the shadowmaps, while Max uses the LOD billboards... D2 gave you more realistic shadows in that way IMO. Any chance of being able to render the tree shadows double size in the future Laurie? Bit of antialiasing would be so slick :D

~Loz

mcm2boys

I want to move to using shaders then a lot more will be possible, for antialiasing you can always use some blurring in PS/PSP, not quite the same but at the level of detail available very passable..

Laurie

The Loz

That's what I've been doing, and yes it still looks ace :)

~Loz

Maggot#666

i think your tree is too big or not placed at the good place. :-\