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Started by VMX_GravityX2, August 24, 2004, 04:33:57 PM

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metal_miracle

just had to try out this idea..

its dbk1990s layout


ElDiablo (Paul)

Hey M/M! Looks cool...but I see one light pole that isn't casting any light? A few things to remember...I know you have a light for the overall scene that we aren't seeing here...but it's causing shadows to be thrown from poles that shouldn't be throwing them. I would delete that light and either use a Skylight (if you have Brazil or VRay) or just raise the ambient color until you don't need it. Also the color of those lights is...well...too yellow. I would recommend staying 255, 255, 190 (or above). Otherwise it looks like you've got frosted yellow bulbs out there...and would look very un-realistic if you had also rendered textures on this scene.

If you are only looking for a cool looking render...then add some volume fog and play around with that and you should be able to get the light beams from the sources. Just a few TIPS. Looks pretty cool though. If you're looking for a working example of Max lights combined with MCM2 light poles...check out this old SX of mine http://www.teamwwwracing.com/topnats/SX_Night_Mission.zip


I placed all the lights first in MCM2 and then used the info from the SLT to line up the actual lights in Max for the render of the textures. It came out ok I think. It's a bit fast for an SX overall...but there is a certain flow to be had. It's got to be at least 3 or 4 years old though.  ::)
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

BPh

Quote from: 51 on November 05, 2004, 01:34:58 AM


Where can I get this ? Was a project 1 year ago from Fifty)(One.

MX45

he never finished it as far as i know.

But ya, that's like the only track Ive looked forward to for more than a year.

Mike | If you never fail....you will never succeed.[/color]

FnF__Thuxter


BPh


Daniel Ahlgren


WhiteBoy

looks sweet and disfunctionally clean if that makes sense...

VMX_Burn

#328
Ontrack textures are nice, maybe the dirt colour is a little light to be realistic looking tho.
And get rid of the bumps on the offtrack it looks like curdled milk.

This post was brought to you courtesy of Adam aka VMX_Burn

VMX_GravityX2

Quote from: FnF_Phil_80 on November 01, 2005, 02:34:07 AM
Quote from: 51 on November 05, 2004, 01:34:58 AM


Where can I get this ? Was a project 1 year ago from Fifty)(One.


I don't think he released that project.

Jonneh | VMX_GravityX2 | X2 Designs*
R.I.P - Jamie Murphy - Canadian Armed Forces
R.I.P - 'Dimebag' Darrell Abbott - Damage Plan
R.I.P - Dave Williams - Drowning Pool

MDx_Wayne

Hey MM, on the lights thingy, did you ever ride "After Midnight?


metal_miracle

Quote from: OTHG_Wayne_ on November 29, 2005, 01:53:05 AM
Hey MM, on the lights thingy, did you ever ride "After Midnight?



no i havent but thats track looks to bright
but i released the track on fmtx cuz it was just something i wanted to try out..

but the real problem is that so many have thire monitor sett way to dark

MDx_Wayne

Maybe check it out and see if it is too light. 8)  Inside the game it looks darker than the screen shot does.  And the technique was pretty easy to do, no lights were involved.

Wayne  ;D

ThirtyAte

IF IT DOENST KILL YOU, IT ONLY MAKES YOU STRONGER!

VMX_Burn

Looks alright, but smooth your berms. Yours are always jagged like that, all you need to do is blur them a little, so the tops are rounded and there is more to the back of them. Please :)

This post was brought to you courtesy of Adam aka VMX_Burn

ThirtyAte

IF IT DOENST KILL YOU, IT ONLY MAKES YOU STRONGER!

ThirtyAte

Heres What is inside of the stadium so far...  I blurred the berms..   but i dont want to blur the track edge until i know its how i want it.

IF IT DOENST KILL YOU, IT ONLY MAKES YOU STRONGER!

VMX_101

I was bored too, naa just thought I'd post it here for all the old guys to check out LOL.  :P




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http://www3.telus.net/public/dsteel/Grand_Slam02.jpg
.: Denny - Aka- V_SDesign :.

VMX_SKYmx99


NATIVE

SWEET! Stee,l cant wait for release