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dillo too 73 error

Started by metal_miracle, October 20, 2005, 08:24:24 PM

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mcm2boys

Ok i found the Stunt map problem and have it fixed but before i release an update i would like to find out whats causing MM's missing objects.

As a workaround to load HiDefs go into the SCN file and edit the 'EventType=Quarry' line and change it to 'EventType=Baja'. That should fix the problem in D2  until i release an update, not sure how Dillo will react to it i don't see a reason why it should matter to Dillo either though.

I have just tried Mike McCues TD_pennants01LOD.SLT and TD_pennants_smLOD.SLT and both worked for me, so i'm not sure what the problem is with the TD_Lod files. Can you maybe give the name of an object that doesn't work for you so i can try it out? Also are you still having problems with missing models in the Resource list?


Laurie

Allen

i also am trying to use the new ver. and i can not start a project with it the start a new project button it there but its just grey so it wont let me click it

metal_miracle

Quote from: mcm2boys on October 25, 2005, 09:47:53 AM
Ok i found the Stunt map problem and have it fixed but before i release an update i would like to find out whats causing MM's missing objects.

As a workaround to load HiDefs go into the SCN file and edit the 'EventType=Quarry' line and change it to 'EventType=Baja'. That should fix the problem in D2  until i release an update, not sure how Dillo will react to it i don't see a reason why it should matter to Dillo either though.

I have just tried Mike McCues TD_pennants01LOD.SLT and TD_pennants_smLOD.SLT and both worked for me, so i'm not sure what the problem is with the TD_Lod files. Can you maybe give the name of an object that doesn't work for you so i can try it out? Also are you still having problems with missing models in the Resource list?


Laurie


i think i found it out..
the new dillo too only let you see those objects that i placed one time in dillo 1
why that is i dont know..

mcm2boys

Allen

this is something i wanted to mention in the release notes, i had a lot of complaints from new users saying that they couldn't open new projects with Open button (a lot of people thought that the New button was for creating new projects not opening them) so i have now made the Open button open PRJs as well as ENVs. I am hoping that i will be able to create New projects soon and the New button will be used for that. The short answer is use the Open button instead of the New button to open all track files.

MM

That shouldn't be happening there should be no way for Dillo to affect the SLTs so that D2 can only find them after they have been placed in D2. Since you use a lot of Custom objects i'm thinking that you use APM to process some of your tracks, so maybe APM is moving the objects that you have placed in Dillo to a place where D2 can find them. That makes me think that there might be something wrong with the folder structure you're using for the trackeditor, or maybe a wrong registry entry for MCM2 somewhere since that is how D2 finds the folders it needs to use.

Have you manually moved MCM2 to another folder or done something to the original installation folders?


Laurie

ElDiablo (Paul)

Actually Laurie I tried opening a couple of Hi Def projects that I have got in the works and it just looks like the new version of D2 doesn't support them. Not sure what could have happened because I had them both open in the previous version. So it definately looks like a problem that needs to be addressed.

I have no idea why M/M isn't able to see his objects....that's just wierd...I'll bet your right though...he must have reorganized his folders or something.
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

mcm2boys

Paul i have found the problem, although i don't know how it happened looks like i changed something i didn't need to but here is a temp. solution:

Quote
As a workaround to load HiDefs go into the SCN file and edit the 'EventType=Quarry' line and change it to 'EventType=Baja'. That should fix the problem in D2  until i release an update, not sure how Dillo will react to it i don't see a reason why it should matter to Dillo either though.

Laurie

metal_miracle

#26
this is where i pace them

D:\spill\Mcm2\TrackEditor\UserModels (has allways worked)

ElDiablo (Paul)

M/M it's amazing to me first off that it EVER worked with previous versions of D2 not to mention that the original Armadillo worked or that APM as well worked with that deep of a file address.

In fact...I thought that MCM2 had to be on the C drive...

But in any case I'd say that is your problem. Try installing MCM2 to D:\MCM2 and put the editor in D:\MCM2\TrackEditor and usermodels underneath that. It shouldn't be a big deal to install MCM2 to that location and just move your usermodels stuff over...then delete it. That way you won't lose any project files or anything else.

Now that I know MCM2 and everything else can run on the D drive...I think I'll be moving all my stuff to the D drive...my C drive is darn near full and there is TONS of space on the D drive.

Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

mcm2boys

That's the same path that i use, except for the \spill\ so i'm not sure that is the problem - though it could be.

1) Do these models show up in the older versions of D2?
2) Is the 'Read only' box checked in the file properties box for the models that don't show up?


You got me stumped MM don't see why it doesn't work.

3) Can you also tell me how the TD_lods don't work, is it just in D2 when you load them or in game after you have packed them?
4) What exactly do you do and what happens when you try to load the TD_lods into D2?

Sorry for all the questions but i would like to get this fixed soon so i can release the update.

Laurie

metal_miracle

spill means games but i think its the space in the stock install path that mess it up..

anyway all the models work in dillo too 96.6 up to 97.2

tw0_f0ur_

I was having the same problem with d2 at MM and cR were having. So post when you upload then new d2.
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

Allen

ok thanks man but win i try to open the project i have the same problem ...im not complaining becouse i realy thank you and TD for all the hard work and time yall have put into this for us .and yes the track is a hi ress. track this is the message that i get

BPh

#32
THANKS TD GUYS... ONE MORE TIME !

It seems you have forgotten the MXU textures into the latest version.

ElDiablo (Paul)

Quote from: mcm2boys on October 25, 2005, 09:47:53 AM
As a workaround to load HiDefs go into the SCN file and edit the 'EventType=Quarry' line and change it to 'EventType=Baja'. That should fix the problem in D2  until i release an update, not sure how Dillo will react to it i don't see a reason why it should matter to Dillo either though.
Laurie

READ THAT ^^^

Phil you choose the MXU overlay textures (and the stock ones for that matter) now from the new SCENE tab...check it out and you'll find it..the categorys have drop-down menu's.

Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

MDx_chris774

#34
problem i have , is i got all the mxu objects installed, started dillotoo97.3, and got a violation message, to do with the dillotoo97.3 exe file. i was not able to run mcm2 or armadillo after i installed the mxu objects. before i installed the object's i was able to run dillotoo97.3 with out any problems at all. to get over the problem, i removed all the mxu objects from the folder. then had to place the original mcm2 res folder back into  mcm2.as well as replacing the mxu_res file's.
and every thing is running as normal again. am i right in thinking that the mxu_object's go into the res folder in mcm2 ?. during the time i had mxu object's  installed they did show in dillotoo97.3.
i was not able to load a track in, to see how they looked. i don't know if this will be any help to
you or not. have fun regards chris
footnote, the track i am working on is national lowres track. gridsize 6.0.

mcm2boys

the mxu_res object files go in the UserModels folder Not the REs  folder but that's interesting feedback Chris.

the problem with the HiDef tracks is D2 doesn't recognize stunt maps from the scn file however if you use the  workaround  or start with a baja  track D2 97.3 will work oh.

Phil- it's like Paul said the mxu detail textures are now in the scene tab

Laurie

MDx_chris774

THANKS Laurie, thats my problem solved, every thing is working as it should be. just wondering if the other guy's did what i did, and put the objects in the wrong folder.i'm the world's worse at getting thing's wrong.
thanks again and appriciated
have fun chris

MDx_Wayne

Yo Chris, point well made bro!

Hehe

BPh

Thanks Laurie and Paul, my god, this dillo 97.3 is really awesome !
Good luck with the 97.4  and the MXU nats ;D

Allen