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What can we do to keep interest going in MCM 2?

Started by mcm2boys, October 06, 2005, 12:27:09 PM

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mcm2boys

The days are getting shorter (in the northern hemisphere), people start coming back to MCM2 after the summer and TD is starting to get busy again. So what new developments would you like to see happen with MCM2 to keep the game interesting and alive?

Track contests, New utilities or Tournies ..

We have a few ideas and we are working on them, but what would you like to see happen?


Laurie

tobz18

Im not exactly a powerhouse of ideas, but anything you guys can come up with im in full support of it. I couldnt possible think of anything else that hasnt been created, but im sure in suspense of hearing about what ideas you have already!

Daniel Ahlgren

i got some ideas

track contests was a long time ago so it would be nice to se a other one
a update in d2 that can do highdeff tracks in a realy easy way like importing disps so we dont have to go in d1
maybe some updates on the size of the texture size?

mcm2boys

I'm working on a new version of D2 right now, it has a lot of changes mostly internally so i can start to change the work flow, but also a few new features. The DispMap import is still away off yet but i will be working on that next, the big improvement is a new model handling system so we can release the MXU models and use them through D2. Bigger testure sizes are already supported in d2 from ver 0.97 i think.



Laurie

TMD_MickyD

A track contest would be cool. I think theres still enough people around to do it too.

ATR_RaTaX2

id be up for a track contest  :) the mdx/vrt track contest was cool imo with sx and nats pro and am creation. Maybe something like that, maybe itl bring a few creators back :D

MX45

Quote from: mcm2boys on October 06, 2005, 07:16:48 PM
Bigger testure sizes are already supported in d2 from ver 0.97 i think.

I think he was talking about the track textures, not objects.

Mike | If you never fail....you will never succeed.[/color]

BPh

Wow TD guys, when will you stop to update this awesome game ?
Sure, we want more from you...
Keep up the good work...
I can't wait to see your latest new stuffs.
TDzone, D2, ... can be updated but they are already perfect.
Maybe update the famous TDzone cuz the MSNzone sucks often... upgrade the design: more colors, more rooms (keep the MSNzone's  design like an example), ... dunno but do your best and we will join you.
Thanks in advance and have a nice end of the year.
Phil.

metal_miracle

an improved sick tricks editor..

a way to use 1024 disp maps..

a zone that worked like the counter strike on-line  zone..

an instant dispmap viewer that you can see what you create in photoshop

the bike and rider sound from mxu as an option in bikeswitcher


tw0_f0ur_

I would like to see the package manager done so we can make rider models also like MM said 1024 disps and higher RES texs to match the disp.
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

Sneer

- 3840x3840 tracktextures
- an 3dsmax or Milkshape custom-bike-model-exporter (with an result that is ready to test in game)
- an sdk-mod  ;D aimed against 90 degrees limit and less lag (to place some more stuff on a track)

ok forget the last line...just more possibilities in hidef. skies/displ./textures would be cool.

TMD_MickyD

Most pcs dont deal with high def tracks well the way it is now, unless they're on a huge grid.

v_hoOk~

hi restex and disp maps, thats it and what miracle said


VRT_RIDEBLUE

Would you guys like different bike characteristics? or maybe a tourny where everyone has to run the same bike? give us feedback here too...

tw0_f0ur_

same bike model you mean or skin.. please exapline...
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

BPh

I "exapline" ...  ;D I think he's speaking about the same bike settings for all in a tourney  :-*

VMX_101

I don't think higher texture and displacement map resolutions is very conceivable. Not saying its impossible, but I can't see that happening.

Like TMD_MickyD said, most of the graphics cards don't handle high def tracks very well anyways.

But hey thats just my 2 cents, TD probably has more of an idea what they can and can't do with MCM2.

Regards,

Denny
.: Denny - Aka- V_SDesign :.

ElDiablo (Paul)

One thing that I think would add a lot to the atmosphere's is bigger panels in sky cubes. The problem right now is that when you render a killer looking sky in Terragen, MCM2 stretches the panels out and makes some finely detailed skys (mostly concerns clouds) pixelated.

If we were able to use 1008 (double sized) panels, or even bigger (the bigger the better)...I think it would make the details all that much better.

It would really be nice also if you could change roost color on a by zone basis (so gravel would roost differently than dirt, etc...).

What are your plans...anything you can tell us about to 'wet our whistles'?

Track contests are always good...I think the idea that Dave used on his VRT contest with creating pro and amatuer classes is good.
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

v_hoOk~

how about bigger tex sizes on everything, seriously, if someone could do that, id be creating awesome shyt every day.....


VMX_SKYmx99

Bigger tex and disp maps would be amazing. 

I know it can't be done, but how about changing the physics?  ;D