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way to unpack the games orig maps?

Started by kingcobra, August 10, 2004, 09:34:59 PM

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kingcobra

is there a way to unpack the games original maps so I can edit/change one of them to my liking?

TNT_wfo

Yes there is a way to unpack a track but its a secret proccess that can only be done by TD. And no they wont upack it for you for editing  :P
Kamloops BC, dirtbike heaven!

kingcobra

*#*#*???whats with all the secrets??? I have made over 60 cars and 12 or so maps for another game and there are no secrets at the forums there...if you need a utility or some info on this stuff they gladly supply it...someone here being greedy? or do you just like to feel important?  why can't I edit it for my personal use? I BOUGHT the game...I had no intentions of uploading an altered stock map I'm not an idiot...I have been all over this site trying to get info on map and vehicle making and all I seem to be getting is "ask this guy he'll do it for you" well what if I want to do it MYSELF?

cR

Hmmm yeah you got a point there... but there is stuff whit the game's EULA or something so... but I think it should be good for a tutorial whit plugs or whatever needed to export bikes... maybe even a 3ds file whit the bars, footpegs etc on the right place so you have an actual idea of how the rider will fit ur bike....

but this was about tracks really... lol ... I guess you should just remake the track urself lol :|

kingcobra

if I could take one apart it would help me understand whats required to make one! that's how we learn isn't it?

VMX_SKYmx99

There is an example bike somewhere.  I'll put up a link tomrrow for you guys.

cR

Cool thnx Sky, but it isnt the MR3 model right? I used it as a base and it worked pretty good but it needed tweaking i think... would be better to have it exaclty right so u can work around bugs and twiches like grabbing ur steer on the wrong place...

(mebbe whe need a topic on this, getting off topic here ... lol, my fault srry)

VMX_SKYmx99

This one is based on the mr3 mod i believe but isn't it.

AheadBMX_6

They don't let the secret out because you could then extract maps out of user created tracks. That would cause alot of trouble and alot of *#*#*.

VMX_SKYmx99


kingcobra

I dont need a model...I can make that...I wanted to edit the jumps on a stock map to my liking...

AMA_DirtTwister

The main reason that we don't tell how to extract the data is because of the fact that it is encrypted in the first place.  As far as I know there are only two people that have figured out how to get the data.  Laurie and myself.  Rainbow chose to encrypt their models and their tracks.  We respect that and we don't make the information available. 

This also why we created the PKG format.  The act of adding the models to MCM2 requires us to either encrypt the data or decrypt the MCM 2 data.  We chose to encrypt our data for the reason above.

The fact that Laurie figured out how to do it, is what made it possible for him to create Dillo 2.  The brainstorming of Laurie, Jeff, and myself with the help from several others made BikeSwitcher possible.  The addition of Extreme and his prolific 3D modeling make BikeSwitcher much more than I thought would be possible.

You guys are free to also figure out how to do it and then let your conscience be your guide on what you do with that information.

Other game developers are more open about their file formats and encourage the mod community to modify their games to the max.  Rainbow provided some information and encrypted others.

Bruce
AMA_DirtTwister - http://dirttwister.com

kingcobra


Crashnburn11

if you need to learn how to make tracks www.mauicool.org is the place to go.  i would also recommend getting leveller and if you need any help i will help you.  my msn is socalmotopimp@aol.com and my aim is socalmotopimp

VMX_krazyman821

Hey Kobra,I can also help get you started making tracks if you want.
My MSN user is :   kxkrazyman821@earthlink.net
MCM & MVA Trackmaker Expert
          - Noel- :)


kingcobra

wow thanks guys!!! I'll be in touch!

VMX_SKYmx99

me too.  Skymx99@hotmail.com  Anytime at all bro.  :)

Crashnburn11

and if you really want to look at a map you can download any of mine and ill tell you the password to open it in dillo 2

mcm2boys

Welcome Kingcobra,

Are you the same guy who's name is all over Insane Garage? If so i'm looking forward to seeing what you can add to our community it should be good.

I can see this question has been well answered already but i have 2 cents to throw in as well. As well as the reasons given by Bruce for not making tools for unpacking maps available to everyone i want to point out that it would open up many new possibilities for cheating and ripping. This game isn't just about the track builders, there is also the racers, the skinners and the object modellers and this could have an effect on all of those groups. We only have to look at the skinning problems that come up each time someone rips a skin, and having seen a lot of people walk away from skinning because their stuff gets ripped i don't want to see the same happen among track builders.

The system as it stands protects those people who want their tracks locked and those generous souls like crash who are happy to share their maps can do so freely.

I think the system works well and the ability to open anyones track without their permission will only cause unwanted problems.

Laurie

cR

About skin ripping...dont think this would be doable but I'll just spit it...

Like the bikes have been incrypted or something..that might be good for skins if someone could just run there .tga file trough a crypter proggy and get it out as well a .dat file or whatever... off course whitout a ".dat" to .tga option. If someone then wants to edit it, they will HAVE TO contact the creator...