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new here...modeler wanting to learn custom vehicles for mm2...

Started by kingcobra, August 07, 2004, 08:58:41 PM

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kingcobra

I made this...it would be cool to have it in mm2...any help is appreciated...


tw0_f0ur_

NICE  :o whats the polly count.. but ull have to talk to extreme if u want it in mcm2 looks cool tho!
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

kingcobra

the body is only 1800 verts and the wheels are around 1000 each, its all mapped to a single map...will it work?

kingcobra


kingcobra

dam...for some reason the pics got all screwed when I posted them...sorry for crap quality I dont know what happened

kingcobra

um...nevermind...lol...I tried out the avt thats available for mcm2 and the games physics just don't work well with more than 2 wheels...I might make a new dirtbike for the game tho...whats the poly limits for the bikes parts???

VMX_SKYmx99

Contact extreme for that info.  If you make a dirtbike... Make a KXF250.  We need a good KX model 

tw0_f0ur_

the polly limit would be 2000-4000 pollys without being laggy
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

kingcobra

is that body and forks? or does that include the wheels?

tw0_f0ur_

well all you have to make it the bike without wheels, b/c extreme will put them on
Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

cR


Daniel Ahlgren

Quote from: tw0_f0ur_ on August 10, 2004, 01:08:02 AM
the polly limit would be 2000-4000 pollys without being laggy

omg your stupid bro there is no polly limit to get it to lag the thing that does so it laggs on a  track is if there is alot of trees and trust me ones i made a stadium that was 150000 polys and there was nada lag

cR

It depends on ur system specs alot, the game to... I think for a "low" poly bike 1000 to 1500 polygons, and for a more "high" poly up to 3000 polygons, whitout the wheels, if u make wheels, I think around 200 or 250 polygons each would be good, just a guess on that...

Bikes can't use multiple texture maps right, but if you want high detail textures u can use 1024x1024 maps, probably a good idea to release it whit an 512x512 one for the guys whit a slower system. Keep in mind, if you use detailed textures theres a big chance you can cut away a lot of polygons, example, use some small beveling on your texture map so you dont need to add more faces for depth so you can use them for the basice shape...

I hope that helps a bit, you just need to blend in the textures whit the model to make it look good if you know what I mean... talking from my experience in the GTA-VC modding scene wich a was involved in for quite some time...

VMX_SKYmx99

I believe there is a poly limit guys.  i remember extreme saying something about it WAY back.  But I could be wrong.

kingcobra

um...you people have seen my atv...there shouldn't be any questions as to my modeling knowledge. if there is go here www.kingcobracustoms.20megsfree.com  I don't need info on HOW to model OR map a model...I just need to know what I have to work with...I can MAKE ANYTHING trust me...I can make you a dirtbike with 300 polygons or 300,000...I need to know what the limits are. sheesh

cR

Sjeeess don't get all fired up man, I just posted some good polygon limits you should keep in mind, IMHO.

VMX_SKYmx99

OMG dude  :o  Those look REAL!  Please make an 04 KXF 250.  Please.  But contact extreme and im sure he'll tell ya all you need to know.  ;)

AUS_Twisted


Bunny

Oh man kingcobra who cares about not being able to change the physics, you need to make some of those cars for the game.  That would be seet imo.
Aaron | Bunny0St33l | Bunny06



cR