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Messages - Robbo566

#1
General Discussion / Re: MCM2 tracks on MXU!!!!
May 06, 2005, 11:14:23 AM
LOL. That clears it up will Maui.
#2
Custom Objects / Re: 3ds Max 6
May 02, 2005, 04:08:57 PM
Quote from: VMX_D-Dub on April 30, 2005, 07:31:48 PM
is this kevhead ::)

You win the prize.
#3
Track Creators / Re: test please
May 02, 2005, 03:52:12 PM
Robbo66@westnet.com.au
I'll be up for it!
#5
Can I just say.. Like yourself, I also had to learn the hard way. When you click pack, you have to click "no" if it isn't ready for realise. Read the text. It tells you.
But once you have it, it changes your .prj file to a .env file. So you can't open it back up with dillo1. Make 2 copies of every project file.
#6
General Discussion MCM 2 / Re: DIZ_No_Rebase?
April 29, 2005, 03:58:38 PM
Wow. I am proud of you all. You would all make a great track making team. Hope someone here gets the job for sure.
Good luck.
#7
MCM2: Motocross Madness 2
MTM2: Monster Truck Madness 2
MM2: Midtown Madness 2

:P
#8
Damn! That's awesome flap! Do you get a set of Öhlins for your old bike aswell?

Make them both identical.. and get a gold front rim for your old bike, and a set for the new one :p
#9
General Discussion MCM 2 / Re: How to ride
April 12, 2005, 05:59:20 AM
Yeah. I definatly agree with Fixer. I've tried a PS2, but it just doesn't compare to a JS. It's much better turner. Like he said, it has progressive turning. It took me about 3 weeks to get hang of the steering, now I wouldn't trade it for anything. I dunno about you people with JS, but if you grab the bottom half of the JS, and use 2 of the side buttons for Accelerate and Brake, it's much quicker to preload.

blaster: Them computer players preload. That's why they jump so far.
http://www.mauicool.org/modules.php?name=Content&pa=showpage&pid=119

Click on that link. You might have to register and log in, but check it out. It should help.
#10
Cool. Well it's always good to learn the hard way. How do you mean export my work from dillotoo back to the project file? How do I do that? I will now make 2 copies of everything, with 1 step at a time:P

Thanks for you help.
#11
If you don't want to bundle it yet, hit Pack, then when the window opens up, click no. But if it is ready to race on, click yes.
#12
Calendar Events / Re: AMA SX Series Rnd 13 - Pontiac
April 11, 2005, 07:09:01 AM
Good on ya Reedy!
#13
Track Creators / Re: New 3d max question
April 11, 2005, 06:37:11 AM
Well he's made more than 50% of the bike models out there. So I think he is a 3D max guy?
#14
Yeah.. true. I shouldn't of been lazy. I already know the disp strength and grid size. It was mainly the fact of all the objects I had already placed. And it was the 3rd time I had done them. Laurie PMed and I gave him the link to the track, and he said he will see what he can do. So if not, I guess I'll have to do it again. I was just really annoyed because the objects. Anyways, I should of been greatful the are much easier to place now.

Thanks.
#15
General Discussion / Re: Install help on new system
April 07, 2005, 02:10:50 PM
Be logged onto Maui Cool's site..

http://mauicool.org/modules.php?name=Downloads&d_op=getit&lid=76

That is the indeo codec that worked for mine.
#16
Same. For a moment I thought I must of been banned :P
#17
I would, but I can't open the track in DilloToo anymore.

I've given up! :(
#18
Name that track / Re: NT SX 07
April 05, 2005, 10:22:07 AM
So it is by Prevot?
AheadBmx_6 or something? Not by him is it?
#19
Calendar Events / Re: AMA SX Series Rnd 12 - Dallas
April 05, 2005, 06:35:13 AM
Wow that was crazy. Can't wait for next week.
#20
Calendar Events / Re: AMA SX Series Rnd 12 - Dallas
April 01, 2005, 03:52:52 PM
He has to get past the likes of Chad and Ricky. Even Mike can put up a fast lap. Enough to hold you up. It will be great to see what goes down.