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MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

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Messages - Kamshaft

#1
Hey I'd like to try and make a skin, is there a Photoshop template available?  I've looked around with no luck.  :(

I did notice the BMP files in the "Wireframes" folder.  Just use those I guess?

Awesome work BTW!

I'd also be willing to do a tutorial video on making these skins. And packaging them and all that.
#2
Just bought it myself since I missed it on the last round of the sale.  I suggest if you haven't pickup it up.  $5 you can't go wrong.

Also, if you guys wanted to add me to Steam,  Kamshaft is my username
#3
General Discussion / Re: MXBIKES new mx game 2014
April 18, 2014, 04:45:47 PM
I'm more excited for this than MXGP, personally.  Can't really put my finger on it.
#4
General Discussion / Re: NEW GAME - MXGP 2014
April 17, 2014, 12:59:00 PM
Hey gang,

Long time no chat!  I'm downloading MXGP (demo) now, gonna try it.  I hated MUD..

http://www.xboxaddict.com/Staff-Review/Xbox-360/13565/MUD---FIM-Motocross-World-Championship.html

I"m hoping our days of good MX games are not gone!  MUD looked good but the controls sucks.  I'll come back and let you guys know what I think of MXGP (fingers crossed)

I'll be back!
#5
Just sharing that I saw MX vs ATV Reflex for $9.99 on steam right now.
#6
With the auction going on this week and many employees loosing their jobs.  I'm just curious what will happen with the whole MX franchise that they own.  Reflex may, be dropped from Steam or go on sale.  Who knows.  Any thoughts?
:-\
#7
General Discussion / Re: MX vs ATV Untamed
December 16, 2007, 12:35:32 PM
Hey Fixer, I'm back for a bit...

I've personally had the chance to play the game.  Check out the review I did. 

http://www.xboxaddict.com/staff_review/12938.html

Let me know what you think.

Also, here's how it's doing via Metacritic.. http://www.metacritic.com/games/platforms/xbox360/mxvsatvuntamed?q=untamed
#8
Track Creators / Re: the start and finish gates
April 16, 2006, 09:02:20 PM
Get multiEX.
#9
Track Creators / Re: the start and finish gates
April 16, 2006, 03:50:41 PM
It should still count laps.

If you are replaving, which I rather do, swap them out.  If so, you gotta edit the National.aty file and put the name of your new gate there.
#10
Track Creators / Re: the start and finish gates
April 16, 2006, 11:19:50 AM
The best way is to comment it out completly, like this...

;SLT=THQFinishGate
;Position 449.498230,39.949127,46.467680

Notice the semi colon in front.

Or like this...

;LT=THQFinishGate
;osition 449.498230,39.949127,46.467680
#11
General Discussion MVA / Re: skins
March 30, 2006, 11:13:12 AM
I agree, but I do respect Rainbow for even releasing a patch! LOL
#12
Good things are coming! Thanks for the support guys.
#13
Bruce and I have been hounding Rainbow Studios (Sorry Rainbo!) to try and get specs on the displacement and texture maps and the minimum machine size to run this puppy!

Here they are....straight from the horses mouth!

Minimum System Requirements:


  • Windows(R) 2000/XP
  • DirectX 9.0c (included on disc)
  • 1.2Ghz Pentium III or equivalent AMD Athlon XP processor
  • 256 MB RAM (512 MB required for 6-player multiplayer games)
  • 1.2 GB free hard drive space
  • 4x CD-ROM
  • nVidia GeForce 2 - ATI 7500 or better with at least 32 MB of Video RAM
  • DirectX(R) 9.0c compatible 16-bit sound card
  • Keyboard, Mouse

Track requirements:

"The displacements can be created in any resolution but the Unleashed Editor will resize them to 257x257. The same is true of textures they can be created at any resolution but the Unleashed Editor will resize them to 960x960. "
#14
General Discussion MVA / Re: Screenshots request
December 14, 2005, 08:33:28 PM
More console game screenshots are taken over a LAN, little program sit on the PC and grabs a graphics memory dump off the console!
That's it!

I can take some MX vs ATV screenshots off my debug Xbox if you guys want!
#15
Unfortunately, I have a few fears (from the MCM2 dayz) about what Rainbow is going to do with the game and after the launch.

Are they gonna patch the game, if someone figures out a way to cheat?   I know in the past they didn't patch their games.  I didn't like that. Not Cool.

Fixing our editor, and not just the game either.  Patch the editor AND the game if needed.

I just don't want Rainbow letting us down again. That's all.

I'm sure it's gonna be fun after six years playing again!
#16
I was in Toronto for that race! Nice job on the track! Can't wait to try it!  Try to release on the new game coming out.
#17
I sent off the email last week, let's all keep our fingers crossed.
#18
AUS_Twisted, that's a great idea! That can easily be added.
Noted.
Kam

#19
Wow, this thread is getting big.  Hello, guys from Toronto!  Gonna check out the Supercross tonight, I can't wait.

I think the game will have everything (other than Tag and stuff) in it.  I can't imagine them taking steps backwards, at least from MX vs. ATV.  I have a few concerns,about online multiplayer and anti-cheat stuff.  Let's keep our fingers crossed.

Again, like ElDiablo said and would like to stress also to everyone. BUY the game, don't pirate it! Show your support!
If they make money, maybe then we won't have to wait another 6 years for another game!

If all goes well, we'll see this puppy on a yearly basis!! Maybe not, who knows.  Rainbow will look at the bottom line, and ask themselves.."Did we make money?"...If the answer is yes, then we are in luck.  If not, then we tried to show them our support.

I'm really hoping alot of the real (mcm1) OGs (I can't believe I just said that!) track-makin' gang comes back...like Racin' Joe, DaveU, just to name a couple.  And the new MCM2 OGs....man  those were the days folks!  With this new physics engine, and rag doll racer...old tracks should be a blast to take a spin on!

I personally, am gonna re-release the old Cameron Graphics tracks.  Maybe those Six2Studios tracks too! We'll see....still thinking about re-opening MCM2 Central...torrents seem to be the way to go!

Your thoughts?
#20
Hosting is not the problem.  Heck, even building fancy PHP scripts is not an issue now either.  I knew nothing about PHP when I built MCM2 Central.  The issues are time & bandwidth.....MCM2 Central in it's "hay-day" was transfering over 600GB per month! That's 2GB per day, most hosts we had that just did mirroring.... dropped us.

A torrent site is a really good idea actually.  This would assure, a non bandwidth hogging system.  Blizzard does it for World of Warcraft with their patches. And it would be free, or very close to it.

How about a pay to download thing?  $5 per month or $50 per year for like 1GB per month or unlimited? (this is a not concerte)  Track creators could get a credits towards more downloads.  Thus, if you build tracks, you won't have to pay.  Advertisers, do people want flashing ads over just paying a small fee?  Just some ideas here folks.

We would filter bad tracks too.

I'm torn, really I am.  I may just be a regular person and make tracks again, under Cameron Graphics.  And maybe pay someone else.  ;D

And a review system, I would definately change the review system.

Kam