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the start and finish gates

Started by XFR_MJS, February 21, 2006, 07:16:38 PM

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XFR_MJS

i noticed on alot of the tracks that the finish gate is up in the air??? whats up with that?? is there a way to lower it so the base is on the ground or hide it all together???? also, can i hide the start gate?

The_Trevinator

Hiding the start gate would be very useful.  That thing is anoying.

Fixer

Hiding it doesn't solve the problem of it being to wide... You can edit the hieght of the gate to below the ground but you also have to edit the gates collision to below the ground. I've made it dissappear by putting it ahead of the finish line - loaded the track and it was gone, your finish line, if close still has to be as wide as the gate was - or you or the AI  get trapped. I don't know why they would think every track should have a 60ft gate for 6 riders... ::)

Crashnburn11

im curious also about how to get rid of the finish. i see Jag had done it in a few of his tracks so maybe he or someone else can explain.

ElDiablo (Paul)

Get REAL familiar with HEX editing (find one and figure it out...it's not real simple or intuitive)

Open the PAK file and then search for "SLT=THQFinishGate...Position"

The coordinates will look something like this-

449.498230,39.949127,46.467680

In the above example the number in the middle (in bold) is the height. This middle number will always be the height.

To get rid of the finish gate most people are either burying it (lower the middle number) or raising it significantly (raise the middle number enought o raise it out of sight). I've heard also that it is necessary to raise or lower the collision. I haven't messed around with it much. I lower all my finish gates to make sure they rest on the ground. Haven't really removed one yet. But that's how they do it. I'm considering trying it on several of my current projects though.
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Crashnburn11

thx paul. i tried that very thing but i didnt use a hex editor i just used textpad, so it was corrupting my tracks. now i know what my prob was

Crashnburn11

eh, that hex editor gave me migranes. ill have to come back to that

suesman

Quote from: Crashnburn11 on February 28, 2006, 11:40:38 PM
eh, that hex editor gave me migranes. ill have to come back to that


Same here man.

Kamshaft

The best way is to comment it out completly, like this...

;SLT=THQFinishGate
;Position 449.498230,39.949127,46.467680

Notice the semi colon in front.

Or like this...

;LT=THQFinishGate
;osition 449.498230,39.949127,46.467680

ElDiablo (Paul)

But if you do that....then...will the game still count your laps? Can you put one of the other gates in there then? More info please Kam!  :)
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Kamshaft

It should still count laps.

If you are replaving, which I rather do, swap them out.  If so, you gotta edit the National.aty file and put the name of your new gate there.

ElDiablo (Paul)

is there any other way to get the national.aty out of my track other than causing the editor to crash? Seems a bit excessive to me.
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Kamshaft