Armadillo Enviro Scripter Help


Three New Environment Packs!! Thanks Fixer!! :-)

Download Serengetti Pack HERE
Download Snow Forest Pack HERE
Download Tropical Pack HERE

Download Armadillo Enviro Scripter (AES) v1.1 HERE
Download 3dsMax "Cast Shadows Only" Plugin HERE
Download Forest Pack HERE
Download Desert Pack HERE
Download VB 6.0 Runtime (if necessary) HERE


Index
Overview
Installation and Setup
Buttons and Controls
How To Use
Credits

Overview

The Armadillo Enviro Scripter (AES) utility was designed to give MCM2 track creators the ability to render environment shadows on their textures in 3dsMax. The program works by building the necessary 3sdMax scripts used to merge and place the environment objects into your Max scene. Once these scripts are executed, the Max scene can then be rendered giving accurate shadows for the track in MCM2 (assuming care was taken in aligning the light sources. See the MaxCalculator program for assistance).

Since the Armadillo program was first released by Rainbow Studios, I have always felt "short changed" in what we could do when creating tracks. This motivated me to make efforts on expanding the horizons for MCM2 track creations. This program is just another step along the way, I hope you enjoy it. As with most of my programs, explicit knowledge of MCM2, Armadillo, and 3dsMax are required attempting to use this program.

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Installation and Setup




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Buttons and Controls

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How To Use

  1. Run the ArmadilloEnviroScripter.exe program and open your PRJ file. This will load all of the project data.
  2. On "Select Vegetation" click the down arrow and click on the first vegetation.
  3. Browse for your vegetation Max file and select the one that matches the vegetation name.
  4. Click the check box for "Use Abbreviated Max file name" and the object name will be automatically filled in.
  5. Click the check boxes for "Rotate Object" and "Rotate to Face Armadillo Sun" and the Rotation Angle field will be automatically filled in. Because these trees are just billboard signs, you need to always rotate them to face the sun.
  6. Click the "Process" button and the script shown in the output display will be written to disk. You will need to create a script for every vegetation in your track.
  7. When all the scripts have been made, use the Combine Scripts function to combine all the scripts into a single script file.
  8. In 3dsMax, click on the Utilities tab (hammer) and click on MaxScript. Click on RunScript and browse for your script file.
  9. Open your script file and let it go!

When you are finished, your Max scene should look similar to the one in this picture. (without the objects for now. This will come in another program.)

** NOTES: In 3dsMax you want to use the Target Direct light source and make sure that the cone is large enough to encompass the entire terrain. Set the HotSpot and Falloff to approximately the same number. Also make sure you have RayTracing ON in the light source and when rendering. Because the tree/shrub objects are flat, an overhead light source will not produce correct RayTraced shadows. You want to have the light source lower in the sky, approximately 45 degrees or less should work well.

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Credits

I as well as the rest of the Twisted DIRT team hope that you find this utility useful in making the highest quality textures possible for your tracks.

Your feedback is important! Please send all comments, questions, and suggestions to:

Jeff Hamblin (VRT_MCMnut)
jhamblin0@aol.com

You can also visit the message boards at Twisted DIRT and let us know what you what you think. Thanks!

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AES Help File - Last updated 3/20/03