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Motocross Madness 2

Armadillo Track Editing Tutorial
3D Max 3.1 Object & Export
by Maui_cool & Naz88

 

[This tutorial is for people who have some knowledge of 3d Max 3.1, photo editing programs
such as Photoshop & Paint Shop Pro and the MCM 2 Track Editor "Armadillo".]


Page 2 [of 4]


How to make a simple object with 3DsMAX.


You are going to be creating a simple rectangular haybale, by keeping it simple, you'll learn fast and there is less chance for error.

1. Open 3DsMAX R3.1.



Create a simple rectangle by entering these dimensions in the "Keyboard Entry" box.
  • Length= 4.25
  • Height= 8.0
  • Width= 3.25
  • Click "Create".
  • Now you have the basic object which will become a haybail by the time we are finished.

     

    Proceed to "How to apply the textures for your object."

    tutorials index


    Copyright © 2001 Maui_cool All rights reserved.
     


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    Keyboard Entry Box



    Basic Haybale Shape














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