Motocross
Madness 2 Armadillo
Track Editing Tutorial
3D Max 3.1 Object & Export
by Maui_cool & Naz88
[This tutorial is for people who have some knowledge of 3d Max 3.1, photo editing programs such as Photoshop & Paint Shop Pro and the MCM 2 Track Editor "Armadillo".]
Page 2 [of 4]
How to make a simple object with 3DsMAX.
You are going to be creating a
simple rectangular haybale, by keeping it simple, you'll learn fast and
there is less chance for error.
1. Open 3DsMAX R3.1.
Create a simple
rectangle by entering these dimensions in the "Keyboard Entry" box.
Length= 4.25
Height= 8.0
Width= 3.25
Click "Create".
Now you have the basic object which will become a haybail by the time we are finished.